static char main_text_last_level[10];
static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
-static struct
+struct MainControlInfo
{
int nr;
struct MenuPosInfo *pos_input;
char *input;
int font_input;
-}
-main_controls[] =
+};
+
+static struct MainControlInfo main_controls[] =
{
{
MAIN_CONTROL_NAME,
NULL, NULL, -1,
},
#if 0
+ /* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
&menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
{
- int nr = main_controls[i].nr;
- struct MenuPosInfo *pos_button = main_controls[i].pos_button;
- struct MenuPosInfo *pos_text = main_controls[i].pos_text;
- struct MenuPosInfo *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int button_graphic = main_controls[i].button_graphic;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
+ struct MainControlInfo *mci = &main_controls[i];
+ int nr = mci->nr;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct MenuPosInfo *pos_text = mci->pos_text;
+ struct MenuPosInfo *pos_input = mci->pos_input;
+ char *text = mci->text;
+ char *input = mci->input;
+ int button_graphic = mci->button_graphic;
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
}
}
-static void DrawCursorAndText_Main(int pos, boolean active)
+static void DrawCursorAndText_Main(int nr, boolean active)
{
int i;
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (main_controls[i].nr == pos || pos == -1)
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->nr == nr || nr == -1)
{
- struct MenuPosInfo *pos_button = main_controls[i].pos_button;
- struct MenuPosInfo *pos_text = main_controls[i].pos_text;
- struct MenuPosInfo *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int button_graphic = main_controls[i].button_graphic;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct MenuPosInfo *pos_text = mci->pos_text;
+ struct MenuPosInfo *pos_input = mci->pos_input;
+ char *text = mci->text;
+ char *input = mci->input;
+ int button_graphic = mci->button_graphic;
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
if (active)
{
}
}
+static struct MainControlInfo *getMainControlInfo(int nr)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ if (main_controls[i].nr == nr)
+ return &main_controls[i];
+
+ return NULL;
+}
+
static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
{
if (rect == NULL)
if (new_level_nr != old_level_nr)
{
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+
level_nr = new_level_nr;
+#if 1
+ DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
+ int2str(level_nr, 3), mci->font_text);
+#else
DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+#endif
LoadLevel(level_nr);
DrawPreviewLevel(TRUE);
void HandleTypeName(int newxpos, Key key)
{
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+#if 1
+ static int xpos = 0;
+#else
static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+#endif
+ int font_nr = mci->font_input;
+ int font_active_nr = FONT_ACTIVE(font_nr);
+ int font_width = getFontWidth(font_active_nr);
+#if 1
+ int startx = mSX + mci->pos_input->x;
+ int starty = mSY + mci->pos_input->y;
+#else
int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
int startx = mSX + 32 + name_width;
int starty = mSY + ypos * 32;
+#endif
if (newxpos)
{
xpos = newxpos;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
return;
}
setup.player_name[xpos] = ascii;
setup.player_name[xpos + 1] = 0;
+
xpos++;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
+
setup.player_name[xpos] = 0;
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+ DrawText(startx, starty, setup.player_name, font_nr);
+ DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
SaveSetup();
+
game_status = GAME_MODE_MAIN;
}
}