* fixed some redraw bugs when using EM engine
+2005-01-03
+ * fixed some redraw bugs when using EM engine
+
2005-01-02
* fixed bug with not converting RND levels which are set to use native
engine to native level structure when loading
-#define COMPILE_DATE_STRING "[2005-01-03 01:18]"
+#define COMPILE_DATE_STRING "[2005-01-03 20:46]"
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
}
+ FrameCounter++;
TimeFrames++;
BackToFront();
if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
- RedrawPlayfield_EM();
-
- return;
+ BlitScreenToBitmap_EM(backbuffer);
}
-
- if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+ else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
if (force_redraw)
{