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added some sound definitions for BD engine game elements
author
Holger Schemel
<info@artsoft.org>
Wed, 17 Apr 2024 23:10:43 +0000
(
01:10
+0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 17 Apr 2024 23:10:43 +0000
(
01:10
+0200)
src/conf_snd.c
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diff --git
a/src/conf_snd.c
b/src/conf_snd.c
index ab46bda8bfd779bcbf72f91036224719f46c9c26..588a21d465d01495cadb62afb6b7ec25c2d7a812 100644
(file)
--- a/
src/conf_snd.c
+++ b/
src/conf_snd.c
@@
-70,6
+70,8
@@
struct ConfigInfo sound_config[] =
{ "bd_nut.impact", "klumpf.wav" },
{ "bd_nitro_pack.pushing", "pusch.wav" },
{ "bd_nitro_pack.impact", "klopf.wav" },
+ { "bd_bomb.collecting", "pong.wav" },
+ { "bd_bomb.dropping", "zisch.wav" },
{ "bd_magic_wall.activating", "quirk.wav" },
{ "bd_magic_wall.active", "miep.wav" },
{ "bd_magic_wall.filling", "quirk.wav" },