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fixed bug with time countdown not stopping at zero (MM engine)
author
Holger Schemel
<info@artsoft.org>
Mon, 10 Apr 2017 21:16:43 +0000
(23:16 +0200)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:12 +0000
(23:21 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index fb2385048237889bf373e60c574a208fc67caf04..8b0ba849abda46977749aaa6f9e3dd38c9f0791f 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3089,9
+3089,10
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
if (FrameReached(&energy_delay, ENERGY_DELAY))
{
- game_mm.energy_left--;
- if (game_mm.energy_left >= 0)
+ if (game_mm.energy_left > 0)
{
+ game_mm.energy_left--;
+
#if 0
BlitBitmap(pix[PIX_DOOR], drawto,
DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY,
@@
-3100,7
+3101,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
#endif
redraw_mask |= REDRAW_DOOR_1;
}
- else if (setup.time_limit)
+ else if (setup.time_limit
&& !game_mm.game_over
)
{
int i;