fixed comment
authorHolger Schemel <holger.schemel@virtion.de>
Wed, 8 Jan 2025 19:47:21 +0000 (20:47 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Wed, 8 Jan 2025 19:47:21 +0000 (20:47 +0100)
src/game_bd/bd_cave.c

index ee5bab381ec80f758a170a31a361021b0a38dfc6..2f7a9d805f94c090e7a2b783c707a3e7b5570218 100644 (file)
@@ -1611,7 +1611,7 @@ void gd_drawcave_game(const GdCave *cave,
   elemdrawing[O_PLAYER_GLUED] = draw;
 
   // player with bomb/rocketlauncher does not blink or tap - no graphics drawn for that.
-  // running is drawn using w/o bomb/rocketlauncher cells */
+  // running is drawn using w/o bomb/rocketlauncher cells
   if (cave->last_direction != GD_MV_STILL)
   {
     elemmapping[O_PLAYER_BOMB] = map;