switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonPress:
case ButtonRelease:
HandleButtonEvent((XButtonEvent *) &event);
break;
+
case MotionNotify:
HandleMotionEvent((XMotionEvent *) &event);
break;
+
case KeyPress:
case KeyRelease:
HandleKeyEvent((XKeyEvent *) &event);
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
}
}
+void HandleOtherEvents(XEvent *event)
+{
+ switch(event->type)
+ {
+ case Expose:
+ HandleExposeEvent((XExposeEvent *) event);
+ break;
+
+ case UnmapNotify:
+ SleepWhileUnmapped();
+ break;
+
+ case FocusIn:
+ case FocusOut:
+ HandleFocusEvent((XFocusChangeEvent *) event);
+ break;
+
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) event);
+ break;
+
+ default:
+ break;
+ }
+}
+
void ClearEventQueue()
{
while(XPending(display))
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonRelease:
button_status = MB_RELEASED;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
case ButtonRelease:
button_status = MB_RELEASED;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
+
case MapNotify:
window_unmapped = FALSE;
break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
+
+ case UnmapNotify:
+ /* this is only to surely prevent the 'should not happen' case
+ * of recursively looping between 'SleepWhileUnmapped()' and
+ * 'HandleOtherEvents()' which usually calls this funtion.
+ */
break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
case MAINMENU:
HandleMainMenu(mx,my,0,0,button);
break;
+
case TYPENAME:
HandleTypeName(0,XK_Return);
break;
+
case CHOOSELEVEL:
HandleChooseLevel(mx,my,0,0,button);
break;
+
case HALLOFFAME:
HandleHallOfFame(button);
break;
+
case LEVELED:
LevelEd(mx,my,button);
break;
+
case HELPSCREEN:
HandleHelpScreen(button);
break;
+
case SETUP:
HandleSetupScreen(mx,my,0,0,button);
break;
+
+ case SETUPINPUT:
+ HandleSetupInputScreen(mx,my,0,0,button);
+ break;
+
case PLAYING:
/* --> NoXEvent() will follow */
*/
break;
+
default:
break;
}
case XK_j:
joy |= JOY_LEFT;
break;
+
case XK_Right:
#ifdef XK_KP_Right
case XK_KP_Right:
case XK_k:
joy |= JOY_RIGHT;
break;
+
case XK_Up:
#ifdef XK_KP_Up
case XK_KP_Up:
case XK_i:
joy |= JOY_UP;
break;
+
case XK_Down:
#ifdef XK_KP_Down
case XK_KP_Down:
case XK_m:
joy |= JOY_DOWN;
break;
+
#ifdef XK_KP_Home
case XK_KP_Home: /* Diagonalrichtungen */
#endif
case XK_KP_7:
joy |= JOY_UP | JOY_LEFT;
break;
+
#ifdef XK_KP_Page_Up
case XK_KP_Page_Up:
#endif
case XK_KP_9:
joy = JOY_UP | JOY_RIGHT;
break;
+
#ifdef XK_KP_End
case XK_KP_End:
#endif
case XK_KP_1:
joy |= JOY_DOWN | JOY_LEFT;
break;
+
#ifdef XK_KP_Page_Down
case XK_KP_Page_Down:
#endif
case XK_KP_3:
joy |= JOY_DOWN | JOY_RIGHT;
break;
+
#ifndef MSDOS
case XK_S: /* Feld entfernen */
#endif
case XK_s:
joy |= JOY_BUTTON_1 | JOY_LEFT;
break;
+
#ifndef MSDOS
case XK_D:
#endif
case XK_d:
joy |= JOY_BUTTON_1 | JOY_RIGHT;
break;
+
#ifndef MSDOS
case XK_E:
#endif
case XK_e:
joy |= JOY_BUTTON_1 | JOY_UP;
break;
+
#ifndef MSDOS
case XK_X:
#endif
case XK_x:
joy |= JOY_BUTTON_1 | JOY_DOWN;
break;
+
case XK_Shift_L: /* Linker Feuerknopf */
#ifndef MSDOS
case XK_Control_L:
#endif
joy |= JOY_BUTTON_1;
break;
+
case XK_Shift_R: /* Rechter Feuerknopf */
#ifndef MSDOS
case XK_Control_R:
case XK_b:
joy |= JOY_BUTTON_2;
break;
+
default:
break;
}
case TYPENAME:
HandleTypeName(0,key);
break;
+
case MAINMENU:
case CHOOSELEVEL:
case SETUP:
- {
+ case SETUPINPUT:
switch(key)
{
case XK_Return:
HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
else if (game_status==SETUP)
HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
+ else if (game_status==SETUPINPUT)
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE);
break;
+
default:
break;
}
break;
- }
+
case HELPSCREEN:
HandleHelpScreen(MB_RELEASED);
break;
+
case HALLOFFAME:
switch(key)
{
DrawMainMenu();
BackToFront();
break;
+
default:
break;
}
break;
+
case LEVELED:
LevelNameTyping(key);
break;
+
case PLAYING:
{
switch(key)
ScrollStepSize = TILEX/8;
printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
break;
+
case XK_g:
ScrollStepSize = TILEX/4;
printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
break;
+
case XK_h:
ScrollStepSize = TILEX/2;
printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
break;
+
case XK_l:
ScrollStepSize = TILEX;
printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
case HALLOFFAME:
case HELPSCREEN:
case SETUP:
+ case SETUPINPUT:
HandleJoystick();
break;
+
case PLAYING:
HandleJoystick();
*/
break;
+
default:
break;
}
case MAINMENU:
case CHOOSELEVEL:
case SETUP:
+ case SETUPINPUT:
{
static long joystickmove_delay = 0;
HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
else if (game_status==SETUP)
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+ else if (game_status==SETUPINPUT)
+ HandleSetupInputScreen(0,0,dx,dy,
+ newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
char *name;
} translate[] =
{
+ /* normal cursor keys */
{ XK_Left, "cursor left" },
{ XK_Right, "cursor right" },
{ XK_Up, "cursor up" },
{ XK_Down, "cursor down" },
+ /* keypad cursor keys */
#ifdef XK_KP_Left
{ XK_KP_Left, "keypad left" },
{ XK_KP_Right, "keypad right" },
{ XK_KP_Down, "keypad down" },
#endif
- { XK_BackSpace, "backspace" },
- { XK_Delete, "delete" },
- { XK_Insert, "insert" },
- { XK_Tab, "tab" },
- { XK_Home, "home" },
- { XK_End, "end" },
- { XK_Page_Up, "page up" },
- { XK_Page_Down, "page down" },
- { XK_space, "space" },
+ /* other keypad keys */
+#ifdef XK_KP_Enter
+ { XK_KP_Enter, "keypad enter" },
+ { XK_KP_Add, "keypad +" },
+ { XK_KP_Subtract, "keypad -" },
+ { XK_KP_Multiply, "keypad mltply" },
+ { XK_KP_Divide, "keypad /" },
+ { XK_KP_Separator, "keypad ," },
+#endif
+ /* modifier keys */
{ XK_Shift_L, "left shift" },
{ XK_Shift_R, "right shift" },
- { XK_Control_L, "left ctrl" },
- { XK_Control_R, "right ctrl" },
+ { XK_Control_L, "left control" },
+ { XK_Control_R, "right control" },
{ XK_Meta_L, "left meta" },
{ XK_Meta_R, "right meta" },
{ XK_Alt_L, "left alt" },
{ XK_Mode_switch, "mode switch" },
{ XK_Multi_key, "multi key" },
+ /* some special keys */
+ { XK_BackSpace, "backspace" },
+ { XK_Delete, "delete" },
+ { XK_Insert, "insert" },
+ { XK_Tab, "tab" },
+ { XK_Home, "home" },
+ { XK_End, "end" },
+ { XK_Page_Up, "page up" },
+ { XK_Page_Down, "page down" },
+ { XK_space, "space" },
+
+ /* even more special keys */
+ { XK_adiaeresis, "ä" },
+ { XK_odiaeresis, "ö" },
+ { XK_udiaeresis, "ü" },
+ { XK_apostrophe, "'" },
+ { XK_plus, "+" },
+ { XK_minus, "-" },
+ { XK_comma, "," },
+ { XK_period, "." },
+ { XK_numbersign, "#" },
+ { XK_less, "less" },
+ { XK_greater, "greater" },
+ { XK_asciicircum, "circumflex" },
+ { XK_ssharp, "sharp s" },
+
+ /* end-of-array identifier */
{ 0, NULL }
};
sprintf(key_name, "keypad %c", '0' + (char)(key - XK_KP_0));
return key_name;
}
+ else if (key >= XK_F1 && key <= XK_F24)
+ {
+ sprintf(key_name, "function F%d", (int)(key - XK_F1 + 1));
+ return key_name;
+ }
else
{
int i = 0;
void DrawSetupScreen()
{
int i;
+ static struct setup
+ {
+ unsigned int bit;
+ char *text, *mode[2];
+ int color[2];
+ } setup[] =
+ {
+ {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
+ {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {0, "Input Setup", {"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
+ {0, "Exit", {"", ""}, {0,0}},
+ {0, "Save and exit",{"", ""}, {0,0}}
+ };
+
+ CloseDoor(DOOR_CLOSE_2);
+ ClearWindow();
+ DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+ {
+ int base = i - SETUP_SCREEN_POS_START;
+
+ if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
+ {
+ DrawGraphic(0,i,GFX_KUGEL_BLAU);
+ DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ }
+
+ if (i < SETUP_SCREEN_POS_EMPTY1)
+ {
+ int setting_bit = setup[base].bit;
+ int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
+ DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
+ FS_BIG,setup[base].color[setting_pos]);
+ }
+ }
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 3;
+ static int redraw = TRUE;
+ int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUP_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUP_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ redraw = TRUE;
+
+ if (redraw)
+ {
+ DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ redraw = FALSE;
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
+ if (dx || dy)
+ {
+ if (dy)
+ {
+ x = 1;
+ y = choice+dy;
+ }
+ else
+ x = y = 0;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
+ }
+
+ if (!mx && !my && !dx && !dy)
+ {
+ x = 1;
+ y = choice;
+ }
+
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y!=choice)
+ {
+ DrawGraphic(0,y-1,GFX_KUGEL_ROT);
+ DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ }
+ choice = y;
+ }
+ else
+ {
+ int yy = y-1;
+
+ if (y==3 && sound_status==SOUND_AVAILABLE)
+ {
+ if (SETUP_SOUND_ON(local_player->setup))
+ {
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
+ }
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SOUND;
+ }
+ else if (y==4 && sound_loops_allowed)
+ {
+ if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ {
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_LOOPS;
+ }
+ else if (y==5 && sound_loops_allowed)
+ {
+ if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ {
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_MUSIC;
+ }
+ else if (y==6)
+ {
+ if (SETUP_TOONS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_TOONS;
+ }
+ else if (y==7)
+ {
+ if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_DIRECT_DRAW;
+ }
+ else if (y==8)
+ {
+ if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SCROLL_DELAY;
+ }
+ else if (y==9)
+ {
+ if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_SOFT_SCROLL;
+ }
+ else if (y==10)
+ {
+ if (SETUP_FADING_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_FADING;
+ }
+ else if (y==11)
+ {
+ if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_QUICK_DOORS;
+ }
+ else if (y==12)
+ {
+ if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_AUTO_RECORD;
+ }
+ else if (y==13)
+ {
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
+ redraw = TRUE;
+ }
+
+#if 0
+ else if (y==13)
+ {
+ if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
+ else
+ DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_2ND_JOYSTICK;
+ }
+ else if (y==14)
+ {
+ /*
+ CalibrateJoystick();
+ */
+
+ CustomizeKeyboard();
+
+ redraw = TRUE;
+ }
+#endif
+
+ else if (y==pos_end-1 || y==pos_end)
+ {
+ if (y==pos_end)
+ {
+ SavePlayerInfo(PLAYER_SETUP);
+ SaveJoystickData();
+ }
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ redraw = TRUE;
+ }
+ }
+ }
+ BackToFront();
+
+ if (game_status==SETUP)
+ DoAnimation();
+}
+
+void DrawSetupInputScreen()
+{
+#if 0
static struct setup
{
unsigned int bit;
{0, "Exit", {"", ""}, {0,0}},
{0, "Save and exit",{"", ""}, {0,0}}
};
+#endif
- CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+
+ DrawGraphic(0, 2, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 3, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 4, GFX_KUGEL_BLAU);
+ DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+ DrawText(SX+12*32, SY+2*32, "1", FS_BIG, FC_RED);
+ DrawGraphic(9,2,GFX_PFEIL_L);
+ DrawGraphic(11,2,GFX_PFEIL_R);
+
+ DrawText(SX+32, SY+3*32, "Inputdevice:", FS_BIG, FC_GREEN);
+ if (setup.joy_input[0].use_joystick)
+ {
+ DrawText(SX+13*32, SY+3*32,
+ (setup.joy_input[0].joystick_nr == 0 ? "JOY1" : "JOY2"),
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+13*32, SY+3*32, "KEYS", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+#if 0
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
FS_BIG,setup[base].color[setting_pos]);
}
}
+#endif
FadeToFront();
InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
}
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
if (button == MB_MENU_INITIALIZE)
redraw = TRUE;
else
x = y = 0;
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
if (y < pos_start)
y = pos_start;
y = choice;
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
}
else
{
+#if 0
int yy = y-1;
if (y==3 && sound_status==SOUND_AVAILABLE)
DrawMainMenu();
redraw = TRUE;
}
+#endif
+
+
+ if (y==pos_end)
+ {
+ game_status = SETUP;
+ DrawSetupScreen();
+ redraw = TRUE;
+ }
+
+
}
}
BackToFront();
int player_nr = 0;
int i;
+ int step_nr;
boolean finished = FALSE;
static struct SetupKeyboardInfo custom_key;
static struct
custom_key = setup.key_input[player_nr];
ClearWindow();
- DrawText(SX+16, SY+16, "Keyboard Input", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
BackToFront();
InitAnimation();
- i = 0;
- DrawText(SX, SY+(2+2*i)*32, customize_step[i].text, FS_BIG, FC_GREEN);
- DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- getKeySymName(*customize_step[i].keysym), FS_BIG, FC_BLUE);
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
while(!finished)
{
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
- case KeyPress:
+ case KeyPress:
{
KeySym key = XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state);
- if (key == XK_Escape || (key == XK_Return && i == 6))
+ if (key == XK_Escape || (key == XK_Return && step_nr == 6))
{
finished = TRUE;
break;
}
- if (key == XK_Return || i == 6)
+ if (key == XK_Return || step_nr == 6)
+ break;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].keysym == key)
+ break;
+ if (i < step_nr)
break;
/* got new key binding */
- *customize_step[i].keysym = key;
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ *customize_step[step_nr].keysym = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
" ", FS_BIG, FC_YELLOW);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
getKeySymName(key), FS_BIG, FC_YELLOW);
+ step_nr++;
- i++;
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
- if (i == 6)
+ /* query 'Enter' to leave */
+ if (step_nr == 6)
{
- DrawText(SX+16, SY+15*32+16, "Press Enter", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
break;
}
- /* ask for next key binding */
- DrawText(SX, SY+(2+2*i)*32,
- customize_step[i].text, FS_BIG, FC_GREEN);
- DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- getKeySymName(*customize_step[i].keysym),
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym),
FS_BIG, FC_BLUE);
}
break;
- case KeyRelease:
+
+ case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
- default:
+
+ default:
+ HandleOtherEvents(&event);
break;
}
}
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case KeyPress:
switch(XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state))
if (check_remaining == 0)
result = 1;
break;
+
case XK_Escape:
result = 0;
break;
+
+ default:
+ break;
}
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}