minor code cleanup
authorHolger Schemel <info@artsoft.org>
Sat, 17 Feb 2024 13:04:23 +0000 (14:04 +0100)
committerHolger Schemel <info@artsoft.org>
Sun, 18 Feb 2024 15:17:00 +0000 (16:17 +0100)
src/game_bd/bd_graphics.c

index 8938ab80d8c23444dd674846dce14e12d4047b28..7472782eab2d1d754c8f645409c0d4259b28a645 100644 (file)
@@ -369,18 +369,19 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw)
          int dy = (dir == GD_MV_UP   ? +1 : dir == GD_MV_DOWN  ? -1 : 0);
          int old_x = cave->getx(cave, x + dx, y + dy);
          int old_y = cave->gety(cave, x + dx, y + dy);
-
-         if (old_x >= cave->x1 &&
-             old_x <= cave->x2 &&
-             old_y >= cave->y1 &&
-             old_y <= cave->y2)
+         int tile_from = game->element_buffer[old_y][old_x];
+         struct GraphicInfo_BD *g_from = &graphic_info_bd_object[tile_from][frame];
+         boolean old_is_moving = (game->dir_buffer[old_y][old_x] != GD_MV_STILL);
+         boolean old_is_visible = (old_x >= cave->x1 &&
+                                   old_x <= cave->x2 &&
+                                   old_y >= cave->y1 &&
+                                   old_y <= cave->y2);
+
+         if (old_is_visible)
          {
-           if (game->dir_buffer[old_y][old_x] == GD_MV_STILL)
+           if (!old_is_moving)
            {
              /* redraw game element on the cave field the element is moving from */
-             int tile_from = game->element_buffer[old_y][old_x];
-             struct GraphicInfo_BD *g_from = &graphic_info_bd_object[tile_from][0];
-
              blit_bitmap(g_from->bitmap, dest, g_from->src_x, g_from->src_y, cell_size, cell_size,
                          sx + dx * cell_size, sy + dy * cell_size);
 
@@ -388,7 +389,7 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw)
            }
            else
            {
-             /* if old tile also moving (like pushing player), do not redraw it again */
+             /* if old tile also moving (like pushing player), do not redraw tile background */
              game->last_element_buffer[old_y][old_x] |= SKIPPED;
            }
          }
@@ -397,11 +398,13 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw)
          int itercycle = MIN(MAX(0, game->itermax - game->itercycle - 1), game->itermax);
          int shift = cell_size * itercycle / game->itermax;
 
-         sx += dx * shift;
-         sy += dy * shift;
+         blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size,
+                     sx + dx * shift, sy + dy * shift);
+       }
+       else
+       {
+         blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size, sx, sy);
        }
-
-       blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size, sx, sy);
 
 #if DO_GFX_SANITY_CHECK
        if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)