void ScanLaser(void)
{
- int element;
+ int element = EL_EMPTY;
+ int last_element = EL_EMPTY;
int end = 0, rf = laser.num_edges;
// do not scan laser again after the game was lost for whatever reason
hit_mask, LX, LY, ELX, ELY);
#endif
+ last_element = element;
+
element = Tile[ELX][ELY];
laser.dest_element = element;
ELX, ELY, element);
#endif
+ // special case: leaving fixed MM steel grid (upwards) with non-90° angle
+ if (element == EL_EMPTY &&
+ IS_GRID_STEEL(last_element) &&
+ laser.current_angle % 4) // angle is not 90°
+ element = last_element;
+
if (element == EL_EMPTY)
{
if (!HitOnlyAnEdge(hit_mask))