#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
#define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
#define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
-#define TEXT_SKELETONS_NEEDED "Amount needed to use a pot"
+#define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
#define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
static struct
1, 100 },
{ EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
1, 200 },
+ { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+ 0, 50 },
{ EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
0, 50 },
{ EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,