int element;
int x = (mx - SX) / TILEX, y = (my - SY) / TILEY;
+ /* do not rotate objects hit by the laser after the game was solved */
+ if (game_mm.level_solved && Hit[x][y])
+ return;
+
if (button == MB_RELEASED)
{
new_button = TRUE;
{
int element = Feld[x][y];
+ /* do not rotate objects hit by the laser after the game was solved */
+ if (game_mm.level_solved && Hit[x][y])
+ continue;
+
if (IS_DF_MIRROR_AUTO(element) ||
IS_GRID_WOOD_AUTO(element) ||
IS_GRID_STEEL_AUTO(element) ||