action == ACTION_FILLING ||
action == ACTION_EMPTYING);
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+
+ g = &graphic_info[graphic];
+ }
+
#if 0
if (tile == Xsand_stonesand_1 ||
tile == Xsand_stonesand_2 ||
GfxFrame[x][y]++;
-#if 0
+#if 1
/* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
if (g->double_movement && frame_em == 0)
{
int direction = object_mapping[tile].direction;
boolean is_backside = object_mapping[tile].is_backside;
int effective_element = get_effective_element_EM(tile, frame_em);
+#if 1
+ int effective_action = action;
+#else
+ int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
+#endif
int graphic = (direction == MV_NONE ?
- el_act2img(effective_element, action) :
- el_act_dir2img(effective_element, action, direction));
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
int crumbled = (direction == MV_NONE ?
- el_act2crm(effective_element, action) :
- el_act_dir2crm(effective_element, action, direction));
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
#endif
int sync_frame;
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ effective_action = ACTION_DEFAULT;
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+
+ g = &graphic_info[graphic];
+ }
+
+#if 0
+ if (frame_em == 7)
+ return;
+#endif
+
+
#if 0
if (frame_em == 0) /* reset animation frame for certain elements */
{
SetRandomAnimationValue(x, y);
+#if 0
+ int i = tile;
+ int j = frame_em;
+ int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+#if 0
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+#endif
+ j);
+#endif
+
+#if 0
+ int xxx_effective_action;
+ int xxx_has_action_graphics;
+
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 0
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+#endif
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ {
+#if 1
+ int effective_element = get_effective_element_EM(i, j);
+#else
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+#endif
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);
+
+ xxx_effective_action = effective_action;
+ xxx_has_action_graphics = has_action_graphics;
+ }
+ }
+#endif
+
int frame = getAnimationFrame(g->anim_frames,
g->anim_delay,
g->anim_mode,
g->anim_start_frame,
sync_frame);
+
+#if 0
+ return;
+#endif
+
+#if 0
+ if (frame_em == 7)
+ return;
+#endif
+
#if 0
+ int old_src_x = g_em->src_x;
+ int old_src_y = g_em->src_y;
+#endif
+
+#if 1
getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
g->double_movement && is_backside);
#else
&g_em->src_x, &g_em->src_y, FALSE);
#endif
+
+#if 0
+ return;
+#endif
+
+#if 0
+ if (frame_em == 7)
+ {
+ if (graphic == IMG_BUG_MOVING_RIGHT)
+ printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
+ g->double_movement, is_backside,
+ old_src_x, old_src_y, g_em->src_x, g_em->src_y);
+
+ return;
+ }
+#endif
+
+
+#if 0
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+ g_em->preserve_background = FALSE;
+#endif
+
/* (updating the "crumbled" graphic definitions is probably not really needed,
as animations for crumbled graphics can't be longer than one EMC cycle) */
#if 1
g_em->has_crumbled_graphics = TRUE;
}
#endif
+
+#if 0
+ {
+ int effective_action = xxx_effective_action;
+ int has_action_graphics = xxx_has_action_graphics;
+
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
+ {
+ int move_dir =
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ }
+ else /* tile where movement ends */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ }
+
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
+ }
+
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+ }
+#endif
+
}
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,