return settings_changed;
}
+static boolean adjustTreeSoundsForEMC(TreeInfo *node)
+{
+ boolean settings_changed = FALSE;
+
+ while (node)
+ {
+ boolean want_default = (setup.prefer_lowpass_sounds == FALSE);
+ boolean want_lowpass = (setup.prefer_lowpass_sounds == TRUE);
+ boolean has_only_default = (!node->sounds_set && !node->sounds_set_lowpass);
+ boolean has_only_lowpass = (!node->sounds_set && !node->sounds_set_default);
+ char *sounds_set = NULL;
+
+ if (node->sounds_set_default && (want_default || has_only_default))
+ sounds_set = node->sounds_set_default;
+
+ if (node->sounds_set_lowpass && (want_lowpass || has_only_lowpass))
+ sounds_set = node->sounds_set_lowpass;
+
+ if (sounds_set && !strEqual(node->sounds_set, sounds_set))
+ {
+ setString(&node->sounds_set, sounds_set);
+ settings_changed = TRUE;
+ }
+
+ if (node->node_group != NULL)
+ settings_changed |= adjustTreeSoundsForEMC(node->node_group);
+
+ node = node->next;
+ }
+
+ return settings_changed;
+}
+
void dumpTreeInfo(TreeInfo *node, int depth)
{
int i;
#define LEVELINFO_TOKEN_GRAPHICS_SET_ECS 17
#define LEVELINFO_TOKEN_GRAPHICS_SET_AGA 18
#define LEVELINFO_TOKEN_GRAPHICS_SET 19
-#define LEVELINFO_TOKEN_SOUNDS_SET 20
-#define LEVELINFO_TOKEN_MUSIC_SET 21
-#define LEVELINFO_TOKEN_FILENAME 22
-#define LEVELINFO_TOKEN_FILETYPE 23
-#define LEVELINFO_TOKEN_SPECIAL_FLAGS 24
-#define LEVELINFO_TOKEN_HANDICAP 25
-#define LEVELINFO_TOKEN_SKIP_LEVELS 26
-#define LEVELINFO_TOKEN_USE_EMC_TILES 27
-
-#define NUM_LEVELINFO_TOKENS 28
+#define LEVELINFO_TOKEN_SOUNDS_SET_DEFAULT 20
+#define LEVELINFO_TOKEN_SOUNDS_SET_LOWPASS 21
+#define LEVELINFO_TOKEN_SOUNDS_SET 22
+#define LEVELINFO_TOKEN_MUSIC_SET 23
+#define LEVELINFO_TOKEN_FILENAME 24
+#define LEVELINFO_TOKEN_FILETYPE 25
+#define LEVELINFO_TOKEN_SPECIAL_FLAGS 26
+#define LEVELINFO_TOKEN_HANDICAP 27
+#define LEVELINFO_TOKEN_SKIP_LEVELS 28
+#define LEVELINFO_TOKEN_USE_EMC_TILES 29
+
+#define NUM_LEVELINFO_TOKENS 30
static LevelDirTree ldi;
{ TYPE_STRING, &ldi.graphics_set_ecs, "graphics_set.ecs" },
{ TYPE_STRING, &ldi.graphics_set_aga, "graphics_set.aga" },
{ TYPE_STRING, &ldi.graphics_set, "graphics_set" },
+ { TYPE_STRING, &ldi.sounds_set_default,"sounds_set.default" },
+ { TYPE_STRING, &ldi.sounds_set_lowpass,"sounds_set.lowpass" },
{ TYPE_STRING, &ldi.sounds_set, "sounds_set" },
{ TYPE_STRING, &ldi.music_set, "music_set" },
{ TYPE_STRING, &ldi.level_filename, "filename" },
ti->graphics_set_ecs = NULL;
ti->graphics_set_aga = NULL;
ti->graphics_set = NULL;
+ ti->sounds_set_default = NULL;
+ ti->sounds_set_lowpass = NULL;
ti->sounds_set = NULL;
ti->music_set = NULL;
ti->graphics_path = getStringCopy(UNDEFINED_FILENAME);
ti->graphics_set_ecs = getStringCopy(parent->graphics_set_ecs);
ti->graphics_set_aga = getStringCopy(parent->graphics_set_aga);
ti->graphics_set = getStringCopy(parent->graphics_set);
+ ti->sounds_set_default = getStringCopy(parent->sounds_set_default);
+ ti->sounds_set_lowpass = getStringCopy(parent->sounds_set_lowpass);
ti->sounds_set = getStringCopy(parent->sounds_set);
ti->music_set = getStringCopy(parent->music_set);
ti->graphics_path = getStringCopy(UNDEFINED_FILENAME);
ti_copy->graphics_set_ecs = getStringCopy(ti->graphics_set_ecs);
ti_copy->graphics_set_aga = getStringCopy(ti->graphics_set_aga);
ti_copy->graphics_set = getStringCopy(ti->graphics_set);
+ ti_copy->sounds_set_default = getStringCopy(ti->sounds_set_default);
+ ti_copy->sounds_set_lowpass = getStringCopy(ti->sounds_set_lowpass);
ti_copy->sounds_set = getStringCopy(ti->sounds_set);
ti_copy->music_set = getStringCopy(ti->music_set);
ti_copy->graphics_path = getStringCopy(ti->graphics_path);
checked_free(ti->graphics_set_ecs);
checked_free(ti->graphics_set_aga);
checked_free(ti->graphics_set);
+ checked_free(ti->sounds_set_default);
+ checked_free(ti->sounds_set_lowpass);
checked_free(ti->sounds_set);
checked_free(ti->music_set);
return settings_changed;
}
+boolean AdjustSoundsForEMC(void)
+{
+ boolean settings_changed = FALSE;
+
+ settings_changed |= adjustTreeSoundsForEMC(leveldir_first_all);
+ settings_changed |= adjustTreeSoundsForEMC(leveldir_first);
+
+ return settings_changed;
+}
+
void LoadLevelInfo(void)
{
InitUserLevelDirectory(getLoginName());
cloneTree(&leveldir_first, leveldir_first_all, TRUE);
AdjustGraphicsForEMC();
+ AdjustSoundsForEMC();
// before sorting, the first entries will be from the user directory
leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
{
{ TYPE_HEADLINE, NULL, "Emerald Mine" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Graphics preference:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Supaplex" },
- { TYPE_SWITCH, &setup.sp_show_border_elements,"Border Elements:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },