fixed bug with re-mapping snapshot buttons after pause
authorHolger Schemel <info@artsoft.org>
Tue, 7 Jun 2016 12:13:01 +0000 (14:13 +0200)
committerHolger Schemel <info@artsoft.org>
Tue, 7 Jun 2016 12:13:01 +0000 (14:13 +0200)
src/game.c

index 9b20bd43fe64a51fb22a8d0bea525b4529a2884c..a452586d0b487f8c31ccd111e5f746c21d29abc0 100644 (file)
@@ -14998,7 +14998,7 @@ void FreeGameButtons()
     FreeGadget(game_gadget[i]);
 }
 
-static void MapGameButtonsAtSamePosition(int id)
+static void UnmapGameButtonsAtSamePosition(int id)
 {
   int i;
 
@@ -15006,10 +15006,26 @@ static void MapGameButtonsAtSamePosition(int id)
     if (i != id &&
        gamebutton_info[i].pos->x == gamebutton_info[id].pos->x &&
        gamebutton_info[i].pos->y == gamebutton_info[id].pos->y)
-      MapGadget(game_gadget[i]);
+      UnmapGadget(game_gadget[i]);
 }
 
-static void UnmapGameButtonsAtSamePosition(int id)
+static void UnmapGameButtonsAtSamePosition_All()
+{
+  if (setup.show_snapshot_buttons)
+  {
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
+  }
+  else
+  {
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
+  }
+}
+
+static void MapGameButtonsAtSamePosition(int id)
 {
   int i;
 
@@ -15017,7 +15033,9 @@ static void UnmapGameButtonsAtSamePosition(int id)
     if (i != id &&
        gamebutton_info[i].pos->x == gamebutton_info[id].pos->x &&
        gamebutton_info[i].pos->y == gamebutton_info[id].pos->y)
-      UnmapGadget(game_gadget[i]);
+      MapGadget(game_gadget[i]);
+
+  UnmapGameButtonsAtSamePosition_All();
 }
 
 void MapUndoRedoButtons()
@@ -15047,18 +15065,7 @@ void MapGameButtons()
        i != GAME_CTRL_ID_REDO)
       MapGadget(game_gadget[i]);
 
-  if (setup.show_snapshot_buttons)
-  {
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_SAVE);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE2);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_LOAD);
-  }
-  else
-  {
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE);
-    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
-  }
+  UnmapGameButtonsAtSamePosition_All();
 
   RedrawGameButtons();
 }