Special thanks to Peter Liepa for creating "Boulder Dash" that started it all!
-Special thanks to Klaus Heinz and Volker Wertich for creating "Emerald Mine",
-which took this kind of game to a new level!
+Special thanks to Klaus Heinz and Volker Wertich for creating "Emerald Mine"!
Special thanks to Michael Stopp and Philip Jespersen for creating "Supaplex"!
Thanks to Guido Schulz for the initial MS-DOS port of the game.
-The native Emerald mine engine was derived from Emerald Mine for X11
-which was developed by David Tritscher as a very compatible Emerald Mine clone.
-Thanks a lot for this contribution!
+The native Boulder Dash engine was derived from GDash, which was developed by
+Czirkos Zoltan as a highly compatible Boulder Dash clone. Thanks a lot for this
+contribution!
+
+The native Emerald mine engine was derived from Emerald Mine for X11, which was
+developed by David Tritscher as a very compatible Emerald Mine clone. Thanks a
+lot for this contribution!
The native Supaplex engine is based on MegaPlex by Frank Schindler, which is
based on the Supaplex Speed Fix by Herman Perk, which is based on the original
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-Thanks to
+Special thanks to
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-David Tritscher
+Czirkos Zoltan
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-for the code base used for the
-native Emerald Mine engine
+for creating
+
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+"GDash"
+
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+used for the
+native Boulder Dash engine
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-Thanks to
+Special thanks to
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-Guido Schulz
+David Tritscher
+
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+for creating
+
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+"Emerald Mine for X11"
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-for the initial DOS/Windows port
+used for the
+native Emerald Mine engine
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-Thanks to
+Special thanks to
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-Thomas Andrae
+Frank Schindler
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-and
+for creating
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-Karl Hörnell
+"MegaPlex"
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-for additional toon animations
+used for the
+native Supaplex engine
Thanks to
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-Majid Katzer
+Guido Schulz
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-for additional sounds and music
+for the initial DOS/Windows port
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-And not to forget:
+Thanks to
-Many thanks to
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+Thomas Andrae
+
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+and
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-All those who contributed
-levels to this game
-since 1995
+Karl Hörnell
+
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+for additional toon animations
+
+
+
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+Thanks to
+
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+Majid Katzer
+
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+for additional sounds and music