Before, the "passthrough_clicks" option was limited to allow mouse
clicks on global animations to be passed through to the mouse sensitive
screen controls, but not to other global animations.
Now, stacked global animations can all receive mouse clicks if those
global animations overlapping them are set to "passthrough_clicks".
if (!any_event_action && DoGlobalAnim_EventAction(part))
any_event_action = TRUE;
- any_part_clicked = TRUE;
+ // determine if mouse clicks should be blocked from other animations
+ any_part_clicked = clickConsumed(part);
if (isClickablePart(part, ANIM_EVENT_SELF))
{