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changed BD engine to match new GDash code (cave speed)
author
Holger Schemel
<holger.schemel@virtion.de>
Wed, 18 Sep 2024 19:38:05 +0000
(21:38 +0200)
committer
Holger Schemel
<holger.schemel@virtion.de>
Wed, 18 Sep 2024 21:44:09 +0000
(23:44 +0200)
src/game_bd/bd_cave.c
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diff --git
a/src/game_bd/bd_cave.c
b/src/game_bd/bd_cave.c
index 2b2023c2fc1f767825c5deaaec128a156587113f..38b6e9c7b648d68190377f5f53e7890fb41f9871 100644
(file)
--- a/
src/game_bd/bd_cave.c
+++ b/
src/game_bd/bd_cave.c
@@
-1288,7
+1288,15
@@
void gd_cave_setup_for_game(GdCave *cave)
cave->hammered_reappear = gd_cave_map_new(cave, int);
// set speed
+
+ // set extra cave speed delay for certain game elements
cave_set_ckdelay_extra_for_animation(cave);
+
+ if (game_bd.game == NULL || !game_bd.game->use_old_engine) // new game engine only
+ {
+ // set initial cave speed according to scheduling type (using the above extra delay)
+ gd_update_scheduling_cave_speed(cave);
+ }
}
// Count diamonds in a cave, and set diamonds_needed accordingly.