#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14
#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51
-
-#define ED_NUM_CHECKBUTTONS 52
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 45
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52
+
+#define ED_NUM_CHECKBUTTONS 53
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
/* ---------- element settings: configure (several elements) ------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
-1,
options_player_speed,
"exit level if all fields solved", "automatically finish Sokoban levels"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
"continuous snapping", "use snapping without releasing key"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
&level.block_snap_field,
NULL,
"no centering when relocating", "level not centered after relocation"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
+ &level.lazy_relocation,
+ NULL,
+ "only redraw off-screen relocation","no redraw if relocation target visible"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
NULL,
"use level start element:", "start level at this element's position"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
NULL,
"use artwork from element:", "use player artwork from other element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
NULL,
"use explosion from element:", "use explosion properties from element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_player_gravity[0],
NULL,
"use initial inventory:", "use collected elements on level start"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
NULL,
/* ---------- level start element ---------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(9),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
&level.start_element[0], 1, 1,
/* ---------- player artwork element ------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(10),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(11),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
&level.artwork_element[0], 1, 1,
/* ---------- player explosion element ----------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(11),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(12),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
&level.explosion_element[0], 1, 1,
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);