ResetFontStatus();
}
-static boolean RequestDoor(char *text, unsigned int req_state)
+static int RequestDoor(char *text, unsigned int req_state)
{
int draw_buffer_last = GetDrawtoField();
unsigned int old_door_state = GetDoorState();
return result;
}
-static boolean RequestEnvelope(char *text, unsigned int req_state)
+static int RequestEnvelope(char *text, unsigned int req_state)
{
int draw_buffer_last = GetDrawtoField();
int result;
return result;
}
-boolean Request(char *text, unsigned int req_state)
+int Request(char *text, unsigned int req_state)
{
boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded());
boolean overlay_enabled = GetOverlayEnabled();
- boolean result;
+ int result;
// when showing request dialog after game ended, deactivate game panel
if (game_ended)
void ClearNetworkPlayers(void);
void WaitForEventToContinue(void);
-boolean Request(char *, unsigned int);
+int Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);
void InitDoors(void);
unsigned int OpenDoor(unsigned int);