#define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
#define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
+#define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
+
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
// file identifier strings
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
-#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
+#define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
// values for deciding when (not) to save configuration data
#define SAVE_CONF_NEVER 0
// score file functions
// ============================================================================
-void LoadScore(int nr)
+static void setScoreInfoToDefaults(void)
{
int i;
- char *filename = getScoreFilename(nr);
- char cookie[MAX_LINE_LEN];
- char line[MAX_LINE_LEN];
- char *line_ptr;
- FILE *file;
- // always start with reliable default values
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
highscore[i].Score = 0;
}
+}
+
+static void LoadScore_OLD(int nr)
+{
+ int i;
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char line[MAX_LINE_LEN];
+ char *line_ptr;
+ FILE *file;
if (!(file = fopen(filename, MODE_READ)))
return;
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
cookie[strlen(cookie) - 1] = '\0';
- if (!checkCookieString(cookie, SCORE_COOKIE))
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
{
Warn("unknown format of score file '%s'", filename);
fclose(file);
}
-void SaveScore(int nr)
+static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ scores->file_version = getFileVersion(file);
+ scores->game_version = getFileVersion(file);
+
+ return chunk_size;
+}
+
+static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ char *level_identifier = NULL;
+ int level_identifier_size;
+ int i;
+
+ level_identifier_size = getFile16BitBE(file);
+
+ level_identifier = checked_malloc(level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ level_identifier[i] = getFile8Bit(file);
+
+ strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
+ scores->level_identifier[MAX_FILENAME_LEN] = '\0';
+
+ checked_free(level_identifier);
+
+ scores->level_nr = getFile16BitBE(file);
+ scores->num_entries = getFile16BitBE(file);
+
+ chunk_size = 2 + level_identifier_size + 2 + 2;
+
+ return chunk_size;
+}
+
+static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ highscore[i].Name[j] = getFile8Bit(file);
+
+ highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
+ }
+
+ chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
+
+ return chunk_size;
+}
+
+static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ highscore[i].Score = getFile16BitBE(file);
+
+ chunk_size = scores->num_entries * 2;
+
+ return chunk_size;
+}
+
+void LoadScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ char cookie[MAX_LINE_LEN];
+ char chunk_name[CHUNK_ID_LEN + 1];
+ int chunk_size;
+ boolean old_score_file_format = FALSE;
+ File *file;
+
+ // always start with reliable default values
+ setScoreInfoToDefaults();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (strEqual(chunk_name, "RND1"))
+ {
+ getFile32BitBE(file); // not used
+
+ getFileChunkBE(file, chunk_name, NULL);
+ if (!strEqual(chunk_name, "SCOR"))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+ }
+ else // check for old file format with cookie string
+ {
+ strcpy(cookie, chunk_name);
+ if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
+ cookie[4] = '\0';
+ if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
+ cookie[strlen(cookie) - 1] = '\0';
+
+ if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
+ {
+ Warn("unknown format of score file '%s'", filename);
+
+ closeFile(file);
+
+ return;
+ }
+
+ old_score_file_format = TRUE;
+ }
+
+ if (old_score_file_format)
+ {
+ // score files from versions before 4.2.4.0 without chunk structure
+ LoadScore_OLD(nr);
+ }
+ else
+ {
+ static struct
+ {
+ char *name;
+ int size;
+ int (*loader)(File *, int, struct ScoreInfo *);
+ }
+ chunk_info[] =
+ {
+ { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
+ { "INFO", -1, LoadScore_INFO },
+ { "NAME", -1, LoadScore_NAME },
+ { "SCOR", -1, LoadScore_SCOR },
+
+ { NULL, 0, NULL }
+ };
+
+ while (getFileChunkBE(file, chunk_name, &chunk_size))
+ {
+ int i = 0;
+
+ while (chunk_info[i].name != NULL &&
+ !strEqual(chunk_name, chunk_info[i].name))
+ i++;
+
+ if (chunk_info[i].name == NULL)
+ {
+ Warn("unknown chunk '%s' in score file '%s'",
+ chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else if (chunk_info[i].size != -1 &&
+ chunk_info[i].size != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+
+ ReadUnusedBytesFromFile(file, chunk_size);
+ }
+ else
+ {
+ // call function to load this score chunk
+ int chunk_size_expected =
+ (chunk_info[i].loader)(file, chunk_size, &scores);
+
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
+ if (chunk_size_expected != chunk_size)
+ {
+ Warn("wrong size (%d) of chunk '%s' in score file '%s'",
+ chunk_size, chunk_name, filename);
+ }
+ }
+ }
+ }
+
+ closeFile(file);
+}
+
+#if ENABLE_HISTORIC_CHUNKS
+void SaveScore_OLD(int nr)
{
int i;
int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
SetFilePermissions(filename, permissions);
}
+#endif
+
+static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
+{
+ putFileVersion(file, scores->file_version);
+ putFileVersion(file, scores->game_version);
+}
+
+static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
+{
+ int level_identifier_size = strlen(scores->level_identifier) + 1;
+ int i;
+
+ putFile16BitBE(file, level_identifier_size);
+
+ for (i = 0; i < level_identifier_size; i++)
+ putFile8Bit(file, scores->level_identifier[i]);
+
+ putFile16BitBE(file, scores->level_nr);
+ putFile16BitBE(file, scores->num_entries);
+}
+
+static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
+{
+ int i, j;
+
+ for (i = 0; i < scores->num_entries; i++)
+ {
+ int name_size = strlen(highscore[i].Name);
+
+ for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
+ putFile8Bit(file, (j < name_size ? highscore[i].Name[j] : 0));
+ }
+}
+
+static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
+{
+ int i;
+
+ for (i = 0; i < scores->num_entries; i++)
+ putFile16BitBE(file, highscore[i].Score);
+}
+
+static void SaveScoreToFilename(char *filename)
+{
+ FILE *file;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+ int info_chunk_size;
+ int name_chunk_size;
+ int scor_chunk_size;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Warn("cannot save score file '%s'", filename);
+
+ return;
+ }
+
+ info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
+ name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
+ scor_chunk_size = scores.num_entries * 2;
+
+ putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
+ putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
+
+ putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
+ SaveScore_VERS(file, &scores);
+
+ putFileChunkBE(file, "INFO", info_chunk_size);
+ SaveScore_INFO(file, &scores);
+
+ putFileChunkBE(file, "NAME", name_chunk_size);
+ SaveScore_NAME(file, &scores);
+
+ putFileChunkBE(file, "SCOR", scor_chunk_size);
+ SaveScore_SCOR(file, &scores);
+
+ fclose(file);
+
+ SetFilePermissions(filename, permissions);
+}
+
+void SaveScore(int nr)
+{
+ char *filename = getScoreFilename(nr);
+ int i;
+
+ // used instead of "leveldir_current->subdir" (for network games)
+ InitScoreDirectory(levelset.identifier);
+
+ scores.file_version = FILE_VERSION_ACTUAL;
+ scores.game_version = GAME_VERSION_ACTUAL;
+
+ strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
+ scores.level_identifier[MAX_FILENAME_LEN] = '\0';
+ scores.level_nr = level_nr;
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ if (highscore[i].Score == 0 &&
+ strEqual(highscore[i].Name, EMPTY_PLAYER_NAME))
+ break;
+
+ scores.num_entries = i;
+
+ if (scores.num_entries == 0)
+ return;
+
+ SaveScoreToFilename(filename);
+}
// ============================================================================