for (i = 0; i < 5; i++)
{
+ // level settings
cave->level_time[i] = level->time;
cave->level_diamonds[i] = level->gems_needed;
cave->level_magic_wall_time[i] = level->time_magic_wall;
+ // game timing
cave->level_speed[i] = level->bd_cycle_delay_ms;
cave->level_ckdelay[i] = level->bd_cycle_delay_c64;
cave->level_hatching_delay_frame[i] = level->bd_hatching_delay_cycles;
cave->level_hatching_delay_time[i] = level->bd_hatching_delay_seconds;
+ // scores
cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
}
+ // scores
cave->diamond_value = level->score[SC_EMERALD];
cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
+ // game timing
cave->scheduling = level->bd_scheduling_type;
cave->pal_timing = level->bd_pal_timing;
- cave->intermission = level->bd_intermission;
- cave->diagonal_movements = level->bd_diagonal_movements;
- cave->active_is_first_found = level->bd_topmost_player_active;
+ // compatibility settings
cave->lineshift = level->bd_line_shifting_borders;
cave->wraparound_objects = level->bd_wraparound_objects;
cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
cave->short_explosions = level->bd_short_explosions;
cave->gravity_affects_all = level->bd_gravity_affects_all;
+ // level type
+ cave->intermission = level->bd_intermission;
+
+ // player properties
+ cave->diagonal_movements = level->bd_diagonal_movements;
+ cave->active_is_first_found = level->bd_topmost_player_active;
+
+ // level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
+ // playfield elements
for (x = 0; x < cave->w; x++)
for (y = 0; y < cave->h; y++)
cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
+ // level settings
level->time = cave->level_time[bd_level_nr];
level->gems_needed = cave->level_diamonds[bd_level_nr];
level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ // game timing
level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
+ // scores
level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
level->score[SC_EMERALD] = cave->diamond_value;
level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
+ // game timing
level->bd_scheduling_type = cave->scheduling;
level->bd_pal_timing = cave->pal_timing;
- level->bd_intermission = cave->intermission;
- level->bd_diagonal_movements = cave->diagonal_movements;
- level->bd_topmost_player_active = cave->active_is_first_found;
+ // compatibility settings
level->bd_line_shifting_borders = cave->lineshift;
level->bd_wraparound_objects = cave->wraparound_objects;
level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
level->bd_short_explosions = cave->short_explosions;
level->bd_gravity_affects_all = cave->gravity_affects_all;
+ // level type
+ level->bd_intermission = cave->intermission;
+
+ // player properties
+ level->bd_diagonal_movements = cave->diagonal_movements;
+ level->bd_topmost_player_active = cave->active_is_first_found;
+
+ // level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ // playfield elements
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);