static unsigned int seed;
static int score;
-static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
-{
- int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT;
- int i;
-
- /* default values if no players are alive anymore */
- *dx = 0;
- *dy = 0;
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (!ply[i].alive)
- continue;
-
- distance = ABS(ply[i].x - x) + ABS(ply[i].y - y);
-
- if (distance < distance_shortest)
- {
- *dx = ply[i].x;
- *dy = ply[i].y;
-
- distance_shortest = distance;
- }
- }
-}
-
static void Lboom_bug(int x, int y)
{
Next[x][y] = Znormal;
#endif
}
+static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
+{
+ int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT;
+ int i;
+
+ /* default values if no players are alive anymore */
+ *dx = 0;
+ *dy = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (!ply[i].alive)
+ continue;
+
+ distance = ABS(ply[i].x - x) + ABS(ply[i].y - y);
+
+ if (distance < distance_shortest)
+ {
+ *dx = ply[i].x;
+ *dy = ply[i].y;
+
+ distance_shortest = distance;
+ }
+ }
+}
+
+static void Lacid_1(int x, int y)
+{
+ Next[x][y] = Xacid_2;
+}
+
+static void Lacid_2(int x, int y)
+{
+ Next[x][y] = Xacid_3;
+}
+
+static void Lacid_3(int x, int y)
+{
+ Next[x][y] = Xacid_4;
+}
+
+static void Lacid_4(int x, int y)
+{
+ Next[x][y] = Xacid_5;
+}
+
+static void Lacid_5(int x, int y)
+{
+ Next[x][y] = Xacid_6;
+}
+
+static void Lacid_6(int x, int y)
+{
+ Next[x][y] = Xacid_7;
+}
+
+static void Lacid_7(int x, int y)
+{
+ Next[x][y] = Xacid_8;
+}
+
+static void Lacid_8(int x, int y)
+{
+ Next[x][y] = Xacid_1;
+}
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+static void Lfake_acid_1(int x, int y)
+{
+ Next[x][y] = Xfake_acid_2;
+}
+
+static void Lfake_acid_2(int x, int y)
+{
+ Next[x][y] = Xfake_acid_3;
+}
+
+static void Lfake_acid_3(int x, int y)
+{
+ Next[x][y] = Xfake_acid_4;
+}
+
+static void Lfake_acid_4(int x, int y)
+{
+ Next[x][y] = Xfake_acid_5;
+}
+
+static void Lfake_acid_5(int x, int y)
+{
+ Next[x][y] = Xfake_acid_6;
+}
+
+static void Lfake_acid_6(int x, int y)
+{
+ Next[x][y] = Xfake_acid_7;
+}
+
+static void Lfake_acid_7(int x, int y)
+{
+ Next[x][y] = Xfake_acid_8;
+}
+
+static void Lfake_acid_8(int x, int y)
+{
+ Next[x][y] = Xfake_acid_1;
+}
+#endif
+
static void Landroid(int x, int y)
{
int dx, dy, temp;
}
}
+static void Ldynamite_1(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_1);
+ Next[x][y] = Xdynamite_2;
+}
+
+static void Ldynamite_2(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_2);
+ Next[x][y] = Xdynamite_3;
+}
+
+static void Ldynamite_3(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_3);
+ Next[x][y] = Xdynamite_4;
+}
+
+static void Ldynamite_4(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_4);
+ Next[x][y] = Zdynamite;
+ Boom[x-1][y-1] = Xblank;
+ Boom[x][y-1] = Xblank;
+ Boom[x+1][y-1] = Xblank;
+ Boom[x-1][y] = Xblank;
+ Boom[x][y] = Xblank;
+ Boom[x+1][y] = Xblank;
+ Boom[x-1][y+1] = Xblank;
+ Boom[x][y+1] = Xblank;
+ Boom[x+1][y+1] = Xblank;
+}
+
+static void Lfake_door_1(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_1;
+}
+
+static void Lfake_door_2(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_2;
+}
+
+static void Lfake_door_3(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_3;
+}
+
+static void Lfake_door_4(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_4;
+}
+
+static void Lfake_door_5(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_5;
+}
+
+static void Lfake_door_6(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_6;
+}
+
+static void Lfake_door_7(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_7;
+}
+
+static void Lfake_door_8(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_8;
+}
+
static void Lballoon(int x, int y)
{
if (lev.wind_cnt == 0)
}
}
+static void Lwheel(int x, int y)
+{
+ if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
+ Cave[x][y] = XwheelB;
+}
+
+static void Lswitch(int x, int y)
+{
+ if (lev.ball_state)
+ Cave[x][y] = XswitchB;
+}
+
+static void Lfake_blank(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[x][y] = Xfake_blankB;
+}
+
+static void Lfake_grass(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xfake_grassB;
+}
+
+static void Lfake_amoeba(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[x][y] = Xfake_amoebaB;
+}
+
static void Lsand_stone(int x, int y)
{
switch (Cave[x][y+1])
Next[x][y] = Xblank;
}
-static void Lsand_stonesand_1(int x, int y)
+static void Lsand_sandstone_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_2;
+ Next[x][y] = Xsand_sandstone_2;
}
-static void Lsand_stonesand_2(int x, int y)
+static void Lsand_sandstone_2(int x, int y)
{
- Next[x][y] = Xsand_stonesand_3;
+ Next[x][y] = Xsand_sandstone_3;
}
-static void Lsand_stonesand_3(int x, int y)
+static void Lsand_sandstone_3(int x, int y)
{
- Next[x][y] = Xsand_stonesand_4;
+ Next[x][y] = Xsand_sandstone_4;
}
-static void Lsand_stonesand_4(int x, int y)
+static void Lsand_sandstone_4(int x, int y)
{
- Next[x][y] = Xsand;
+ Next[x][y] = Xsand_stone;
}
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-static void Lsand_stonesand_quickout_1(int x, int y)
+static void Lsand_stonesand_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_quickout_2;
+ Next[x][y] = Xsand_stonesand_2;
}
-static void Lsand_stonesand_quickout_2(int x, int y)
+static void Lsand_stonesand_2(int x, int y)
{
- Next[x][y] = Xsand;
+ Next[x][y] = Xsand_stonesand_3;
}
-#endif
-static void Lsand_stoneout_1(int x, int y)
+static void Lsand_stonesand_3(int x, int y)
{
- Next[x][y] = Xsand_stoneout_2;
+ Next[x][y] = Xsand_stonesand_4;
}
-static void Lsand_stoneout_2(int x, int y)
+static void Lsand_stonesand_4(int x, int y)
{
- Next[x][y] = Xstone_fall;
+ Next[x][y] = Xsand;
}
-static void Lsand_sandstone_1(int x, int y)
+static void Lsand_stoneout_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_2;
+ Next[x][y] = Xsand_stoneout_2;
}
-static void Lsand_sandstone_2(int x, int y)
+static void Lsand_stoneout_2(int x, int y)
{
- Next[x][y] = Xsand_sandstone_3;
+ Next[x][y] = Xstone_fall;
}
-static void Lsand_sandstone_3(int x, int y)
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+static void Lsand_stonesand_quickout_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_4;
+ Next[x][y] = Xsand_stonesand_quickout_2;
}
-static void Lsand_sandstone_4(int x, int y)
+static void Lsand_stonesand_quickout_2(int x, int y)
{
- Next[x][y] = Xsand_stone;
+ Next[x][y] = Xsand;
}
+#endif
static void Lslidewall_ns(int x, int y)
{
Next[x][y] = Xexit_1;
}
-static void Lacid_1(int x, int y)
-{
- Next[x][y] = Xacid_2;
-}
-
-static void Lacid_2(int x, int y)
-{
- Next[x][y] = Xacid_3;
-}
-
-static void Lacid_3(int x, int y)
-{
- Next[x][y] = Xacid_4;
-}
-
-static void Lacid_4(int x, int y)
-{
- Next[x][y] = Xacid_5;
-}
-
-static void Lacid_5(int x, int y)
-{
- Next[x][y] = Xacid_6;
-}
-
-static void Lacid_6(int x, int y)
-{
- Next[x][y] = Xacid_7;
-}
-
-static void Lacid_7(int x, int y)
-{
- Next[x][y] = Xacid_8;
-}
-
-static void Lacid_8(int x, int y)
-{
- Next[x][y] = Xacid_1;
-}
-
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-static void Lfake_acid_1(int x, int y)
-{
- Next[x][y] = Xfake_acid_2;
-}
-
-static void Lfake_acid_2(int x, int y)
-{
- Next[x][y] = Xfake_acid_3;
-}
-
-static void Lfake_acid_3(int x, int y)
-{
- Next[x][y] = Xfake_acid_4;
-}
-
-static void Lfake_acid_4(int x, int y)
-{
- Next[x][y] = Xfake_acid_5;
-}
-
-static void Lfake_acid_5(int x, int y)
-{
- Next[x][y] = Xfake_acid_6;
-}
-
-static void Lfake_acid_6(int x, int y)
-{
- Next[x][y] = Xfake_acid_7;
-}
-
-static void Lfake_acid_7(int x, int y)
-{
- Next[x][y] = Xfake_acid_8;
-}
-
-static void Lfake_acid_8(int x, int y)
-{
- Next[x][y] = Xfake_acid_1;
-}
-#endif
-
static void Lpause(int x, int y)
{
Next[x][y] = Xblank;
}
-static void Ldynamite_1(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[x][y] = Xdynamite_2;
-}
-
-static void Ldynamite_2(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[x][y] = Xdynamite_3;
-}
-
-static void Ldynamite_3(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[x][y] = Xdynamite_4;
-}
-
-static void Ldynamite_4(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[x][y] = Zdynamite;
- Boom[x-1][y-1] = Xblank;
- Boom[x][y-1] = Xblank;
- Boom[x+1][y-1] = Xblank;
- Boom[x-1][y] = Xblank;
- Boom[x][y] = Xblank;
- Boom[x+1][y] = Xblank;
- Boom[x-1][y+1] = Xblank;
- Boom[x][y+1] = Xblank;
- Boom[x+1][y+1] = Xblank;
-}
-
-static void Lwheel(int x, int y)
-{
- if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[x][y] = XwheelB;
-}
-
-static void Lswitch(int x, int y)
-{
- if (lev.ball_state)
- Cave[x][y] = XswitchB;
-}
-
-static void Lfake_amoeba(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_amoebaB;
-}
-
-static void Lfake_blank(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_blankB;
-}
-
-static void Lfake_grass(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xfake_grassB;
-}
-
-static void Lfake_door_1(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_1;
-}
-
-static void Lfake_door_2(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_2;
-}
-
-static void Lfake_door_3(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_3;
-}
-
-static void Lfake_door_4(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_4;
-}
-
-static void Lfake_door_5(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_5;
-}
-
-static void Lfake_door_6(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_6;
-}
-
-static void Lfake_door_7(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_7;
-}
-
-static void Lfake_door_8(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_8;
-}
-
static void Lboom_1(int x, int y)
{
Next[x][y] = Xboom_2;