case KSYM_Page_Up:
if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
break;
case KSYM_Page_Down:
if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
break;
#ifdef DEBUG
!DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
newbutton = dx = dy = 0;
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
- else if (game_status==CHOOSELEVEL)
+ else if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
- else if (game_status==SETUP)
+ else if (game_status == SETUP)
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
void PlaySoundLevel(int, int, int);
void PlaySoundLevelAction(int, int, int);
-void PlaySoundLevelActionElement(int, int, int, int);
+void PlaySoundLevelElementAction(int, int, int, int);
static void MapGameButtons();
static void HandleGameButtons(struct GadgetInfo *);
/* play sound of object that hits the ground */
if (lastline || object_hit)
- PlaySoundLevelActionElement(x, y, SND_ACTION_IMPACT, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_IMPACT);
}
void TurnRound(int x, int y)
if (DelayReached(&sound_delay, sound_delay_value))
{
if (Store[x][y] == EL_AMOEBE_BD)
- PlaySoundLevel(x, y, SND_BD_AMOEBA_GROWING);
+ PlaySoundLevel(x, y, SND_BD_AMOEBA_CREATING);
else
- PlaySoundLevel(x, y, SND_AMOEBA_GROWING);
+ PlaySoundLevel(x, y, SND_AMOEBA_CREATING);
sound_delay_value = 30;
}
}
}
if (changed)
- PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_GROWING :
- SND_BIOMAZE_GROWING);
+ PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_CREATING :
+ SND_BIOMAZE_CREATING);
}
void RobotWheel(int x, int y)
case EL_SP_BASE:
case EL_SP_BUG:
RemoveField(x, y);
- PlaySoundLevelActionElement(x, y, SND_ACTION_DIGGING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_DIGGING);
break;
case EL_EDELSTEIN:
DrawText(DX_EMERALDS, DY_EMERALDS,
int2str(local_player->gems_still_needed, 3),
FS_SMALL, FC_YELLOW);
- PlaySoundLevelActionElement(x, y, SND_ACTION_COLLECTING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_COLLECTING);
break;
case EL_SPEED_PILL:
DrawText(DX_DYNAMITE, DY_DYNAMITE,
int2str(local_player->dynamite, 3),
FS_SMALL, FC_YELLOW);
- PlaySoundLevelActionElement(x, y, SND_ACTION_COLLECTING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_COLLECTING);
break;
case EL_DYNABOMB_NR:
player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8));
DrawLevelField(x+dx, y+dy);
- PlaySoundLevelActionElement(x, y, SND_ACTION_PUSHING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING);
break;
case EL_PFORTE1:
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
- PlaySoundLevelActionElement(x, y, SND_ACTION_PASSING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_PASSING);
break;
case EL_SP_PORT1_LEFT:
{
RemoveField(x, y);
Feld[x+dx][y+dy] = element;
- PlaySoundLevelActionElement(x, y, SND_ACTION_PUSHING, element);
+ PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING);
}
player->push_delay_value = (element == EL_BALLOON ? 0 : 2);
void PlaySoundLevelAction(int x, int y, int sound_action)
{
- PlaySoundLevelActionElement(x, y, sound_action, Feld[x][y]);
+ PlaySoundLevelElementAction(x, y, Feld[x][y], sound_action);
}
-void PlaySoundLevelActionElement(int x, int y, int sound_action, int element)
+void PlaySoundLevelElementAction(int x, int y, int element, int sound_action)
{
int sound_effect = element_action_sound[element][sound_action];
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
static void InitMixer(void);
static void InitSound(void);
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
InitSound(); /* needs to know current level directory */
LoadArtworkInfo();
}
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
if (filename != NULL)
free(filename);
+#if 0
/* 1st try: look for special artwork in current level series directory */
filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
if (fileExists(filename))
return filename;
+#endif
+#if 0
/* 2nd try: look for special artwork in private artwork directory */
filename = getPath2(getUserSoundsDir(), basename);
if (fileExists(filename))
return filename;
+#endif
/* 3rd try: look for special artwork in configured artwork directory */
filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
for (i=0; i<(depth + 1) * 3; i++)
printf(" ");
- printf("filename == '%s' [%s]\n", node->filename, node->name);
+ printf("filename == '%s' (%s) [%s]\n",
+ node->filename, node->name, node->name_short);
if (node->node_group != NULL)
dumpTreeInfo(node->node_group, depth + 1);
if (setup_file_list == NULL)
{
- Error(ERR_WARN, "ignoring level directory '%s'", level_directory);
+ Error(ERR_WARN, "ignoring level directory '%s'", directory_path);
free(directory_path);
free(filename);
getTokenValue(setup_file_list, levelinfo_tokens[i].text));
*leveldir_new = ldi;
+ if (strcmp(leveldir_new->name, ANONYMOUS_NAME) == 0)
+ {
+ free(leveldir_new->name);
+ leveldir_new->name = getStringCopy(leveldir_new->filename);
+ }
+
DrawInitText(leveldir_new->name, 150, FC_YELLOW);
if (leveldir_new->name_short == NULL)
free(directory_path);
+ if (strcmp(directory_name, GRAPHICS_DIRECTORY) == 0 ||
+ strcmp(directory_name, SOUNDS_DIRECTORY) == 0 ||
+ strcmp(directory_name, MUSIC_DIRECTORY) == 0)
+ continue;
+
valid_entry_found |= LoadLevelInfoFromLevelConf(node_first, node_parent,
level_directory,
directory_name);
int i;
if (access(filename, F_OK) == 0) /* file exists */
- loadSetupFileList(filename);
+ setup_file_list = loadSetupFileList(filename);
if (setup_file_list == NULL) /* no config file -- look for artwork files */
{
if (!valid_file_found)
{
- if (options.debug)
- Error(ERR_WARN, "ignoring artwork directory '%s'", base_directory);
+ if (strcmp(directory_name, ".") != 0)
+ Error(ERR_WARN, "ignoring artwork directory '%s'", directory_path);
free(directory_path);
free(filename);
getTokenValue(setup_file_list, levelinfo_tokens[i].text));
*artwork_new = ldi;
+ if (strcmp(artwork_new->name, ANONYMOUS_NAME) == 0)
+ {
+ free(artwork_new->name);
+ artwork_new->name = getStringCopy(artwork_new->filename);
+ }
+
DrawInitText(artwork_new->name, 150, FC_YELLOW);
if (artwork_new->name_short == NULL)
if (strcmp(artwork_new->filename, ".") == 0)
{
if (artwork_new->user_defined)
+ {
artwork_new->name = getStringCopy("private");
+ artwork_new->sort_priority = LEVELCLASS_USER;
+ }
else
- artwork_new->name = getStringCopy("default");
+ {
+ artwork_new->name = getStringCopy("classic");
+ artwork_new->sort_priority = LEVELCLASS_CLASSICS;
+ }
+
+ artwork_new->color = LEVELCOLOR(artwork_new);
+ artwork_new->class_desc = getLevelClassDescription(artwork_new);
}
else
artwork_new->name = getStringCopy(artwork_new->filename);
#endif
}
+void LoadArtworkInfoFromLevelInfo(TreeInfo *node)
+{
+ while (node)
+ {
+ char *path = getPath3((node->user_defined ?
+ getUserLevelDir(NULL) : options.level_directory),
+ node->fullpath, SOUNDS_DIRECTORY);
+
+#if 0
+ if (!node->parent_link)
+ printf("CHECKING '%s' ['%s', '%s'] ...\n", path,
+ node->filename, node->name);
+#endif
+
+ if (!node->parent_link)
+ {
+ TreeInfo *topnode_last = artwork.snd_first;
+
+ LoadArtworkInfoFromArtworkDir(&artwork.snd_first, NULL,
+ path,
+ TREE_TYPE_SOUNDS_DIR);
+
+ if (topnode_last != artwork.snd_first)
+ {
+#if 0
+ printf("NEW NODE: '%s'\n", artwork.snd_first->name);
+#endif
+
+ free(artwork.snd_first->name);
+ free(artwork.snd_first->name_sorting);
+ free(artwork.snd_first->name_short);
+
+ artwork.snd_first->name = getStringCopy(node->name);
+ artwork.snd_first->name_sorting = getStringCopy(node->name);
+ artwork.snd_first->name_short = getStringCopy(node->filename);
+
+ artwork.snd_first->sort_priority = node->sort_priority;
+ artwork.snd_first->color = LEVELCOLOR(artwork.snd_first);
+ }
+ }
+
+ free(path);
+
+ if (node->node_group != NULL)
+ LoadArtworkInfoFromLevelInfo(node->node_group);
+
+ node = node->next;
+ }
+}
+
+void LoadLevelArtworkInfo()
+{
+ DrawInitText("Looking for custom level artwork:", 120, FC_GREEN);
+
+ LoadArtworkInfoFromLevelInfo(leveldir_first);
+
+ sortTreeInfo(&artwork.snd_first, compareTreeInfoEntries);
+
+#if 1
+ dumpTreeInfo(artwork.snd_first, 0);
+#endif
+}
+
static void SaveUserLevelInfo()
{
char *filename;
void LoadLevelInfo(void);
void LoadArtworkInfo(void);
+void LoadLevelArtworkInfo(void);
+
void LoadLevelSetup_LastSeries(void);
void SaveLevelSetup_LastSeries(void);
void LoadLevelSetup_SeriesInfo(void);
{ "bd_magic_wall.running", "miep.wav" },
{ "bd_amoeba.waiting", SND_FILE_UNDEFINED },
{ "bd_amoeba.creating", "amoebe.wav" },
- { "bd_amoeba.growing", SND_FILE_UNDEFINED },
{ "bd_amoeba.turning_to_gem", "pling.wav" },
{ "bd_amoeba.turning_to_rock", "klopf.wav" },
{ "bd_butterfly.moving", "klapper.wav" },
{ "magic_wall.running", "miep.wav" },
{ "amoeba.waiting", SND_FILE_UNDEFINED },
{ "amoeba.creating", "amoebe.wav" },
- { "amoeba.growing", SND_FILE_UNDEFINED },
{ "amoeba.dropping", SND_FILE_UNDEFINED },
{ "acid.splashing", "blurb.wav" },
{ "quicksand.filling", SND_FILE_UNDEFINED },
{ "time_orb_empty.impact", "deng.wav" },
{ "gameoflife.waiting", SND_FILE_UNDEFINED },
{ "gameoflife.creating", "amoebe.wav" },
- { "gameoflife.growing", SND_FILE_UNDEFINED },
{ "biomaze.waiting", SND_FILE_UNDEFINED },
{ "biomaze.creating", "amoebe.wav" },
- { "biomaze.growing", SND_FILE_UNDEFINED },
{ "pacman.moving", SND_FILE_UNDEFINED },
{ "pacman.waiting", SND_FILE_UNDEFINED },
{ "pacman.eating_amoeba", SND_FILE_UNDEFINED },
#define SND_BD_MAGIC_WALL_RUNNING 8
#define SND_BD_AMOEBA_WAITING 9
#define SND_BD_AMOEBA_CREATING 10
-#define SND_BD_AMOEBA_GROWING 11
-#define SND_BD_AMOEBA_TURNING_TO_GEM 12
-#define SND_BD_AMOEBA_TURNING_TO_ROCK 13
-#define SND_BD_BUTTERFLY_MOVING 14
-#define SND_BD_BUTTERFLY_WAITING 15
-#define SND_BD_FIREFLY_MOVING 16
-#define SND_BD_FIREFLY_WAITING 17
-#define SND_BD_EXIT_ENTERING 18
-#define SND_SP_EMPTY_SPACE_DIGGING 19
-#define SND_SP_BASE_DIGGING 20
-#define SND_SP_BUGGY_BASE_DIGGING 21
-#define SND_SP_BUGGY_BASE_ACTIVATING 22
-#define SND_SP_INFOTRON_COLLECTING 23
-#define SND_SP_INFOTRON_IMPACT 24
-#define SND_SP_ZONK_PUSHING 25
-#define SND_SP_ZONK_IMPACT 26
-#define SND_SP_DISK_RED_COLLECTING 27
-#define SND_SP_DISK_ORANGE_PUSHING 28
-#define SND_SP_DISK_YELLOW_PUSHING 29
-#define SND_SP_PORT_PASSING 30
-#define SND_SP_EXIT_ENTERING 31
-#define SND_SP_ELEMENT_EXPLODING 32
-#define SND_SP_SNIKSNAK_MOVING 33
-#define SND_SP_SNIKSNAK_WAITING 34
-#define SND_SP_ELECTRON_MOVING 35
-#define SND_SP_ELECTRON_WAITING 36
-#define SND_SP_TERMINAL_ACTIVATING 37
-#define SND_SOKOBAN_OBJECT_PUSHING 38
-#define SND_SOKOBAN_FIELD_FILLING 39
-#define SND_SOKOBAN_FIELD_CLEARING 40
-#define SND_SOKOBAN_GAME_SOLVING 41
-#define SND_EMPTY_SPACE_DIGGING 42
-#define SND_SAND_DIGGING 43
-#define SND_EMERALD_COLLECTING 44
-#define SND_EMERALD_IMPACT 45
-#define SND_DIAMOND_COLLECTING 46
-#define SND_DIAMOND_IMPACT 47
-#define SND_DIAMOND_BREAKING 48
-#define SND_ROCK_PUSHING 49
-#define SND_ROCK_IMPACT 50
-#define SND_BOMB_PUSHING 51
-#define SND_NUT_PUSHING 52
-#define SND_NUT_CRACKING 53
-#define SND_NUT_IMPACT 54
-#define SND_DYNAMITE_COLLECTING 55
-#define SND_DYNAMITE_PLACING 56
-#define SND_DYNAMITE_BURNING 57
-#define SND_KEY_COLLECTING 58
-#define SND_GATE_PASSING 59
-#define SND_BUG_MOVING 60
-#define SND_BUG_WAITING 61
-#define SND_SPACESHIP_MOVING 62
-#define SND_SPACESHIP_WAITING 63
-#define SND_YAMYAM_MOVING 64
-#define SND_YAMYAM_WAITING 65
-#define SND_YAMYAM_EATING_DIAMOND 66
-#define SND_ROBOT_STEPPING 67
-#define SND_ROBOT_WAITING 68
-#define SND_ROBOT_WHEEL_ACTIVATING 69
-#define SND_ROBOT_WHEEL_RUNNING 70
-#define SND_MAGIC_WALL_ACTIVATING 71
-#define SND_MAGIC_WALL_CHANGING 72
-#define SND_MAGIC_WALL_RUNNING 73
-#define SND_AMOEBA_WAITING 74
-#define SND_AMOEBA_CREATING 75
-#define SND_AMOEBA_GROWING 76
-#define SND_AMOEBA_DROPPING 77
-#define SND_ACID_SPLASHING 78
-#define SND_QUICKSAND_FILLING 79
-#define SND_QUICKSAND_SLIPPING_THROUGH 80
-#define SND_QUICKSAND_EMPTYING 81
-#define SND_EXIT_OPENING 82
-#define SND_EXIT_ENTERING 83
-#define SND_BALLOON_MOVING 84
-#define SND_BALLOON_WAITING 85
-#define SND_BALLOON_PUSHING 86
-#define SND_BALLOON_SWITCH_ACTIVATING 87
-#define SND_SPRING_MOVING 88
-#define SND_SPRING_PUSHING 89
-#define SND_SPRING_IMPACT 90
-#define SND_WALL_GROWING 91
-#define SND_PEARL_COLLECTING 92
-#define SND_PEARL_BREAKING 93
-#define SND_PEARL_IMPACT 94
-#define SND_CRYSTAL_COLLECTING 95
-#define SND_CRYSTAL_IMPACT 96
-#define SND_ENVELOPE_COLLECTING 97
-#define SND_SAND_INVISIBLE_DIGGING 98
-#define SND_SHIELD_PASSIVE_COLLECTING 99
-#define SND_SHIELD_PASSIVE_ACTIVATED 100
-#define SND_SHIELD_ACTIVE_COLLECTING 101
-#define SND_SHIELD_ACTIVE_ACTIVATED 102
-#define SND_EXTRA_TIME_COLLECTING 103
-#define SND_MOLE_MOVING 104
-#define SND_MOLE_WAITING 105
-#define SND_MOLE_EATING_AMOEBA 106
-#define SND_SWITCHGATE_SWITCH_ACTIVATING 107
-#define SND_SWITCHGATE_OPENING 108
-#define SND_SWITCHGATE_CLOSING 109
-#define SND_SWITCHGATE_PASSING 110
-#define SND_TIMEGATE_WHEEL_ACTIVATING 111
-#define SND_TIMEGATE_WHEEL_RUNNING 112
-#define SND_TIMEGATE_OPENING 113
-#define SND_TIMEGATE_CLOSING 114
-#define SND_TIMEGATE_PASSING 115
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
-#define SND_CONVEYOR_BELT_RUNNING 117
-#define SND_LIGHT_SWITCH_ACTIVATING 118
-#define SND_LIGHT_SWITCH_DEACTIVATING 119
-#define SND_DX_BOMB_PUSHING 120
-#define SND_TRAP_INACTIVE_DIGGING 121
-#define SND_TRAP_ACTIVATING 122
-#define SND_TUBE_PASSING 123
-#define SND_AMOEBA_TURNING_TO_GEM 124
-#define SND_AMOEBA_TURNING_TO_ROCK 125
-#define SND_SPEED_PILL_COLLECTING 126
-#define SND_DYNABOMB_NR_COLLECTING 127
-#define SND_DYNABOMB_SZ_COLLECTING 128
-#define SND_DYNABOMB_XL_COLLECTING 129
-#define SND_DYNABOMB_PLACING 130
-#define SND_DYNABOMB_BURNING 131
-#define SND_SATELLITE_MOVING 132
-#define SND_SATELLITE_WAITING 133
-#define SND_SATELLITE_PUSHING 134
-#define SND_LAMP_ACTIVATING 135
-#define SND_LAMP_DEACTIVATING 136
-#define SND_TIME_ORB_FULL_COLLECTING 137
-#define SND_TIME_ORB_FULL_IMPACT 138
-#define SND_TIME_ORB_EMPTY_PUSHING 139
-#define SND_TIME_ORB_EMPTY_IMPACT 140
-#define SND_GAMEOFLIFE_WAITING 141
-#define SND_GAMEOFLIFE_CREATING 142
-#define SND_GAMEOFLIFE_GROWING 143
-#define SND_BIOMAZE_WAITING 144
-#define SND_BIOMAZE_CREATING 145
-#define SND_BIOMAZE_GROWING 146
-#define SND_PACMAN_MOVING 147
-#define SND_PACMAN_WAITING 148
-#define SND_PACMAN_EATING_AMOEBA 149
-#define SND_DARK_YAMYAM_MOVING 150
-#define SND_DARK_YAMYAM_WAITING 151
-#define SND_DARK_YAMYAM_EATING_ANY 152
-#define SND_PENGUIN_MOVING 153
-#define SND_PENGUIN_WAITING 154
-#define SND_PENGUIN_ENTERING_EXIT 155
-#define SND_PIG_MOVING 156
-#define SND_PIG_WAITING 157
-#define SND_PIG_EATING_GEM 158
-#define SND_DRAGON_MOVING 159
-#define SND_DRAGON_WAITING 160
-#define SND_DRAGON_ATTACKING 161
-#define SND_PLAYER_DYING 162
-#define SND_ELEMENT_EXPLODING 163
-#define SND_GAME_STARTING 164
-#define SND_GAME_RUNNING_OUT_OF_TIME 165
-#define SND_GAME_LEVELTIME_BONUS 166
-#define SND_GAME_LOSING 167
-#define SND_GAME_WINNING 168
-#define SND_MENU_DOOR_OPENING 169
-#define SND_MENU_DOOR_CLOSING 170
-#define SND_MENU_HALL_OF_FAME 171
-#define SND_MENU_INFO_SCREEN 172
-
-#define NUM_SOUND_EFFECTS 173
+#define SND_BD_AMOEBA_TURNING_TO_GEM 11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 12
+#define SND_BD_BUTTERFLY_MOVING 13
+#define SND_BD_BUTTERFLY_WAITING 14
+#define SND_BD_FIREFLY_MOVING 15
+#define SND_BD_FIREFLY_WAITING 16
+#define SND_BD_EXIT_ENTERING 17
+#define SND_SP_EMPTY_SPACE_DIGGING 18
+#define SND_SP_BASE_DIGGING 19
+#define SND_SP_BUGGY_BASE_DIGGING 20
+#define SND_SP_BUGGY_BASE_ACTIVATING 21
+#define SND_SP_INFOTRON_COLLECTING 22
+#define SND_SP_INFOTRON_IMPACT 23
+#define SND_SP_ZONK_PUSHING 24
+#define SND_SP_ZONK_IMPACT 25
+#define SND_SP_DISK_RED_COLLECTING 26
+#define SND_SP_DISK_ORANGE_PUSHING 27
+#define SND_SP_DISK_YELLOW_PUSHING 28
+#define SND_SP_PORT_PASSING 29
+#define SND_SP_EXIT_ENTERING 30
+#define SND_SP_ELEMENT_EXPLODING 31
+#define SND_SP_SNIKSNAK_MOVING 32
+#define SND_SP_SNIKSNAK_WAITING 33
+#define SND_SP_ELECTRON_MOVING 34
+#define SND_SP_ELECTRON_WAITING 35
+#define SND_SP_TERMINAL_ACTIVATING 36
+#define SND_SOKOBAN_OBJECT_PUSHING 37
+#define SND_SOKOBAN_FIELD_FILLING 38
+#define SND_SOKOBAN_FIELD_CLEARING 39
+#define SND_SOKOBAN_GAME_SOLVING 40
+#define SND_EMPTY_SPACE_DIGGING 41
+#define SND_SAND_DIGGING 42
+#define SND_EMERALD_COLLECTING 43
+#define SND_EMERALD_IMPACT 44
+#define SND_DIAMOND_COLLECTING 45
+#define SND_DIAMOND_IMPACT 46
+#define SND_DIAMOND_BREAKING 47
+#define SND_ROCK_PUSHING 48
+#define SND_ROCK_IMPACT 49
+#define SND_BOMB_PUSHING 50
+#define SND_NUT_PUSHING 51
+#define SND_NUT_CRACKING 52
+#define SND_NUT_IMPACT 53
+#define SND_DYNAMITE_COLLECTING 54
+#define SND_DYNAMITE_PLACING 55
+#define SND_DYNAMITE_BURNING 56
+#define SND_KEY_COLLECTING 57
+#define SND_GATE_PASSING 58
+#define SND_BUG_MOVING 59
+#define SND_BUG_WAITING 60
+#define SND_SPACESHIP_MOVING 61
+#define SND_SPACESHIP_WAITING 62
+#define SND_YAMYAM_MOVING 63
+#define SND_YAMYAM_WAITING 64
+#define SND_YAMYAM_EATING_DIAMOND 65
+#define SND_ROBOT_STEPPING 66
+#define SND_ROBOT_WAITING 67
+#define SND_ROBOT_WHEEL_ACTIVATING 68
+#define SND_ROBOT_WHEEL_RUNNING 69
+#define SND_MAGIC_WALL_ACTIVATING 70
+#define SND_MAGIC_WALL_CHANGING 71
+#define SND_MAGIC_WALL_RUNNING 72
+#define SND_AMOEBA_WAITING 73
+#define SND_AMOEBA_CREATING 74
+#define SND_AMOEBA_DROPPING 75
+#define SND_ACID_SPLASHING 76
+#define SND_QUICKSAND_FILLING 77
+#define SND_QUICKSAND_SLIPPING_THROUGH 78
+#define SND_QUICKSAND_EMPTYING 79
+#define SND_EXIT_OPENING 80
+#define SND_EXIT_ENTERING 81
+#define SND_BALLOON_MOVING 82
+#define SND_BALLOON_WAITING 83
+#define SND_BALLOON_PUSHING 84
+#define SND_BALLOON_SWITCH_ACTIVATING 85
+#define SND_SPRING_MOVING 86
+#define SND_SPRING_PUSHING 87
+#define SND_SPRING_IMPACT 88
+#define SND_WALL_GROWING 89
+#define SND_PEARL_COLLECTING 90
+#define SND_PEARL_BREAKING 91
+#define SND_PEARL_IMPACT 92
+#define SND_CRYSTAL_COLLECTING 93
+#define SND_CRYSTAL_IMPACT 94
+#define SND_ENVELOPE_COLLECTING 95
+#define SND_SAND_INVISIBLE_DIGGING 96
+#define SND_SHIELD_PASSIVE_COLLECTING 97
+#define SND_SHIELD_PASSIVE_ACTIVATED 98
+#define SND_SHIELD_ACTIVE_COLLECTING 99
+#define SND_SHIELD_ACTIVE_ACTIVATED 100
+#define SND_EXTRA_TIME_COLLECTING 101
+#define SND_MOLE_MOVING 102
+#define SND_MOLE_WAITING 103
+#define SND_MOLE_EATING_AMOEBA 104
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 105
+#define SND_SWITCHGATE_OPENING 106
+#define SND_SWITCHGATE_CLOSING 107
+#define SND_SWITCHGATE_PASSING 108
+#define SND_TIMEGATE_WHEEL_ACTIVATING 109
+#define SND_TIMEGATE_WHEEL_RUNNING 110
+#define SND_TIMEGATE_OPENING 111
+#define SND_TIMEGATE_CLOSING 112
+#define SND_TIMEGATE_PASSING 113
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
+#define SND_CONVEYOR_BELT_RUNNING 115
+#define SND_LIGHT_SWITCH_ACTIVATING 116
+#define SND_LIGHT_SWITCH_DEACTIVATING 117
+#define SND_DX_BOMB_PUSHING 118
+#define SND_TRAP_INACTIVE_DIGGING 119
+#define SND_TRAP_ACTIVATING 120
+#define SND_TUBE_PASSING 121
+#define SND_AMOEBA_TURNING_TO_GEM 122
+#define SND_AMOEBA_TURNING_TO_ROCK 123
+#define SND_SPEED_PILL_COLLECTING 124
+#define SND_DYNABOMB_NR_COLLECTING 125
+#define SND_DYNABOMB_SZ_COLLECTING 126
+#define SND_DYNABOMB_XL_COLLECTING 127
+#define SND_DYNABOMB_PLACING 128
+#define SND_DYNABOMB_BURNING 129
+#define SND_SATELLITE_MOVING 130
+#define SND_SATELLITE_WAITING 131
+#define SND_SATELLITE_PUSHING 132
+#define SND_LAMP_ACTIVATING 133
+#define SND_LAMP_DEACTIVATING 134
+#define SND_TIME_ORB_FULL_COLLECTING 135
+#define SND_TIME_ORB_FULL_IMPACT 136
+#define SND_TIME_ORB_EMPTY_PUSHING 137
+#define SND_TIME_ORB_EMPTY_IMPACT 138
+#define SND_GAMEOFLIFE_WAITING 139
+#define SND_GAMEOFLIFE_CREATING 140
+#define SND_BIOMAZE_WAITING 141
+#define SND_BIOMAZE_CREATING 142
+#define SND_PACMAN_MOVING 143
+#define SND_PACMAN_WAITING 144
+#define SND_PACMAN_EATING_AMOEBA 145
+#define SND_DARK_YAMYAM_MOVING 146
+#define SND_DARK_YAMYAM_WAITING 147
+#define SND_DARK_YAMYAM_EATING_ANY 148
+#define SND_PENGUIN_MOVING 149
+#define SND_PENGUIN_WAITING 150
+#define SND_PENGUIN_ENTERING_EXIT 151
+#define SND_PIG_MOVING 152
+#define SND_PIG_WAITING 153
+#define SND_PIG_EATING_GEM 154
+#define SND_DRAGON_MOVING 155
+#define SND_DRAGON_WAITING 156
+#define SND_DRAGON_ATTACKING 157
+#define SND_PLAYER_DYING 158
+#define SND_ELEMENT_EXPLODING 159
+#define SND_GAME_STARTING 160
+#define SND_GAME_RUNNING_OUT_OF_TIME 161
+#define SND_GAME_LEVELTIME_BONUS 162
+#define SND_GAME_LOSING 163
+#define SND_GAME_WINNING 164
+#define SND_MENU_DOOR_OPENING 165
+#define SND_MENU_DOOR_CLOSING 166
+#define SND_MENU_HALL_OF_FAME 167
+#define SND_MENU_INFO_SCREEN 168
+
+#define NUM_SOUND_EFFECTS 169
/* values for game_status */
SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
- "scroll level series up"
+ "scroll up"
},
{
SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
- "scroll level series down"
+ "scroll down"
}
};
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL)
+ if (game_status != CHOOSELEVEL && game_status != SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default:
-#define COMPILE_DATE_STRING "[2002-05-27 02:05]"
+#define COMPILE_DATE_STRING "[2002-05-27 23:07]"