#if 1
; // to make compilers happy ...
#else
- g_print("Step[%03d]", cave->frame); /* XXX */
+ Info("Step[%03d]", cave->frame); /* XXX */
#endif
int rrr = gd_cave_c64_random(cave);
#if 1
#else
- g_print(".Rand[%03d].Perm[%03d].Result[%d]\n", rrr, cave->slime_permeability_c64,
- (rrr & cave->slime_permeability_c64) == 0);
+ Info(".Rand[%03d].Perm[%03d].Result[%d]\n", rrr, cave->slime_permeability_c64,
+ (rrr & cave->slime_permeability_c64) == 0);
#endif
/*
* unpredictable: gd_rand_int