{ O_PLAYER_STIRRING, N_("Player stirring"), P_BLOWS_UP_FLIES | P_EXPLODES_BY_HIT | P_PLAYER, "GUYSTIRRING", 0, 256, -256, -256 },
{ O_ROCKET_LAUNCHER, N_("Rocket launcher"), 0, "ROCKET_LAUNCHER", 0, 368, 368, 368 },
- { O_ROCKET_1, N_("Rocket (right)"), 0, "ROCKETr", 0, 364, 364, 364, 40 }, // has ckdelay
- { O_ROCKET_2, N_("Rocket (up)"), 0, "ROCKETu", 0, 365, 365, 365, 40 }, // has ckdelay
- { O_ROCKET_3, N_("Rocket (left)"), 0, "ROCKETl", 0, 366, 366, 366, 40 }, // has ckdelay
- { O_ROCKET_4, N_("Rocket (down)"), 0, "ROCKETd", 0, 367, 367, 367, 40 }, // has ckdelay
+ { O_ROCKET_1, N_("Rocket (right)"), P_CAN_MOVE, "ROCKETr", 0, 364, 364, 364, 40 }, // has ckdelay
+ { O_ROCKET_2, N_("Rocket (up)"), P_CAN_MOVE, "ROCKETu", 0, 365, 365, 365, 40 }, // has ckdelay
+ { O_ROCKET_3, N_("Rocket (left)"), P_CAN_MOVE, "ROCKETl", 0, 366, 366, 366, 40 }, // has ckdelay
+ { O_ROCKET_4, N_("Rocket (down)"), P_CAN_MOVE, "ROCKETd", 0, 367, 367, 367, 40 }, // has ckdelay
- { O_BOMB, N_("Bomb"), P_COLLECTIBLE, "BOMB", 0, 48, 48, 48 },
+ { O_BOMB, N_("Bomb"), P_COLLECTIBLE | P_CAN_MOVE, "BOMB", 0, 48, 48, 48 },
{ O_BOMB_TICK_1, N_("Ticking bomb (1)"), P_EXPLOSION_FIRST_STAGE | P_CAN_DIG, "IGNITEDBOMB1", 0, 49, 49, 49 },
{ O_BOMB_TICK_2, N_("Ticking bomb (2)"), P_CAN_DIG, "IGNITEDBOMB2", 0, 50, 50, 50 },
{ O_BOMB_TICK_3, N_("Ticking bomb (3)"), 0, "IGNITEDBOMB3", 0, 51, 51, 51 },