{
int i;
- if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
- {
- int font_nr = FONT_TEXT_1;
- int font_height = getFontHeight(font_nr);
- int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
- int xpos = ED_LEVEL_SETTINGS_X(0);
- int ypos = ED_LEVEL_SETTINGS_Y(0);
-
- PrintInfoText("No engine specific config available.", font_nr, xpos, ypos - yoffset_above);
- PrintInfoText("(Only available for Boulder Dash.)", font_nr, xpos, ypos);
-
- return;
- }
-
// draw counter gadgets
if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
{
{
int i;
- if (!anyImagehasColorTemplate())
- {
- int font_nr = FONT_TEXT_1;
- int font_height = getFontHeight(font_nr);
- int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
- int xpos = ED_LEVEL_SETTINGS_X(0);
- int ypos = ED_LEVEL_SETTINGS_Y(0);
-
- PrintInfoText("No level specific colors available.", font_nr, xpos, ypos - yoffset_above);
- PrintInfoText("(Not supported by graphics set.)", font_nr, xpos, ypos);
-
- return;
- }
-
// when using native BD engine with "classic" template colors, skip the two extra colors
int skip = (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
level.bd_coloring_type == GD_COLORING_TYPE_SINGLE &&