improved performance of game actions loop in MM engine
authorHolger Schemel <info@artsoft.org>
Sat, 21 Jan 2023 12:32:29 +0000 (13:32 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 21 Jan 2023 20:51:10 +0000 (21:51 +0100)
src/engines.h
src/game_mm/mm_game.c
src/tools.c

index 4f9aa1e0b889322fc829c000507807919c8175ce..254f82d4a636fb1e06401188122a7295524075b3 100644 (file)
@@ -71,6 +71,7 @@ int getGraphicAnimationFrameXY(int, int, int);
 void getGraphicSource(int, int, Bitmap **, int *, int *);
 void getMiniGraphicSource(int, Bitmap **, int *, int *);
 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+boolean getGraphicInfo_NewFrame(int, int, int);
 
 void AdvanceFrameCounter(void);
 void AdvanceGfxFrame(void);
index 316c891edea811616016ef637d49bde1764c50ed..326880f16fccad8a3e8e5c83c6cb8d27a110e4fb 100644 (file)
@@ -2553,33 +2553,43 @@ static void GrowAmoeba(int x, int y)
 }
 
 static void DrawFieldAnimated_MM(int x, int y)
+{
+  DrawField_MM(x, y);
+
+  laser.redraw = TRUE;
+}
+
+static void DrawFieldAnimatedIfNeeded_MM(int x, int y)
 {
   int element = Tile[x][y];
+  int graphic = el2gfx(element);
 
-  if (IS_BLOCKED(x, y))
+  if (!getGraphicInfo_NewFrame(x, y, graphic))
     return;
 
   DrawField_MM(x, y);
 
-  if (IS_MIRROR(element) ||
-      IS_MIRROR_FIXED(element) ||
-      element == EL_PRISM)
+  laser.redraw = TRUE;
+}
+
+static void DrawFieldTwinkle(int x, int y)
+{
+  if (MovDelay[x][y] != 0)     // wait some time before next frame
   {
-    if (MovDelay[x][y] != 0)   // wait some time before next frame
-    {
-      MovDelay[x][y]--;
+    MovDelay[x][y]--;
 
-      if (MovDelay[x][y] != 0)
-      {
-       int graphic = IMG_TWINKLE_WHITE;
-       int frame = getGraphicAnimationFrame(graphic, 10 - MovDelay[x][y]);
+    DrawField_MM(x, y);
 
-       DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic, frame);
-      }
+    if (MovDelay[x][y] != 0)
+    {
+      int graphic = IMG_TWINKLE_WHITE;
+      int frame = getGraphicAnimationFrame(graphic, 10 - MovDelay[x][y]);
+
+      DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic, frame);
     }
-  }
 
-  laser.redraw = TRUE;
+    laser.redraw = TRUE;
+  }
 }
 
 static void Explode_MM(int x, int y, int phase, int mode)
@@ -3223,8 +3233,16 @@ static void GameActions_MM_Ext(void)
       MeltIce(x, y);
     else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA)
       GrowAmoeba(x, y);
-    else
+    else if (IS_MIRROR(element) ||
+            IS_MIRROR_FIXED(element) ||
+            element == EL_PRISM)
+      DrawFieldTwinkle(x, y);
+    else if (element == EL_GRAY_BALL_OPENING ||
+            element == EL_BOMB_ACTIVE ||
+            element == EL_MINE_ACTIVE)
       DrawFieldAnimated_MM(x, y);
+    else if (!IS_BLOCKED(x, y))
+      DrawFieldAnimatedIfNeeded_MM(x, y);
   }
 
   AutoRotateMirrors();
index fbfb601af898908d12a8b5d1f2ee7ae255e7c5e5..5e5a2e1d01708640a63511faab85a617e596d843 100644 (file)
@@ -9427,6 +9427,17 @@ int getGraphicInfo_Delay(int graphic)
   return graphic_info[graphic].anim_delay;
 }
 
+boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
+{
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return FALSE;
+
+  if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+    return FALSE;
+
+  return TRUE;
+}
+
 void PlayMenuSoundExt(int sound)
 {
   if (sound == SND_UNDEFINED)