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fixed comment
author
Holger Schemel
<holger.schemel@virtion.de>
Wed, 8 Jan 2025 19:47:21 +0000
(20:47 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Wed, 8 Jan 2025 19:47:21 +0000
(20:47 +0100)
src/game_bd/bd_cave.c
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diff --git
a/src/game_bd/bd_cave.c
b/src/game_bd/bd_cave.c
index ee5bab381ec80f758a170a31a361021b0a38dfc6..2f7a9d805f94c090e7a2b783c707a3e7b5570218 100644
(file)
--- a/
src/game_bd/bd_cave.c
+++ b/
src/game_bd/bd_cave.c
@@
-1611,7
+1611,7
@@
void gd_drawcave_game(const GdCave *cave,
elemdrawing[O_PLAYER_GLUED] = draw;
// player with bomb/rocketlauncher does not blink or tap - no graphics drawn for that.
- // running is drawn using w/o bomb/rocketlauncher cells
*/
+ // running is drawn using w/o bomb/rocketlauncher cells
if (cave->last_direction != GD_MV_STILL)
{
elemmapping[O_PLAYER_BOMB] = map;