int element;
int *value;
char *text;
+ int min_value;
+ int max_value;
} elements_with_counter[] =
{
{ EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
- { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
- { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
- { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
- { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
- { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
- { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
- { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
- { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
+ { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
{ EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
{ EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
{ EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
counterbutton_info[counter_id].y =
ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
- counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+ counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
+ counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
- if (properties_element == EL_GAME_OF_LIFE ||
- properties_element == EL_BIOMAZE)
- {
- counterbutton_info[counter_id].min_value = 0; // min neighbours
- counterbutton_info[counter_id].max_value = 8; // max neighbours
- }
- else if (strEqual(elements_with_counter[i].text, TEXT_AMOEBA_SLOW_RATE) ||
- strEqual(elements_with_counter[i].text, TEXT_AMOEBA_FAST_RATE))
- {
- counterbutton_info[counter_id].min_value = 0; // min percent
- counterbutton_info[counter_id].max_value = 100; // max percent
- }
- else
- {
- // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
- counterbutton_info[counter_id].min_value = MIN_SCORE;
- counterbutton_info[counter_id].max_value = MAX_SCORE;
- }
+ // default: counter values between 0 and 999
+ if (counterbutton_info[counter_id].max_value == 0)
+ counterbutton_info[counter_id].max_value = 999;
MapCounterButtons(counter_id);