changed graphics for BD style waiting rock when moving/pushing
authorHolger Schemel <holger.schemel@virtion.de>
Fri, 6 Dec 2024 18:06:31 +0000 (19:06 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Fri, 6 Dec 2024 12:07:34 +0000 (13:07 +0100)
src/game_bd/bd_cave.c

index 7227a5cbc7cf523d75415599a9a9c08430cc7985..83351c0e4e96a7cb53088de7d991a7300bf33f41 100644 (file)
@@ -1657,7 +1657,7 @@ void gd_drawcave_game(const GdCave *cave,
       if ((dir_to == GD_MV_LEFT || dir_to == GD_MV_RIGHT) &&
           !moved_by_conveyor_dir(cave, x, y, dir_to))
       {
-        if (actual == O_STONE || actual == O_STONE_F)
+        if (actual == O_STONE || actual == O_STONE_F || actual == O_WAITING_STONE)
         {
           if (dir_to == GD_MV_LEFT)
           {