replaced glib function calls to g_print()
authorHolger Schemel <info@artsoft.org>
Sun, 25 Feb 2024 02:23:36 +0000 (03:23 +0100)
committerHolger Schemel <info@artsoft.org>
Sun, 25 Feb 2024 02:23:36 +0000 (03:23 +0100)
src/game_bd/bd_caveengine.c

index 109bcb2da410e5e8d555a4ebc84ce3149de4cd99..2609233e9d85497d965403a4c633cfac7879b7e3 100644 (file)
@@ -2976,13 +2976,13 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire,
 #if 1
          ; // to make compilers happy ...
 #else
-         g_print("Step[%03d]", cave->frame); /* XXX */
+         Info("Step[%03d]", cave->frame); /* XXX */
 #endif
          int rrr = gd_cave_c64_random(cave);
 #if 1
 #else
-         g_print(".Rand[%03d].Perm[%03d].Result[%d]\n", rrr, cave->slime_permeability_c64,
-                 (rrr & cave->slime_permeability_c64) == 0);
+         Info(".Rand[%03d].Perm[%03d].Result[%d]\n", rrr, cave->slime_permeability_c64,
+              (rrr & cave->slime_permeability_c64) == 0);
 #endif
          /*
           * unpredictable: gd_rand_int