static void Moving2Blocked_MM(int, int, int *, int *);
-#if 0
-// =============================================================================
-// TMP_dump_masks_MM (code)
-// =============================================================================
-
-void TMP_dump_masks_MM()
-{
- int i;
-
- printf("static const char mm_masks[10][16][16] =\n");
- printf("{\n");
-
- for (i = EL_MM_MASK_MCDUFFIN_RIGHT; i <= EL_MM_MASK_CIRCLE; i++)
- {
- int graphic_mask = el2gfx(i);
- Bitmap *bitmap;
- int src_x, src_y;
- int x, y;
-
- getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y);
-
- printf(" {\n");
-
- for (y = 0; y < TILEY; y += 2)
- {
- printf(" \"");
-
- for (x = 0; x < TILEX; x += 2)
- {
- Pixel pixel = GetPixel(bitmap, src_x + x, src_y + y);
-
- printf("%c", (pixel ? 'X' : ' '));
- }
-
- printf("\",\n");
- }
-
- printf(" },\n");
- }
-
- printf("};\n");
-}
-#endif
-
-// =============================================================================
-// TMP_dump_masks_MM (result)
-// =============================================================================
-
+/* element masks for scanning pixels of MM elements */
static const char mm_masks[10][16][16 + 1] =
{
{
{
int i, x, y;
-#if 0
- TMP_dump_masks_MM();
-#endif
-
/* set global game control values */
game_mm.num_cycle = 0;
game_mm.num_pacman = 0;