added support for scanning first/last row in BD engine to level editor
authorHolger Schemel <info@artsoft.org>
Mon, 11 Mar 2024 08:30:12 +0000 (09:30 +0100)
committerHolger Schemel <info@artsoft.org>
Mon, 11 Mar 2024 08:30:13 +0000 (09:30 +0100)
src/editor.c
src/files.c
src/main.h

index 73f89c6b71d136dbd54a694b6965641933aeff4f..1573c089a4306ca766514fa9f02e8fb4ff7372b3 100644 (file)
@@ -665,6 +665,7 @@ enum
   GADGET_ID_BD_INTERMISSION,
   GADGET_ID_BD_PAL_TIMING,
   GADGET_ID_BD_LINE_SHIFTING_BORDERS,
+  GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
   GADGET_ID_STICK_ELEMENT,
   GADGET_ID_EM_SLIPPERY_GEMS,
   GADGET_ID_EM_EXPLODES_BY_FIRE,
@@ -993,6 +994,7 @@ enum
   ED_CHECKBUTTON_ID_BD_INTERMISSION,
   ED_CHECKBUTTON_ID_BD_PAL_TIMING,
   ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
+  ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
   ED_CHECKBUTTON_ID_STICK_ELEMENT,
   ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
   ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
@@ -1074,7 +1076,7 @@ enum
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
 
 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
-#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS
+#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
@@ -3353,6 +3355,14 @@ static struct
     "Compatibility settings:", NULL,
     "line-shifting borders",           "use line-shifting wrap-around"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(7),
+    GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
+    &level.bd_scan_first_and_last_row,
+    NULL, NULL,
+    "scan first and last row",         "also process top/bottom border rows"
+  },
 
   // ---------- element settings: configure (various elements) ----------------
 
index b5ac78f262ebe17e97bfd604d879abc8431c3df3..5f1faac6c95b5384d362ce6291fb15aff747fddb 100644 (file)
@@ -327,6 +327,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] =
     &li.bd_wraparound_objects,         FALSE
   },
 
+  {
+    -1,                                        -1,
+    TYPE_BOOLEAN,                      CONF_VALUE_8_BIT(22),
+    &li.bd_scan_first_and_last_row,    TRUE
+  },
+
   {
     -1,                                        -1,
     -1,                                        -1,
@@ -3782,6 +3788,7 @@ static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
 
   cave->lineshift                      = level->bd_line_shifting_borders;
   cave->wraparound_objects             = level->bd_wraparound_objects;
+  cave->border_scan_first_and_last     = level->bd_scan_first_and_last_row;
 
   strncpy(cave->name, level->name, sizeof(GdString));
   cave->name[sizeof(GdString) - 1] = '\0';
@@ -3821,6 +3828,7 @@ static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
 
   level->bd_line_shifting_borders      = cave->lineshift;
   level->bd_wraparound_objects         = cave->wraparound_objects;
+  level->bd_scan_first_and_last_row    = cave->border_scan_first_and_last;
 
   char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
 
index 65ee52c691956a94999fd671a8af6986af8769f6..59dfc59ea57c3e1e3efb33e23893c999ab831541 100644 (file)
@@ -3488,6 +3488,7 @@ struct LevelInfo
   boolean bd_pal_timing;               // BD engine uses special PAL timing
   boolean bd_line_shifting_borders;    // BD engine uses line-shifting wrap-around
   boolean bd_wraparound_objects;       // BD cave object rendering uses wrap-around
+  boolean bd_scan_first_and_last_row;  // BD engine scans top and bottom border rows
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour