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added comment regarding required value for loading ultra-long MPX demo files
author
Holger Schemel
<info@artsoft.org>
Mon, 8 Jan 2018 20:14:36 +0000
(21:14 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 8 Jan 2018 20:21:10 +0000
(21:21 +0100)
src/game_sp/export.h
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diff --git
a/src/game_sp/export.h
b/src/game_sp/export.h
index 4edac4768415504aa13e44cbeae9b24a746c6785..647006866e6fa180911a5734dc00022f08cb2b43 100644
(file)
--- a/
src/game_sp/export.h
+++ b/
src/game_sp/export.h
@@
-27,6
+27,10
@@
#define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
#define SP_FRAMES_PER_SECOND 35
+
+// use a much higher value to be able to load ultra-long MPX demo files
+// (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN"))
+// #define SP_MAX_TAPE_LEN 500000
#define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */