if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
- if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);