{ "bdx_firefly_2.down.EDITOR.xpos", "11" },
{ "bdx_firefly_2.down.EDITOR.ypos", "0" },
- { "bdx_sand_1", UNDEFINED_FILENAME },
- { "bdx_sand_1.clone_from", "sand" },
+ { "bdx_sand", UNDEFINED_FILENAME },
+ { "bdx_sand.clone_from", "sand" },
{ "bdx_grass", UNDEFINED_FILENAME },
{ "bdx_grass.clone_from", "emc_grass" },
{ "bdx_sand_sloped_down_right.frames", "1" },
{ "bdx_sand_glued", UNDEFINED_FILENAME },
- { "bdx_sand_glued.clone_from", "bdx_sand_1" },
+ { "bdx_sand_glued.clone_from", "bdx_sand" },
{ "bdx_sand_glued.EDITOR", "RocksBD2.png" },
{ "bdx_sand_glued.EDITOR.xpos", "2" },
{ "bdx_sand_glued.EDITOR.ypos", "4" },
static int editor_el_boulderdash_native[] =
{
EL_EMPTY,
- EL_BDX_SAND_1,
+ EL_BDX_SAND,
EL_BDX_ROCK,
EL_BDX_DIAMOND,
CAN_GROW(element) ||
COULD_MOVE_INTO_ACID(element) ||
MAYBE_DONT_COLLIDE_WITH(element) ||
- element == EL_BDX_SAND_1 ||
+ element == EL_BDX_SAND ||
element == EL_BDX_ROCK ||
element == EL_BDX_HEAVY_ROCK ||
element == EL_BDX_BOMB ||
MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
}
- if (properties_element == EL_BDX_SAND_1)
+ if (properties_element == EL_BDX_SAND)
{
MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
}
},
{
- EL_BDX_SAND_1, -1,
+ EL_BDX_SAND, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_sand_looks_like, EL_BDX_SAND_1
+ &li.bd_sand_looks_like, EL_BDX_SAND
},
{
{
EL_BDX_ACID, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_acid_eats_element, EL_BDX_SAND_1
+ &li.bd_acid_eats_element, EL_BDX_SAND
},
{
EL_BDX_ACID, -1,
element = (element == EL_BDX_EMPTY ? EL_EMPTY :
element == EL_BDX_PLAYER ? EL_PLAYER_1 :
element == EL_BDX_INBOX ? EL_PLAYER_1 :
- element == EL_BDX_SAND_1 ? EL_SAND :
+ element == EL_BDX_SAND ? EL_SAND :
element == EL_BDX_WALL ? EL_BD_WALL :
element == EL_BDX_STEELWALL ? EL_STEELWALL :
element == EL_BDX_ROCK ? EL_BD_ROCK :
"Empty space"
},
{
- "bdx_sand_1",
+ "bdx_sand",
"bdx_sand",
"Sand"
},
#define EL_BDX_START 1253
#define EL_BDX_EMPTY_SPACE EL_BDX_START
#define EL_BDX_EMPTY EL_BDX_EMPTY_SPACE
-#define EL_BDX_SAND_1 1254
+#define EL_BDX_SAND 1254
#define EL_BDX_GRASS 1255
#define EL_BDX_SAND_BALL 1256
#define EL_BDX_SAND_LOOSE 1257
{
el_empty = EL_EMPTY;
el_player = EL_BDX_PLAYER;
- el_sand = EL_BDX_SAND_1;
+ el_sand = EL_BDX_SAND;
el_wall = EL_BDX_WALL;
el_steelwall = EL_BDX_STEELWALL;
el_exit_closed = EL_BDX_EXIT_CLOSED;
},
{
O_DIRT, TRUE,
- EL_BDX_SAND_1, -1, -1
+ EL_BDX_SAND, -1, -1
},
{
O_DIRT_SLOPED_UP_RIGHT, TRUE,