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renamed function for game element in MM engine
author
Holger Schemel
<info@artsoft.org>
Thu, 23 Feb 2023 11:59:36 +0000
(12:59 +0100)
committer
Holger Schemel
<info@artsoft.org>
Thu, 23 Feb 2023 15:04:51 +0000
(16:04 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 9629e20cd620b32b4704a33fec529397c11836c6..39807089220c07c13f880f356ee1445aa7f5c137 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2477,7
+2477,7
@@
static void OpenExit(int x, int y)
}
}
-static void Open
Surprise
Ball(int x, int y)
+static void Open
Gray
Ball(int x, int y)
{
int delay = 2;
@@
-3327,7
+3327,7
@@
static void GameActions_MM_Ext(void)
else if (element == EL_EXIT_OPENING)
OpenExit(x, y);
else if (element == EL_GRAY_BALL_OPENING)
- Open
Surprise
Ball(x, y);
+ Open
Gray
Ball(x, y);
else if (IS_ENVELOPE_OPENING(element))
OpenEnvelope(x, y);
else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_ICE)