0, /* GFX_ACTION_DEFAULT (1) */
0, /* GFX_ACTION_WAITING (2) */
- 1, /* GFX_ACTION_MOVING (3) */
- 2, /* GFX_ACTION_DIGGING (4) */
- 3, /* GFX_ACTION_COLLECTING (5) */
- 4, /* GFX_ACTION_PUSHING (6) */
-
- 5, /* GFX_ACTION_PASSING (7) */
- 5, /* GFX_ACTION_IMPACT (8) */
- 5, /* GFX_ACTION_ACTIVATING (9) */
- 5, /* GFX_ACTION_BURNING (10) */
- 5 /* GFX_ACTION_OTHER (11) */
+ 1, /* GFX_ACTION_FALLING (3) */
+ 2, /* GFX_ACTION_MOVING (4) */
+ 3, /* GFX_ACTION_DIGGING (5) */
+ 4, /* GFX_ACTION_COLLECTING (6) */
+ 5, /* GFX_ACTION_PUSHING (7) */
+
+ 6, /* GFX_ACTION_PASSING (8) */
+ 6, /* GFX_ACTION_IMPACT (9) */
+ 6, /* GFX_ACTION_CRACKING (10) */
+ 6, /* GFX_ACTION_ACTIVATING (11) */
+ 6, /* GFX_ACTION_BURNING (12) */
+ 6 /* GFX_ACTION_OTHER (13) */
};
struct ConfigInfo image_config_suffix[] =
{ ".xpos", "0" },
{ ".ypos", "0" },
{ ".frames", "1" },
+#if 0
+ { ".start_frame", "-1" },
+#endif
{ ".delay", "1" },
{ ".pingpong", "0" },
{ ".pingpong2", "0" },
{ "quicksand_full.xpos", "3" },
{ "quicksand_full.ypos", "0" },
{ "quicksand_full.frames", "1" },
- { "quicksand_slipping_through", "RocksElements.pcx" },
- { "quicksand_slipping_through.xpos", "3" },
- { "quicksand_slipping_through.ypos", "0" },
- { "quicksand_slipping_through.frames", "1" },
+ { "quicksand_slipping", "RocksElements.pcx" },
+ { "quicksand_slipping.xpos", "3" },
+ { "quicksand_slipping.ypos", "0" },
+ { "quicksand_slipping.frames", "1" },
{ "steelwall", "RocksElements.pcx" },
{ "steelwall.xpos", "4" },
{ "amoeba_drop.xpos", "5" },
{ "amoeba_drop.ypos", "6" },
{ "amoeba_drop.frames", "1" },
- { "amoeba.growing", "RocksElements.pcx" },
- { "amoeba.growing.xpos", "5" },
- { "amoeba.growing.ypos", "6" },
- { "amoeba.growing.frames", "3" },
- { "amoeba", "RocksElements.pcx" },
- { "amoeba.xpos", "8" },
- { "amoeba.ypos", "6" },
- { "amoeba.frames", "4" },
- { "amoeba_dead", "RocksElements.pcx" },
- { "amoeba_dead.xpos", "12" },
- { "amoeba_dead.ypos", "6" },
- { "amoeba_dead.frames", "4" },
+ { "amoeba.creating", "RocksElements.pcx" },
+ { "amoeba.creating.xpos", "5" },
+ { "amoeba.creating.ypos", "6" },
+ { "amoeba.creating.frames", "3" },
+ { "amoeba1", "RocksElements.pcx" },
+ { "amoeba1.xpos", "8" },
+ { "amoeba1.ypos", "6" },
+ { "amoeba1.frames", "1" },
+ { "amoeba2", "RocksElements.pcx" },
+ { "amoeba2.xpos", "9" },
+ { "amoeba2.ypos", "6" },
+ { "amoeba2.frames", "1" },
+ { "amoeba3", "RocksElements.pcx" },
+ { "amoeba3.xpos", "10" },
+ { "amoeba3.ypos", "6" },
+ { "amoeba3.frames", "1" },
+ { "amoeba4", "RocksElements.pcx" },
+ { "amoeba4.xpos", "11" },
+ { "amoeba4.ypos", "6" },
+ { "amoeba4.frames", "1" },
+ { "amoeba_dead1", "RocksElements.pcx" },
+ { "amoeba_dead1.xpos", "12" },
+ { "amoeba_dead1.ypos", "6" },
+ { "amoeba_dead1.frames", "1" },
+ { "amoeba_dead2", "RocksElements.pcx" },
+ { "amoeba_dead2.xpos", "13" },
+ { "amoeba_dead2.ypos", "6" },
+ { "amoeba_dead2.frames", "1" },
+ { "amoeba_dead3", "RocksElements.pcx" },
+ { "amoeba_dead3.xpos", "14" },
+ { "amoeba_dead3.ypos", "6" },
+ { "amoeba_dead3.frames", "1" },
+ { "amoeba_dead4", "RocksElements.pcx" },
+ { "amoeba_dead4.xpos", "15" },
+ { "amoeba_dead4.ypos", "6" },
+ { "amoeba_dead4.frames", "1" },
{ "lamp_off", "RocksElements.pcx" },
{ "lamp_off.xpos", "0" },
{ "magic_wall.xpos", "0" },
{ "magic_wall.ypos", "8" },
{ "magic_wall.frames", "1" },
- { "magic_wall.running", "RocksElements.pcx" },
- { "magic_wall.running.xpos", "0" },
- { "magic_wall.running.ypos", "8" },
- { "magic_wall.running.frames", "4" },
+ { "magic_wall.active", "RocksElements.pcx" },
+ { "magic_wall.active.xpos", "0" },
+ { "magic_wall.active.ypos", "8" },
+ { "magic_wall.active.frames", "4" },
{ "bd_magic_wall", "RocksElements.pcx" },
{ "bd_magic_wall.xpos", "12" },
{ "bd_magic_wall.ypos", "10" },
{ "bd_magic_wall.frames", "1" },
- { "bd_magic_wall.running", "RocksElements.pcx" },
- { "bd_magic_wall.running.xpos", "12" },
- { "bd_magic_wall.running.ypos", "10" },
- { "bd_magic_wall.running.frames", "4" },
+ { "bd_magic_wall.active", "RocksElements.pcx" },
+ { "bd_magic_wall.active.xpos", "12" },
+ { "bd_magic_wall.active.ypos", "10" },
+ { "bd_magic_wall.active.frames", "4" },
{ "wall_emerald", "RocksElements.pcx" },
{ "wall_emerald.xpos", "4" },
{ "wall.growing_up.ypos", "12" },
{ "wall.growing_up.frames", "3" },
- { "shield_passive.activated", "RocksHeroes.pcx" },
- { "shield_passive.activated.xpos", "1" },
- { "shield_passive.activated.ypos", "13" },
- { "shield_passive.activated.frames", "3" },
- { "shield_passive.activated.pingpong", "1" },
- { "shield_active.activated", "RocksHeroes.pcx" },
- { "shield_active.activated.xpos", "5" },
- { "shield_active.activated.ypos", "13" },
- { "shield_active.activated.frames", "3" },
- { "shield_active.activated.pingpong", "1" },
+ { "shield_normal.active", "RocksHeroes.pcx" },
+ { "shield_normal.active.xpos", "1" },
+ { "shield_normal.active.ypos", "13" },
+ { "shield_normal.active.frames", "3" },
+ { "shield_normal.active.pingpong", "1" },
+ { "shield_deadly.active", "RocksHeroes.pcx" },
+ { "shield_deadly.active.xpos", "5" },
+ { "shield_deadly.active.ypos", "13" },
+ { "shield_deadly.active.frames", "3" },
+ { "shield_deadly.active.pingpong", "1" },
{ "pig_down", "RocksHeroes.pcx" },
{ "pig_down.xpos", "8" },
{ "acid.splashing_right.ypos", "10" },
{ "acid.splashing_right.frames", "4" },
- { "sparkling_blue", "RocksHeroes.pcx" },
- { "sparkling_blue.xpos", "8" },
- { "sparkling_blue.ypos", "11" },
- { "sparkling_blue.frames", "3" },
- { "sparkling_blue.pingpong", "1" },
- { "sparkling_white", "RocksHeroes.pcx" },
- { "sparkling_white.xpos", "8" },
- { "sparkling_white.ypos", "11" },
- { "sparkling_white.frames", "3" },
- { "sparkling_white.pingpong", "1" },
+ { "spark_blue", "RocksHeroes.pcx" },
+ { "spark_blue.xpos", "8" },
+ { "spark_blue.ypos", "11" },
+ { "spark_blue.frames", "3" },
+ { "spark_blue.pingpong", "1" },
+ { "spark_white", "RocksHeroes.pcx" },
+ { "spark_white.xpos", "8" },
+ { "spark_white.ypos", "11" },
+ { "spark_white.frames", "3" },
+ { "spark_white.pingpong", "1" },
{ "flames_left1", "RocksHeroes.pcx" },
{ "flames_left1.xpos", "8" },
{ "conveyor_belt1_middle.xpos", "0" },
{ "conveyor_belt1_middle.ypos", "0" },
{ "conveyor_belt1_middle.frames", "1" },
- { "conveyor_belt1_middle.running", "RocksDC.pcx" },
- { "conveyor_belt1_middle.running.xpos", "0" },
- { "conveyor_belt1_middle.running.ypos", "0" },
- { "conveyor_belt1_middle.running.frames", "8" },
+ { "conveyor_belt1_middle.active", "RocksDC.pcx" },
+ { "conveyor_belt1_middle.active.xpos", "0" },
+ { "conveyor_belt1_middle.active.ypos", "0" },
+ { "conveyor_belt1_middle.active.frames", "8" },
{ "conveyor_belt1_left", "RocksDC.pcx" },
{ "conveyor_belt1_left.xpos", "0" },
{ "conveyor_belt1_left.ypos", "1" },
{ "conveyor_belt1_left.frames", "1" },
- { "conveyor_belt1_left.running", "RocksDC.pcx" },
- { "conveyor_belt1_left.running.xpos", "0" },
- { "conveyor_belt1_left.running.ypos", "1" },
- { "conveyor_belt1_left.running.frames", "8" },
+ { "conveyor_belt1_left.active", "RocksDC.pcx" },
+ { "conveyor_belt1_left.active.xpos", "0" },
+ { "conveyor_belt1_left.active.ypos", "1" },
+ { "conveyor_belt1_left.active.frames", "8" },
{ "conveyor_belt1_right", "RocksDC.pcx" },
{ "conveyor_belt1_right.xpos", "0" },
{ "conveyor_belt1_right.ypos", "2" },
{ "conveyor_belt1_right.frames", "1" },
- { "conveyor_belt1_right.running", "RocksDC.pcx" },
- { "conveyor_belt1_right.running.xpos", "0" },
- { "conveyor_belt1_right.running.ypos", "2" },
- { "conveyor_belt1_right.running.frames", "8" },
+ { "conveyor_belt1_right.active", "RocksDC.pcx" },
+ { "conveyor_belt1_right.active.xpos", "0" },
+ { "conveyor_belt1_right.active.ypos", "2" },
+ { "conveyor_belt1_right.active.frames", "8" },
{ "conveyor_belt1_switch_left", "RocksDC.pcx" },
{ "conveyor_belt1_switch_left.xpos", "0" },
{ "conveyor_belt1_switch_left.ypos", "12" },
{ "conveyor_belt2_middle.xpos", "0" },
{ "conveyor_belt2_middle.ypos", "3" },
{ "conveyor_belt2_middle.frames", "1" },
- { "conveyor_belt2_middle.running", "RocksDC.pcx" },
- { "conveyor_belt2_middle.running.xpos", "0" },
- { "conveyor_belt2_middle.running.ypos", "3" },
- { "conveyor_belt2_middle.running.frames", "8" },
+ { "conveyor_belt2_middle.active", "RocksDC.pcx" },
+ { "conveyor_belt2_middle.active.xpos", "0" },
+ { "conveyor_belt2_middle.active.ypos", "3" },
+ { "conveyor_belt2_middle.active.frames", "8" },
{ "conveyor_belt2_left", "RocksDC.pcx" },
{ "conveyor_belt2_left.xpos", "0" },
{ "conveyor_belt2_left.ypos", "4" },
{ "conveyor_belt2_left.frames", "1" },
- { "conveyor_belt2_left.running", "RocksDC.pcx" },
- { "conveyor_belt2_left.running.xpos", "0" },
- { "conveyor_belt2_left.running.ypos", "4" },
- { "conveyor_belt2_left.running.frames", "8" },
+ { "conveyor_belt2_left.active", "RocksDC.pcx" },
+ { "conveyor_belt2_left.active.xpos", "0" },
+ { "conveyor_belt2_left.active.ypos", "4" },
+ { "conveyor_belt2_left.active.frames", "8" },
{ "conveyor_belt2_right", "RocksDC.pcx" },
{ "conveyor_belt2_right.xpos", "0" },
{ "conveyor_belt2_right.ypos", "5" },
{ "conveyor_belt2_right.frames", "1" },
- { "conveyor_belt2_right.running", "RocksDC.pcx" },
- { "conveyor_belt2_right.running.xpos", "0" },
- { "conveyor_belt2_right.running.ypos", "5" },
- { "conveyor_belt2_right.running.frames", "8" },
+ { "conveyor_belt2_right.active", "RocksDC.pcx" },
+ { "conveyor_belt2_right.active.xpos", "0" },
+ { "conveyor_belt2_right.active.ypos", "5" },
+ { "conveyor_belt2_right.active.frames", "8" },
{ "conveyor_belt2_switch_left", "RocksDC.pcx" },
{ "conveyor_belt2_switch_left.xpos", "1" },
{ "conveyor_belt2_switch_left.ypos", "12" },
{ "conveyor_belt3_middle.xpos", "0" },
{ "conveyor_belt3_middle.ypos", "6" },
{ "conveyor_belt3_middle.frames", "1" },
- { "conveyor_belt3_middle.running", "RocksDC.pcx" },
- { "conveyor_belt3_middle.running.xpos", "0" },
- { "conveyor_belt3_middle.running.ypos", "6" },
- { "conveyor_belt3_middle.running.frames", "8" },
+ { "conveyor_belt3_middle.active", "RocksDC.pcx" },
+ { "conveyor_belt3_middle.active.xpos", "0" },
+ { "conveyor_belt3_middle.active.ypos", "6" },
+ { "conveyor_belt3_middle.active.frames", "8" },
{ "conveyor_belt3_left", "RocksDC.pcx" },
{ "conveyor_belt3_left.xpos", "0" },
{ "conveyor_belt3_left.ypos", "7" },
{ "conveyor_belt3_left.frames", "1" },
- { "conveyor_belt3_left.running", "RocksDC.pcx" },
- { "conveyor_belt3_left.running.xpos", "0" },
- { "conveyor_belt3_left.running.ypos", "7" },
- { "conveyor_belt3_left.running.frames", "8" },
+ { "conveyor_belt3_left.active", "RocksDC.pcx" },
+ { "conveyor_belt3_left.active.xpos", "0" },
+ { "conveyor_belt3_left.active.ypos", "7" },
+ { "conveyor_belt3_left.active.frames", "8" },
{ "conveyor_belt3_right", "RocksDC.pcx" },
{ "conveyor_belt3_right.xpos", "0" },
{ "conveyor_belt3_right.ypos", "8" },
{ "conveyor_belt3_right.frames", "1" },
- { "conveyor_belt3_right.running", "RocksDC.pcx" },
- { "conveyor_belt3_right.running.xpos", "0" },
- { "conveyor_belt3_right.running.ypos", "8" },
- { "conveyor_belt3_right.running.frames", "8" },
+ { "conveyor_belt3_right.active", "RocksDC.pcx" },
+ { "conveyor_belt3_right.active.xpos", "0" },
+ { "conveyor_belt3_right.active.ypos", "8" },
+ { "conveyor_belt3_right.active.frames", "8" },
{ "conveyor_belt3_switch_left", "RocksDC.pcx" },
{ "conveyor_belt3_switch_left.xpos", "2" },
{ "conveyor_belt3_switch_left.ypos", "12" },
{ "conveyor_belt4_middle.xpos", "0" },
{ "conveyor_belt4_middle.ypos", "9" },
{ "conveyor_belt4_middle.frames", "1" },
- { "conveyor_belt4_middle.running", "RocksDC.pcx" },
- { "conveyor_belt4_middle.running.xpos", "0" },
- { "conveyor_belt4_middle.running.ypos", "9" },
- { "conveyor_belt4_middle.running.frames", "8" },
+ { "conveyor_belt4_middle.active", "RocksDC.pcx" },
+ { "conveyor_belt4_middle.active.xpos", "0" },
+ { "conveyor_belt4_middle.active.ypos", "9" },
+ { "conveyor_belt4_middle.active.frames", "8" },
{ "conveyor_belt4_left", "RocksDC.pcx" },
{ "conveyor_belt4_left.xpos", "0" },
{ "conveyor_belt4_left.ypos", "10" },
{ "conveyor_belt4_left.frames", "1" },
- { "conveyor_belt4_left.running", "RocksDC.pcx" },
- { "conveyor_belt4_left.running.xpos", "0" },
- { "conveyor_belt4_left.running.ypos", "10" },
- { "conveyor_belt4_left.running.frames", "8" },
+ { "conveyor_belt4_left.active", "RocksDC.pcx" },
+ { "conveyor_belt4_left.active.xpos", "0" },
+ { "conveyor_belt4_left.active.ypos", "10" },
+ { "conveyor_belt4_left.active.frames", "8" },
{ "conveyor_belt4_right", "RocksDC.pcx" },
{ "conveyor_belt4_right.xpos", "0" },
{ "conveyor_belt4_right.ypos", "11" },
{ "conveyor_belt4_right.frames", "1" },
- { "conveyor_belt4_right.running", "RocksDC.pcx" },
- { "conveyor_belt4_right.running.xpos", "0" },
- { "conveyor_belt4_right.running.ypos", "11" },
- { "conveyor_belt4_right.running.frames", "8" },
+ { "conveyor_belt4_right.active", "RocksDC.pcx" },
+ { "conveyor_belt4_right.active.xpos", "0" },
+ { "conveyor_belt4_right.active.ypos", "11" },
+ { "conveyor_belt4_right.active.frames", "8" },
{ "conveyor_belt4_switch_left", "RocksDC.pcx" },
{ "conveyor_belt4_switch_left.xpos", "3" },
{ "conveyor_belt4_switch_left.ypos", "12" },
{ "timegate_wheel.xpos", "0" },
{ "timegate_wheel.ypos", "15" },
{ "timegate_wheel.frames", "1" },
- { "timegate_wheel.running", "RocksDC.pcx" },
- { "timegate_wheel.running.xpos", "0" },
- { "timegate_wheel.running.ypos", "15" },
- { "timegate_wheel.running.frames", "4" },
+ { "timegate_wheel.active", "RocksDC.pcx" },
+ { "timegate_wheel.active.xpos", "0" },
+ { "timegate_wheel.active.ypos", "15" },
+ { "timegate_wheel.active.frames", "4" },
{ "envelope", "RocksDC.pcx" },
{ "envelope.xpos", "4" },
{ "extra_time.ypos", "0" },
{ "extra_time.frames", "6" },
- { "shield_active", "RocksDC.pcx" },
- { "shield_active.xpos", "8" },
- { "shield_active.ypos", "1" },
- { "shield_active.frames", "6" },
+ { "shield_deadly", "RocksDC.pcx" },
+ { "shield_deadly.xpos", "8" },
+ { "shield_deadly.ypos", "1" },
+ { "shield_deadly.frames", "6" },
- { "shield_passive", "RocksDC.pcx" },
- { "shield_passive.xpos", "8" },
- { "shield_passive.ypos", "2" },
- { "shield_passive.frames", "6" },
+ { "shield_normal", "RocksDC.pcx" },
+ { "shield_normal.xpos", "8" },
+ { "shield_normal.ypos", "2" },
+ { "shield_normal.frames", "6" },
{ "switchgate_closed", "RocksDC.pcx" },
{ "switchgate_closed.xpos", "8" },
{ "bd_rock.pushing", "pusch.wav" },
{ "bd_rock.impact", "klopf.wav" },
{ "bd_magic_wall.activating", "quirk.wav" },
+ { "bd_magic_wall.active", "miep.wav" },
{ "bd_magic_wall.changing", "quirk.wav" },
- { "bd_magic_wall.running", "miep.wav" },
{ "bd_amoeba.waiting", SND_FILE_UNDEFINED },
{ "bd_amoeba.creating", "amoebe.wav" },
{ "bd_amoeba.turning_to_gem", "pling.wav" },
{ "bd_butterfly.waiting", "klapper.wav" },
{ "bd_firefly.moving", "roehr.wav" },
{ "bd_firefly.waiting", "roehr.wav" },
- { "bd_exit.entering", "buing.wav" },
+ { "bd_exit.passing", "buing.wav" },
/* sounds for Supaplex style elements and actions */
{ "sp_empty_space.digging", "empty.wav" },
{ "sp_disk_orange.pushing", "zonkpush.wav" },
{ "sp_disk_yellow.pushing", "pusch.wav" },
{ "sp_port.passing", "gate.wav" },
- { "sp_exit.entering", "exit.wav" },
+ { "sp_exit.passing", "exit.wav" },
{ "sp_element.exploding", "booom.wav" },
{ "sp_sniksnak.moving", SND_FILE_UNDEFINED },
{ "sp_sniksnak.waiting", SND_FILE_UNDEFINED },
{ "sp_electron.moving", SND_FILE_UNDEFINED },
{ "sp_electron.waiting", SND_FILE_UNDEFINED },
{ "sp_terminal.activating", SND_FILE_UNDEFINED },
+ { "sp_terminal.active", SND_FILE_UNDEFINED },
/* sounds for Sokoban style elements and actions */
{ "sokoban_object.pushing", "pusch.wav" },
{ "sokoban_field.filling", "deng.wav" },
- { "sokoban_field.clearing", SND_FILE_UNDEFINED },
+ { "sokoban_field.emptying", SND_FILE_UNDEFINED },
{ "sokoban_game.solving", "buing.wav" },
/* sounds for Emerald Mine style elements and actions */
{ "nut.cracking", "knack.wav" },
{ "nut.impact", "klumpf.wav" },
{ "dynamite.collecting", "pong.wav" },
- { "dynamite.placing", "deng.wav" },
+ { "dynamite.dropping", "deng.wav" },
{ "dynamite.burning", "zisch.wav" },
{ "key.collecting", "pong.wav" },
{ "gate.passing", "gate.wav" },
{ "spaceship.waiting", "roehr.wav" },
{ "yamyam.moving", SND_FILE_UNDEFINED },
{ "yamyam.waiting", "njam.wav" },
- { "yamyam.eating_diamond", SND_FILE_UNDEFINED },
+ { "yamyam.eating", SND_FILE_UNDEFINED },
{ "robot.stepping", "schlurf.wav" },
{ "robot.waiting", SND_FILE_UNDEFINED },
{ "robot_wheel.activating", "deng.wav" },
- { "robot_wheel.running", "miep.wav" },
+ { "robot_wheel.active", "miep.wav" },
{ "magic_wall.activating", "quirk.wav" },
+ { "magic_wall.active", "miep.wav" },
{ "magic_wall.changing", "quirk.wav" },
- { "magic_wall.running", "miep.wav" },
{ "amoeba.waiting", SND_FILE_UNDEFINED },
{ "amoeba.creating", "amoebe.wav" },
- { "amoeba.dropping", SND_FILE_UNDEFINED },
+ { "amoeba_drop.creating", SND_FILE_UNDEFINED },
{ "acid.splashing", "blurb.wav" },
{ "quicksand.filling", SND_FILE_UNDEFINED },
- { "quicksand.slipping_through", SND_FILE_UNDEFINED },
+ { "quicksand.slipping", SND_FILE_UNDEFINED },
{ "quicksand.emptying", SND_FILE_UNDEFINED },
{ "exit.opening", "oeffnen.wav" },
- { "exit.entering", "buing.wav" },
+ { "exit.passing", "buing.wav" },
/* sounds for Emerald Mine Club style elements and actions */
{ "balloon.moving", SND_FILE_UNDEFINED },
{ "crystal.impact", "pling.wav" },
{ "envelope.collecting", "pong.wav" },
{ "sand_invisible.digging", "schlurf.wav" },
- { "shield_passive.collecting", "pong.wav" },
- { "shield_passive.activated", SND_FILE_UNDEFINED },
- { "shield_active.collecting", "pong.wav" },
- { "shield_active.activated", SND_FILE_UNDEFINED },
+ { "shield_normal.collecting", "pong.wav" },
+ { "shield_normal.active", SND_FILE_UNDEFINED },
+ { "shield_deadly.collecting", "pong.wav" },
+ { "shield_deadly.active", SND_FILE_UNDEFINED },
{ "extra_time.collecting", "gong.wav" },
{ "mole.moving", SND_FILE_UNDEFINED },
{ "mole.waiting", SND_FILE_UNDEFINED },
- { "mole.eating_amoeba", "blurb.wav" },
+ { "mole.eating", "blurb.wav" },
{ "switchgate_switch.activating", SND_FILE_UNDEFINED },
{ "switchgate.opening", "oeffnen.wav" },
{ "switchgate.closing", "oeffnen.wav" },
{ "switchgate.passing", "gate.wav" },
{ "timegate_wheel.activating", "deng.wav" },
- { "timegate_wheel.running", "miep.wav" },
+ { "timegate_wheel.active", "miep.wav" },
{ "timegate.opening", "oeffnen.wav" },
{ "timegate.closing", "oeffnen.wav" },
{ "timegate.passing", "gate.wav" },
{ "conveyor_belt_switch.activating", SND_FILE_UNDEFINED },
- { "conveyor_belt.running", SND_FILE_UNDEFINED },
+ { "conveyor_belt_switch.deactivating",SND_FILE_UNDEFINED },
+ { "conveyor_belt.active", SND_FILE_UNDEFINED },
{ "light_switch.activating", SND_FILE_UNDEFINED },
{ "light_switch.deactivating", SND_FILE_UNDEFINED },
{ "dynabomb_nr.collecting", "pong.wav" },
{ "dynabomb_sz.collecting", "pong.wav" },
{ "dynabomb_xl.collecting", "pong.wav" },
- { "dynabomb.placing", "deng.wav" },
+ { "dynabomb.dropping", "deng.wav" },
{ "dynabomb.burning", "zisch.wav" },
{ "satellite.moving", SND_FILE_UNDEFINED },
{ "satellite.waiting", SND_FILE_UNDEFINED },
{ "biomaze.creating", "amoebe.wav" },
{ "pacman.moving", SND_FILE_UNDEFINED },
{ "pacman.waiting", SND_FILE_UNDEFINED },
- { "pacman.eating_amoeba", SND_FILE_UNDEFINED },
+ { "pacman.eating", SND_FILE_UNDEFINED },
{ "dark_yamyam.moving", SND_FILE_UNDEFINED },
{ "dark_yamyam.waiting", "njam.wav" },
- { "dark_yamyam.eating_any", SND_FILE_UNDEFINED },
+ { "dark_yamyam.eating", SND_FILE_UNDEFINED },
{ "penguin.moving", SND_FILE_UNDEFINED },
{ "penguin.waiting", SND_FILE_UNDEFINED },
- { "penguin.entering_exit", "buing.wav" },
+ { "penguin.passing_exit", "buing.wav" },
{ "pig.moving", SND_FILE_UNDEFINED },
{ "pig.waiting", SND_FILE_UNDEFINED },
- { "pig.eating_gem", SND_FILE_UNDEFINED },
+ { "pig.eating", SND_FILE_UNDEFINED },
{ "dragon.moving", SND_FILE_UNDEFINED },
{ "dragon.waiting", SND_FILE_UNDEFINED },
{ "dragon.attacking", SND_FILE_UNDEFINED },
{ "gate", "white door" }, /* 260 */
{ "gate", "gray door (opened by white key)"},
{ "key", "white key" },
- { "shield_passive", "shield (passive)" },
+ { "shield_normal", "shield (normal)" },
{ "extra_time", "extra time" },
{ "switchgate", "switch gate (open)" },
{ "switchgate", "switch gate (closed)" },
{ NULL, "dx unknown 42" },
{ NULL, "-" },
{ NULL, "-" }, /* 320 */
- { "shield_active", "shield (active, kills enemies)"},
+ { "shield_deadly", "shield (deadly, kills enemies)"},
{ "timegate", "time gate (open)" },
{ "timegate", "time gate (closed)" },
{ "timegate_wheel", "switch for time gate" },
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
-struct HiScore
-{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
-};
-
-struct PlayerInfo
-{
- boolean present; /* player present in level playfield */
- boolean connected; /* player connected (locally or via network) */
- boolean active; /* player (present && connected) */
-
- int index_nr, client_nr, element_nr;
-
- byte action; /* action from local input device */
- byte effective_action; /* action acknowledged from network server
- or summarized over all configured input
- devices when in single player mode */
- byte programmed_action; /* action forced by game itself (like moving
- through doors); overrides other actions */
-
- int jx,jy, last_jx,last_jy;
- int MovDir, MovPos, GfxPos;
- int Frame;
-
- boolean Pushing;
- boolean Switching;
- boolean LevelSolved, GameOver;
- boolean snapped;
-
- int last_move_dir;
- int is_moving;
-
- unsigned long move_delay;
- int move_delay_value;
-
- unsigned long push_delay;
- unsigned long push_delay_value;
-
- int frame_reset_delay;
-
- unsigned long actual_frame_counter;
-
- int score;
- int gems_still_needed;
- int sokobanfields_still_needed;
- int lights_still_needed;
- int friends_still_needed;
- int key[4];
- int dynamite;
- int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
- int shield_passive_time_left;
- int shield_active_time_left;
-};
-
-struct LevelInfo
-{
- int file_version; /* file format version the level is stored with */
- int game_version; /* game release version the level was created with */
-
- boolean encoding_16bit_field; /* level contains 16-bit elements */
- boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
- boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
-
- int fieldx;
- int fieldy;
- int time;
- int gems_needed;
- char name[MAX_LEVEL_NAME_LEN + 1];
- char author[MAX_LEVEL_AUTHOR_LEN + 1];
- int score[LEVEL_SCORE_ELEMENTS];
- int yam_content[MAX_ELEMENT_CONTENTS][3][3];
- int num_yam_contents;
- int amoeba_speed;
- int amoeba_content;
- int time_magic_wall;
- int time_wheel;
- int time_light;
- int time_timegate;
- boolean double_speed;
- boolean gravity;
- boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
-};
-
-struct TapeInfo
-{
- int file_version; /* file format version the tape is stored with */
- int game_version; /* game release version the tape was created with */
- int engine_version; /* game engine version the tape was recorded with */
-
- int level_nr;
- unsigned long random_seed;
- unsigned long date;
- unsigned long counter;
- unsigned long length;
- unsigned long length_seconds;
- unsigned int delay_played;
- boolean pause_before_death;
- boolean recording, playing, pausing;
- boolean fast_forward;
- boolean index_search;
- boolean quick_resume;
- boolean single_step;
- boolean changed;
- boolean player_participates[MAX_PLAYERS];
- int num_participating_players;
-
- struct
- {
- byte action[MAX_PLAYERS];
- byte delay;
- } pos[MAX_TAPELEN];
-};
-
-struct GameInfo
-{
- /* constant within running game */
- int engine_version;
- int emulation;
- int initial_move_delay;
- int initial_move_delay_value;
-
- /* variable within running game */
- int yam_content_nr;
- boolean magic_wall_active;
- int magic_wall_time_left;
- int light_time_left;
- int timegate_time_left;
- int belt_dir[4];
- int belt_dir_nr[4];
- int switchgate_pos;
- int balloon_dir;
- boolean explosions_delayed;
-};
-
-struct GlobalInfo
-{
- float frames_per_second;
- boolean fps_slowdown;
- int fps_slowdown_factor;
-};
-
-struct ElementInfo
-{
- char *sound_class_name; /* classification for custom sound effects */
- char *editor_description; /* short description for level editor */
-
- int graphic[NUM_GFX_ACTIONS_MAPPED];
-
- /* special graphics for left/right/up/down */
- int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
- boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
-};
-
-struct GraphicInfo
-{
- Bitmap *bitmap;
- int src_x, src_y;
-};
-
-struct NewGraphicInfo
-{
- Bitmap *bitmap;
- int src_x, src_y;
- int anim_frames;
- int anim_delay;
- int anim_mode;
- boolean anim_global_sync;
- boolean anim_vertical;
-};
-
-extern GC tile_clip_gc;
-extern Bitmap *pix[];
-extern Pixmap tile_clipmask[];
-extern DrawBuffer *fieldbuffer;
-extern DrawBuffer *drawto_field;
-
-extern int game_status;
-extern boolean level_editor_test_game;
-extern boolean network_playing;
-
-extern int key_joystick_mapping;
-
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int redraw_x1, redraw_y1;
-
-extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
-extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-
-extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-extern int FX,FY, ScrollStepSize;
-extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
-extern int BorderElement;
-extern int GameFrameDelay;
-extern int FfwdFrameDelay;
-extern int BX1,BY1, BX2,BY2;
-extern int SBX_Left, SBX_Right;
-extern int SBY_Upper, SBY_Lower;
-extern int ZX,ZY, ExitX,ExitY;
-extern int AllPlayersGone;
-
-extern int TimeFrames, TimePlayed, TimeLeft;
-extern boolean SiebAktiv;
-extern int SiebCount;
-
-extern boolean network_player_action_received;
-
-extern struct LevelInfo level;
-extern struct PlayerInfo stored_player[], *local_player;
-extern struct HiScore highscore[];
-extern struct TapeInfo tape;
-extern struct GameInfo game;
-extern struct GlobalInfo global;
-extern struct ElementInfo element_info[];
-extern struct GraphicInfo graphic_info[];
-extern struct NewGraphicInfo new_graphic_info[];
-extern struct ConfigInfo image_config[], sound_config[];
-extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
-extern struct FileInfo *image_files, *sound_files;
-
/* often used screen positions */
#define SX 8
#define SY 8
#define EL_TRAP_INACTIVE 356
#define EL_DX_SUPABOMB 357
-#define NUM_LEVEL_ELEMENTS 358
+#define NUM_FILE_ELEMENTS 358
/* "real" (and therefore drawable) runtime elements */
-#define EL_FIRST_RUNTIME_EL 500
-
-#define EL_MAGIC_WALL_EMPTY 500
-#define EL_MAGIC_WALL_BD_EMPTY 501
-#define EL_MAGIC_WALL_FULL 502
-#define EL_MAGIC_WALL_BD_FULL 503
-#define EL_MAGIC_WALL_DEAD 504
-#define EL_MAGIC_WALL_BD_DEAD 505
-#define EL_AUSGANG_ACT 506
-#define EL_SP_TERMINAL_ACTIVE 507
-#define EL_SP_BUG_ACTIVE 508
-#define EL_EM_KEY_1 509
-#define EL_EM_KEY_2 510
-#define EL_EM_KEY_3 511
-#define EL_EM_KEY_4 512
-#define EL_DYNABOMB_ACTIVE_1 513
-#define EL_DYNABOMB_ACTIVE_2 514
-#define EL_DYNABOMB_ACTIVE_3 515
-#define EL_DYNABOMB_ACTIVE_4 516
-#define EL_SWITCHGATE_OPENING 517
-#define EL_SWITCHGATE_CLOSING 518
-#define EL_TIMEGATE_OPENING 519
-#define EL_TIMEGATE_CLOSING 520
-#define EL_PEARL_BREAKING 521
-#define EL_TRAP_ACTIVE 522
-#define EL_SPRING_MOVING 523
-#define EL_SP_MURPHY_CLONE 524
-#define EL_QUICKSAND_EMPTYING 525
-#define EL_MAGIC_WALL_EMPTYING 526
-#define EL_MAGIC_WALL_BD_EMPTYING 527
-#define EL_AMOEBA_DRIPPING 528
+#define EL_FIRST_RUNTIME NUM_FILE_ELEMENTS
+
+#define EL_MAGIC_WALL_EMPTY (EL_FIRST_RUNTIME + 0)
+#define EL_MAGIC_WALL_BD_EMPTY (EL_FIRST_RUNTIME + 1)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME + 2)
+#define EL_MAGIC_WALL_BD_FULL (EL_FIRST_RUNTIME + 3)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME + 4)
+#define EL_MAGIC_WALL_BD_DEAD (EL_FIRST_RUNTIME + 5)
+#define EL_AUSGANG_ACT (EL_FIRST_RUNTIME + 6)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME + 7)
+#define EL_SP_BUG_ACTIVE (EL_FIRST_RUNTIME + 8)
+#define EL_EM_KEY_1 (EL_FIRST_RUNTIME + 9)
+#define EL_EM_KEY_2 (EL_FIRST_RUNTIME + 10)
+#define EL_EM_KEY_3 (EL_FIRST_RUNTIME + 11)
+#define EL_EM_KEY_4 (EL_FIRST_RUNTIME + 12)
+#define EL_DYNABOMB_ACTIVE_1 (EL_FIRST_RUNTIME + 13)
+#define EL_DYNABOMB_ACTIVE_2 (EL_FIRST_RUNTIME + 14)
+#define EL_DYNABOMB_ACTIVE_3 (EL_FIRST_RUNTIME + 15)
+#define EL_DYNABOMB_ACTIVE_4 (EL_FIRST_RUNTIME + 16)
+#define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME + 17)
+#define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME + 18)
+#define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME + 19)
+#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME + 20)
+#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME + 21)
+#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME + 22)
+#define EL_SPRING_MOVING (EL_FIRST_RUNTIME + 23)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME + 24)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME + 25)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME + 26)
+#define EL_MAGIC_WALL_BD_EMPTYING (EL_FIRST_RUNTIME + 27)
+#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME + 28)
+
+#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME + 29)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_BLOCKED 600
-#define EL_EXPLODING 601
-#define EL_CRACKINGNUT 602
-#define EL_BLURB_LEFT 603
-#define EL_BLURB_RIGHT 604
-#define EL_AMOEBING 605
-#define EL_DEAMOEBING 606
-#define EL_MAUERND 607
-#define EL_BURNING 608
-#define EL_PLAYER_IS_LEAVING 609
-#define EL_QUICKSAND_FILLING 610
-#define EL_MAGIC_WALL_FILLING 611
-#define EL_MAGIC_WALL_BD_FILLING 612
+#define EL_FIRST_RUNTIME_UNREAL NUM_RUNTIME_ELEMENTS
+
+#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
+#define EL_EXPLODING (EL_FIRST_RUNTIME_UNREAL + 1)
+#define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
+#define EL_BLURB_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_BLURB_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_AMOEBING (EL_FIRST_RUNTIME_UNREAL + 5)
+#define EL_DEAMOEBING (EL_FIRST_RUNTIME_UNREAL + 6)
+#define EL_MAUERND (EL_FIRST_RUNTIME_UNREAL + 7)
+#define EL_BURNING (EL_FIRST_RUNTIME_UNREAL + 8)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_MAGIC_WALL_BD_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 13)
+
/* game graphics:
** 0 - 255: graphics from "RocksElements"
#define GFX_ACTION_UNKNOWN 0
#define GFX_ACTION_DEFAULT 1
#define GFX_ACTION_WAITING 2
-#define GFX_ACTION_MOVING 3
-#define GFX_ACTION_DIGGING 4
-#define GFX_ACTION_COLLECTING 5
-#define GFX_ACTION_PUSHING 6
-#define GFX_ACTION_PASSING 7
-#define GFX_ACTION_IMPACT 8
-#define GFX_ACTION_ACTIVATING 9
-#define GFX_ACTION_BURNING 10
-#define GFX_ACTION_OTHER 11
-
-#define NUM_GFX_ACTIONS 12
-#define NUM_GFX_ACTIONS_MAPPED 6
+#define GFX_ACTION_FALLING 3
+#define GFX_ACTION_MOVING 4
+#define GFX_ACTION_DIGGING 5
+#define GFX_ACTION_COLLECTING 6
+#define GFX_ACTION_PUSHING 7
+#define GFX_ACTION_PASSING 8
+#define GFX_ACTION_IMPACT 9
+#define GFX_ACTION_CRACKING 10
+#define GFX_ACTION_ACTIVATING 11
+#define GFX_ACTION_BURNING 12
+#define GFX_ACTION_OTHER 13
+
+#define NUM_GFX_ACTIONS 14
+#define NUM_GFX_ACTIONS_MAPPED 7
/* values for image configuration suffixes */
#define IMG_SAND_CRUMBLED 2
#define IMG_QUICKSAND_EMPTY 3
#define IMG_QUICKSAND_FULL 4
-#define IMG_QUICKSAND_SLIPPING_THROUGH 5
+#define IMG_QUICKSAND_SLIPPING 5
#define IMG_STEELWALL 6
#define IMG_WALL 7
#define IMG_WALL_CRUMBLED 8
#define IMG_ROBOT 56
#define IMG_ROBOT_WHEEL 57
#define IMG_AMOEBA_DROP 58
-#define IMG_AMOEBA_GROWING 59
-#define IMG_AMOEBA 60
-#define IMG_AMOEBA_DEAD 61
-#define IMG_LAMP_OFF 62
-#define IMG_LAMP_ON 63
-#define IMG_TIME_ORB_FULL 64
-#define IMG_TIME_ORB_EMPTY 65
-#define IMG_BD_AMOEBA 66
-#define IMG_SOKOBAN_OBJECT 67
-#define IMG_SOKOBAN_FIELD_EMPTY 68
-#define IMG_SOKOBAN_FIELD_FULL 69
-#define IMG_MAGIC_WALL 70
-#define IMG_MAGIC_WALL_RUNNING 71
-#define IMG_BD_MAGIC_WALL 72
-#define IMG_BD_MAGIC_WALL_RUNNING 73
-#define IMG_WALL_EMERALD 74
-#define IMG_WALL_DIAMOND 75
-#define IMG_WALL_EMERALD_RED 76
-#define IMG_WALL_EMERALD_PURPLE 77
-#define IMG_WALL_EMERALD_YELLOW 78
-#define IMG_WALL_BD_DIAMOND 79
-#define IMG_EMERALD_RED 80
-#define IMG_EMERALD_RED_FALLING 81
-#define IMG_EMERALD_PURPLE 82
-#define IMG_EMERALD_PURPLE_FALLING 83
-#define IMG_EMERALD_YELLOW 84
-#define IMG_EMERALD_YELLOW_FALLING 85
-#define IMG_WALL_GROWING_XY 86
-#define IMG_WALL_GROWING_X 87
-#define IMG_WALL_GROWING_Y 88
-#define IMG_DYNABOMB_XL 89
-#define IMG_BLACK_ORB 90
-#define IMG_SPEED_PILL 91
-#define IMG_BD_DIAMOND 92
-#define IMG_BD_DIAMOND_FALLING 93
-#define IMG_WALL_GROWING_RIGHT 94
-#define IMG_WALL_GROWING_LEFT 95
-#define IMG_EXIT_CLOSED 96
-#define IMG_EXIT_OPENING 97
-#define IMG_EXIT_OPEN 98
-#define IMG_DARK_YAMYAM 99
-#define IMG_DYNABOMB_BURNING 100
-#define IMG_DYNABOMB_NR 101
-#define IMG_DYNABOMB_SZ 102
-#define IMG_ARROW_LEFT 103
-#define IMG_ARROW_RIGHT 104
-#define IMG_ARROW_UP 105
-#define IMG_ARROW_DOWN 106
-#define IMG_BD_BUTTERFLY 107
-#define IMG_BD_BUTTERFLY_MOVING 108
-#define IMG_BD_BUTTERFLY_RIGHT 109
-#define IMG_BD_BUTTERFLY_UP 110
-#define IMG_BD_BUTTERFLY_LEFT 111
-#define IMG_BD_BUTTERFLY_DOWN 112
-#define IMG_BD_FIREFLY 113
-#define IMG_BD_FIREFLY_MOVING 114
-#define IMG_BD_FIREFLY_RIGHT 115
-#define IMG_BD_FIREFLY_UP 116
-#define IMG_BD_FIREFLY_LEFT 117
-#define IMG_BD_FIREFLY_DOWN 118
-#define IMG_STEELWALL_TOPLEFT 119
-#define IMG_STEELWALL_TOPRIGHT 120
-#define IMG_STEELWALL_BOTTOMLEFT 121
-#define IMG_STEELWALL_BOTTOMRIGHT 122
-#define IMG_STEELWALL_HORIZONTAL 123
-#define IMG_INVISIBLE_STEELWALL_TOPLEFT 124
-#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 125
-#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 126
-#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 127
-#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 128
-#define IMG_PLAYER1_DOWN 129
-#define IMG_PLAYER1_DOWN_MOVING 130
-#define IMG_PLAYER1_DOWN_DIGGING 131
-#define IMG_PLAYER1_UP 132
-#define IMG_PLAYER1_UP_MOVING 133
-#define IMG_PLAYER1_UP_DIGGING 134
-#define IMG_PLAYER1_LEFT 135
-#define IMG_PLAYER1_LEFT_MOVING 136
-#define IMG_PLAYER1_LEFT_DIGGING 137
-#define IMG_PLAYER1_LEFT_PUSHING 138
-#define IMG_PLAYER1_RIGHT 139
-#define IMG_PLAYER1_RIGHT_MOVING 140
-#define IMG_PLAYER1_RIGHT_DIGGING 141
-#define IMG_PLAYER1_RIGHT_PUSHING 142
-#define IMG_PLAYER2_DOWN 143
-#define IMG_PLAYER2_DOWN_MOVING 144
-#define IMG_PLAYER2_DOWN_DIGGING 145
-#define IMG_PLAYER2_UP 146
-#define IMG_PLAYER2_UP_MOVING 147
-#define IMG_PLAYER2_UP_DIGGING 148
-#define IMG_PLAYER2_LEFT 149
-#define IMG_PLAYER2_LEFT_MOVING 150
-#define IMG_PLAYER2_LEFT_DIGGING 151
-#define IMG_PLAYER2_LEFT_PUSHING 152
-#define IMG_PLAYER2_RIGHT 153
-#define IMG_PLAYER2_RIGHT_MOVING 154
-#define IMG_PLAYER2_RIGHT_DIGGING 155
-#define IMG_PLAYER2_RIGHT_PUSHING 156
-#define IMG_PLAYER3_DOWN 157
-#define IMG_PLAYER3_DOWN_MOVING 158
-#define IMG_PLAYER3_DOWN_DIGGING 159
-#define IMG_PLAYER3_UP 160
-#define IMG_PLAYER3_UP_MOVING 161
-#define IMG_PLAYER3_UP_DIGGING 162
-#define IMG_PLAYER3_LEFT 163
-#define IMG_PLAYER3_LEFT_MOVING 164
-#define IMG_PLAYER3_LEFT_DIGGING 165
-#define IMG_PLAYER3_LEFT_PUSHING 166
-#define IMG_PLAYER3_RIGHT 167
-#define IMG_PLAYER3_RIGHT_MOVING 168
-#define IMG_PLAYER3_RIGHT_DIGGING 169
-#define IMG_PLAYER3_RIGHT_PUSHING 170
-#define IMG_PLAYER4_DOWN 171
-#define IMG_PLAYER4_DOWN_MOVING 172
-#define IMG_PLAYER4_DOWN_DIGGING 173
-#define IMG_PLAYER4_UP 174
-#define IMG_PLAYER4_UP_MOVING 175
-#define IMG_PLAYER4_UP_DIGGING 176
-#define IMG_PLAYER4_LEFT 177
-#define IMG_PLAYER4_LEFT_MOVING 178
-#define IMG_PLAYER4_LEFT_DIGGING 179
-#define IMG_PLAYER4_LEFT_PUSHING 180
-#define IMG_PLAYER4_RIGHT 181
-#define IMG_PLAYER4_RIGHT_MOVING 182
-#define IMG_PLAYER4_RIGHT_DIGGING 183
-#define IMG_PLAYER4_RIGHT_PUSHING 184
-#define IMG_WALL_GROWING_DOWN 185
-#define IMG_WALL_GROWING_UP 186
-#define IMG_SHIELD_PASSIVE_ACTIVATED 187
-#define IMG_SHIELD_ACTIVE_ACTIVATED 188
-#define IMG_PIG_DOWN 189
-#define IMG_PIG_DOWN_MOVING 190
-#define IMG_PIG_DOWN_EATING 191
-#define IMG_PIG_UP 192
-#define IMG_PIG_UP_MOVING 193
-#define IMG_PIG_UP_EATING 194
-#define IMG_PIG_LEFT 195
-#define IMG_PIG_LEFT_MOVING 196
-#define IMG_PIG_LEFT_EATING 197
-#define IMG_PIG_RIGHT 198
-#define IMG_PIG_RIGHT_MOVING 199
-#define IMG_PIG_RIGHT_EATING 200
-#define IMG_DRAGON_DOWN 201
-#define IMG_DRAGON_DOWN_MOVING 202
-#define IMG_DRAGON_DOWN_ATTACKING 203
-#define IMG_DRAGON_UP 204
-#define IMG_DRAGON_UP_MOVING 205
-#define IMG_DRAGON_UP_ATTACKING 206
-#define IMG_DRAGON_LEFT 207
-#define IMG_DRAGON_LEFT_MOVING 208
-#define IMG_DRAGON_LEFT_ATTACKING 209
-#define IMG_DRAGON_RIGHT 210
-#define IMG_DRAGON_RIGHT_MOVING 211
-#define IMG_DRAGON_RIGHT_ATTACKING 212
-#define IMG_MOLE_DOWN 213
-#define IMG_MOLE_DOWN_MOVING 214
-#define IMG_MOLE_DOWN_DIGGING 215
-#define IMG_MOLE_UP 216
-#define IMG_MOLE_UP_MOVING 217
-#define IMG_MOLE_UP_DIGGING 218
-#define IMG_MOLE_LEFT 219
-#define IMG_MOLE_LEFT_MOVING 220
-#define IMG_MOLE_LEFT_DIGGING 221
-#define IMG_MOLE_RIGHT 222
-#define IMG_MOLE_RIGHT_MOVING 223
-#define IMG_MOLE_RIGHT_DIGGING 224
-#define IMG_PENGUIN_DOWN 225
-#define IMG_PENGUIN_DOWN_MOVING 226
-#define IMG_PENGUIN_UP 227
-#define IMG_PENGUIN_UP_MOVING 228
-#define IMG_PENGUIN_LEFT 229
-#define IMG_PENGUIN_LEFT_MOVING 230
-#define IMG_PENGUIN_RIGHT 231
-#define IMG_PENGUIN_RIGHT_MOVING 232
-#define IMG_SATELLITE 233
-#define IMG_SATELLITE_MOVING 234
-#define IMG_ACID_SPLASHING_LEFT 235
-#define IMG_ACID_SPLASHING_RIGHT 236
-#define IMG_SPARKLING_BLUE 237
-#define IMG_SPARKLING_WHITE 238
-#define IMG_FLAMES_LEFT1 239
-#define IMG_FLAMES_LEFT2 240
-#define IMG_FLAMES_LEFT3 241
-#define IMG_FLAMES_RIGHT1 242
-#define IMG_FLAMES_RIGHT2 243
-#define IMG_FLAMES_RIGHT3 244
-#define IMG_FLAMES_UP1 245
-#define IMG_FLAMES_UP2 246
-#define IMG_FLAMES_UP3 247
-#define IMG_FLAMES_DOWN1 248
-#define IMG_FLAMES_DOWN2 249
-#define IMG_FLAMES_DOWN3 250
-#define IMG_SP_EMPTY_SPACE 251
-#define IMG_SP_ZONK 252
-#define IMG_SP_ZONK_FALLING 253
-#define IMG_SP_ZONK_PUSHING 254
-#define IMG_SP_BASE 255
-#define IMG_SP_MURPHY 256
-#define IMG_SP_MURPHY_LEFT 257
-#define IMG_SP_MURPHY_LEFT_MOVING 258
-#define IMG_SP_MURPHY_LEFT_DIGGING 259
-#define IMG_SP_MURPHY_LEFT_PUSHING 260
-#define IMG_SP_MURPHY_LEFT_SNAPPING 261
-#define IMG_SP_MURPHY_RIGHT 262
-#define IMG_SP_MURPHY_RIGHT_MOVING 263
-#define IMG_SP_MURPHY_RIGHT_DIGGING 264
-#define IMG_SP_MURPHY_RIGHT_PUSHING 265
-#define IMG_SP_MURPHY_RIGHT_SNAPPING 266
-#define IMG_SP_MURPHY_UP 267
-#define IMG_SP_MURPHY_UP_SNAPPING 268
-#define IMG_SP_MURPHY_DOWN 269
-#define IMG_SP_MURPHY_DOWN_SNAPPING 270
-#define IMG_SP_MURPHY_CLONE 271
-#define IMG_SP_INFOTRON 272
-#define IMG_SP_INFOTRON_FALLING 273
-#define IMG_SP_CHIP_SINGLE 274
-#define IMG_SP_CHIP_LEFT 275
-#define IMG_SP_CHIP_RIGHT 276
-#define IMG_SP_CHIP_UPPER 277
-#define IMG_SP_CHIP_LOWER 278
-#define IMG_SP_HARD_GRAY 279
-#define IMG_SP_HARD_GREEN 280
-#define IMG_SP_HARD_BLUE 281
-#define IMG_SP_HARD_RED 282
-#define IMG_SP_HARD_YELLOW 283
-#define IMG_SP_EXIT_CLOSED 284
-#define IMG_SP_EXIT_OPEN 285
-#define IMG_SP_DISK_ORANGE 286
-#define IMG_SP_DISK_ORANGE_FALLING 287
-#define IMG_SP_DISK_ORANGE_PUSHING 288
-#define IMG_SP_DISK_YELLOW 289
-#define IMG_SP_DISK_YELLOW_PUSHING 290
-#define IMG_SP_DISK_RED 291
-#define IMG_SP_DISK_RED_COLLECTING 292
-#define IMG_SP_PORT1_RIGHT 293
-#define IMG_SP_PORT1_DOWN 294
-#define IMG_SP_PORT1_LEFT 295
-#define IMG_SP_PORT1_UP 296
-#define IMG_SP_PORT2_RIGHT 297
-#define IMG_SP_PORT2_DOWN 298
-#define IMG_SP_PORT2_LEFT 299
-#define IMG_SP_PORT2_UP 300
-#define IMG_SP_PORT_X 301
-#define IMG_SP_PORT_Y 302
-#define IMG_SP_PORT_XY 303
-#define IMG_SP_SNIKSNAK 304
-#define IMG_SP_SNIKSNAK_LEFT 305
-#define IMG_SP_SNIKSNAK_RIGHT 306
-#define IMG_SP_SNIKSNAK_UP 307
-#define IMG_SP_SNIKSNAK_DOWN 308
-#define IMG_SP_ELECTRON 309
-#define IMG_SP_TERMINAL 310
-#define IMG_SP_TERMINAL_ACTIVE 311
-#define IMG_SP_BUGGY_BASE 312
-#define IMG_SP_BUGGY_BASE_ACTIVATING 313
-#define IMG_SP_HARD_BASE1 314
-#define IMG_SP_HARD_BASE2 315
-#define IMG_SP_HARD_BASE3 316
-#define IMG_SP_HARD_BASE4 317
-#define IMG_SP_HARD_BASE5 318
-#define IMG_SP_HARD_BASE6 319
-#define IMG_INVISIBLE_STEELWALL 320
-#define IMG_INVISIBLE_STEELWALL_ON 321
-#define IMG_INVISIBLE_SAND 322
-#define IMG_INVISIBLE_SAND_ON 323
-#define IMG_INVISIBLE_WALL 324
-#define IMG_INVISIBLE_WALL_ON 325
-#define IMG_EM_KEY1 326
-#define IMG_EM_KEY2 327
-#define IMG_EM_KEY3 328
-#define IMG_EM_KEY4 329
-#define IMG_EM_GATE1 330
-#define IMG_EM_GATE2 331
-#define IMG_EM_GATE3 332
-#define IMG_EM_GATE4 333
-#define IMG_EM_GATE1_GRAY 334
-#define IMG_EM_GATE2_GRAY 335
-#define IMG_EM_GATE3_GRAY 336
-#define IMG_EM_GATE4_GRAY 337
-#define IMG_SP_EXPLOSION 338
-#define IMG_SP_EXPLOSION_INFOTRON 339
-#define IMG_CONVEYOR_BELT1_MIDDLE 340
-#define IMG_CONVEYOR_BELT1_MIDDLE_RUNNING 341
-#define IMG_CONVEYOR_BELT1_LEFT 342
-#define IMG_CONVEYOR_BELT1_LEFT_RUNNING 343
-#define IMG_CONVEYOR_BELT1_RIGHT 344
-#define IMG_CONVEYOR_BELT1_RIGHT_RUNNING 345
-#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 346
-#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 347
-#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 348
-#define IMG_CONVEYOR_BELT2_MIDDLE 349
-#define IMG_CONVEYOR_BELT2_MIDDLE_RUNNING 350
-#define IMG_CONVEYOR_BELT2_LEFT 351
-#define IMG_CONVEYOR_BELT2_LEFT_RUNNING 352
-#define IMG_CONVEYOR_BELT2_RIGHT 353
-#define IMG_CONVEYOR_BELT2_RIGHT_RUNNING 354
-#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 355
-#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 356
-#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 357
-#define IMG_CONVEYOR_BELT3_MIDDLE 358
-#define IMG_CONVEYOR_BELT3_MIDDLE_RUNNING 359
-#define IMG_CONVEYOR_BELT3_LEFT 360
-#define IMG_CONVEYOR_BELT3_LEFT_RUNNING 361
-#define IMG_CONVEYOR_BELT3_RIGHT 362
-#define IMG_CONVEYOR_BELT3_RIGHT_RUNNING 363
-#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 364
-#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 365
-#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 366
-#define IMG_CONVEYOR_BELT4_MIDDLE 367
-#define IMG_CONVEYOR_BELT4_MIDDLE_RUNNING 368
-#define IMG_CONVEYOR_BELT4_LEFT 369
-#define IMG_CONVEYOR_BELT4_LEFT_RUNNING 370
-#define IMG_CONVEYOR_BELT4_RIGHT 371
-#define IMG_CONVEYOR_BELT4_RIGHT_RUNNING 372
-#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 373
-#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 374
-#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 375
-#define IMG_SWITCHGATE_SWITCH_UP 376
-#define IMG_SWITCHGATE_SWITCH_DOWN 377
-#define IMG_LIGHT_SWITCH_OFF 378
-#define IMG_LIGHT_SWITCH_ON 379
-#define IMG_TIMEGATE_WHEEL 380
-#define IMG_TIMEGATE_WHEEL_RUNNING 381
-#define IMG_ENVELOPE 382
-#define IMG_SIGN_EXCLAMATION 383
-#define IMG_SIGN_STOP 384
-#define IMG_LANDMINE 385
-#define IMG_STEELWALL_SLANTED 386
-#define IMG_EXTRA_TIME 387
-#define IMG_SHIELD_ACTIVE 388
-#define IMG_SHIELD_PASSIVE 389
-#define IMG_SWITCHGATE_CLOSED 390
-#define IMG_SWITCHGATE_OPENING 391
-#define IMG_SWITCHGATE_OPEN 392
-#define IMG_SWITCHGATE_CLOSING 393
-#define IMG_TIMEGATE_CLOSED 394
-#define IMG_TIMEGATE_OPENING 395
-#define IMG_TIMEGATE_OPEN 396
-#define IMG_TIMEGATE_CLOSING 397
-#define IMG_BALLOON 398
-#define IMG_BALLOON_MOVING 399
-#define IMG_BALLOON_WINDROSE_LEFT 400
-#define IMG_BALLOON_WINDROSE_RIGHT 401
-#define IMG_BALLOON_WINDROSE_UP 402
-#define IMG_BALLOON_WINDROSE_DOWN 403
-#define IMG_BALLOON_WINDROSE_ALL 404
-#define IMG_EMC_STEELWALL1 405
-#define IMG_EMC_STEELWALL2 406
-#define IMG_EMC_STEELWALL3 407
-#define IMG_EMC_STEELWALL4 408
-#define IMG_EMC_WALL_PILLAR_UPPER 409
-#define IMG_EMC_WALL_PILLAR_MIDDLE 410
-#define IMG_EMC_WALL_PILLAR_LOWER 411
-#define IMG_EMC_WALL4 412
-#define IMG_EMC_WALL5 413
-#define IMG_EMC_WALL6 414
-#define IMG_EMC_WALL7 415
-#define IMG_EMC_WALL8 416
-#define IMG_ARROW_BLUE_LEFT 417
-#define IMG_ARROW_BLUE_RIGHT 418
-#define IMG_ARROW_BLUE_UP 419
-#define IMG_ARROW_BLUE_DOWN 420
-#define IMG_ARROW_RED_LEFT 421
-#define IMG_ARROW_RED_RIGHT 422
-#define IMG_ARROW_RED_UP 423
-#define IMG_ARROW_RED_DOWN 424
-#define IMG_SCROLLBAR_BLUE 425
-#define IMG_SCROLLBAR_RED 426
-#define IMG_SCROLLBAR_GREEN 427
-#define IMG_SCROLLBAR_YELLOW 428
-#define IMG_PEARL 429
-#define IMG_PEARL_BREAKING 430
-#define IMG_CRYSTAL 431
-#define IMG_WALL_PEARL 432
-#define IMG_WALL_CRYSTAL 433
-#define IMG_SPRING 434
-#define IMG_TUBE_RIGHT_DOWN 435
-#define IMG_TUBE_HORIZONTAL_DOWN 436
-#define IMG_TUBE_LEFT_DOWN 437
-#define IMG_TUBE_HORIZONTAL 438
-#define IMG_TUBE_VERTICAL_RIGHT 439
-#define IMG_TUBE_ALL 440
-#define IMG_TUBE_VERTICAL_LEFT 441
-#define IMG_TUBE_VERTICAL 442
-#define IMG_TUBE_RIGHT_UP 443
-#define IMG_TUBE_HORIZONTAL_UP 444
-#define IMG_TUBE_LEFT_UP 445
-#define IMG_TRAP_INACTIVE 446
-#define IMG_TRAP_ACTIVE 447
-#define IMG_TRAP_ACTIVATING 448
-#define IMG_BD_WALL 449
-#define IMG_BD_ROCK 450
-#define IMG_BD_ROCK_FALLING 451
-#define IMG_BD_ROCK_PUSHING 452
-#define IMG_DX_BOMB 453
-
-#define NUM_IMAGE_FILES 454
+#define IMG_AMOEBA_CREATING 59
+#define IMG_AMOEBA1 60
+#define IMG_AMOEBA2 61
+#define IMG_AMOEBA3 62
+#define IMG_AMOEBA4 63
+#define IMG_AMOEBA_DEAD1 64
+#define IMG_AMOEBA_DEAD2 65
+#define IMG_AMOEBA_DEAD3 66
+#define IMG_AMOEBA_DEAD4 67
+#define IMG_LAMP_OFF 68
+#define IMG_LAMP_ON 69
+#define IMG_TIME_ORB_FULL 70
+#define IMG_TIME_ORB_EMPTY 71
+#define IMG_BD_AMOEBA 72
+#define IMG_SOKOBAN_OBJECT 73
+#define IMG_SOKOBAN_FIELD_EMPTY 74
+#define IMG_SOKOBAN_FIELD_FULL 75
+#define IMG_MAGIC_WALL 76
+#define IMG_MAGIC_WALL_ACTIVE 77
+#define IMG_BD_MAGIC_WALL 78
+#define IMG_BD_MAGIC_WALL_ACTIVE 79
+#define IMG_WALL_EMERALD 80
+#define IMG_WALL_DIAMOND 81
+#define IMG_WALL_EMERALD_RED 82
+#define IMG_WALL_EMERALD_PURPLE 83
+#define IMG_WALL_EMERALD_YELLOW 84
+#define IMG_WALL_BD_DIAMOND 85
+#define IMG_EMERALD_RED 86
+#define IMG_EMERALD_RED_FALLING 87
+#define IMG_EMERALD_PURPLE 88
+#define IMG_EMERALD_PURPLE_FALLING 89
+#define IMG_EMERALD_YELLOW 90
+#define IMG_EMERALD_YELLOW_FALLING 91
+#define IMG_WALL_GROWING_XY 92
+#define IMG_WALL_GROWING_X 93
+#define IMG_WALL_GROWING_Y 94
+#define IMG_DYNABOMB_XL 95
+#define IMG_BLACK_ORB 96
+#define IMG_SPEED_PILL 97
+#define IMG_BD_DIAMOND 98
+#define IMG_BD_DIAMOND_FALLING 99
+#define IMG_WALL_GROWING_RIGHT 100
+#define IMG_WALL_GROWING_LEFT 101
+#define IMG_EXIT_CLOSED 102
+#define IMG_EXIT_OPENING 103
+#define IMG_EXIT_OPEN 104
+#define IMG_DARK_YAMYAM 105
+#define IMG_DYNABOMB_BURNING 106
+#define IMG_DYNABOMB_NR 107
+#define IMG_DYNABOMB_SZ 108
+#define IMG_ARROW_LEFT 109
+#define IMG_ARROW_RIGHT 110
+#define IMG_ARROW_UP 111
+#define IMG_ARROW_DOWN 112
+#define IMG_BD_BUTTERFLY 113
+#define IMG_BD_BUTTERFLY_MOVING 114
+#define IMG_BD_BUTTERFLY_RIGHT 115
+#define IMG_BD_BUTTERFLY_UP 116
+#define IMG_BD_BUTTERFLY_LEFT 117
+#define IMG_BD_BUTTERFLY_DOWN 118
+#define IMG_BD_FIREFLY 119
+#define IMG_BD_FIREFLY_MOVING 120
+#define IMG_BD_FIREFLY_RIGHT 121
+#define IMG_BD_FIREFLY_UP 122
+#define IMG_BD_FIREFLY_LEFT 123
+#define IMG_BD_FIREFLY_DOWN 124
+#define IMG_STEELWALL_TOPLEFT 125
+#define IMG_STEELWALL_TOPRIGHT 126
+#define IMG_STEELWALL_BOTTOMLEFT 127
+#define IMG_STEELWALL_BOTTOMRIGHT 128
+#define IMG_STEELWALL_HORIZONTAL 129
+#define IMG_INVISIBLE_STEELWALL_TOPLEFT 130
+#define IMG_INVISIBLE_STEELWALL_TOPRIGHT 131
+#define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 132
+#define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 133
+#define IMG_INVISIBLE_STEELWALL_HORIZONTAL 134
+#define IMG_PLAYER1_DOWN 135
+#define IMG_PLAYER1_DOWN_MOVING 136
+#define IMG_PLAYER1_DOWN_DIGGING 137
+#define IMG_PLAYER1_UP 138
+#define IMG_PLAYER1_UP_MOVING 139
+#define IMG_PLAYER1_UP_DIGGING 140
+#define IMG_PLAYER1_LEFT 141
+#define IMG_PLAYER1_LEFT_MOVING 142
+#define IMG_PLAYER1_LEFT_DIGGING 143
+#define IMG_PLAYER1_LEFT_PUSHING 144
+#define IMG_PLAYER1_RIGHT 145
+#define IMG_PLAYER1_RIGHT_MOVING 146
+#define IMG_PLAYER1_RIGHT_DIGGING 147
+#define IMG_PLAYER1_RIGHT_PUSHING 148
+#define IMG_PLAYER2_DOWN 149
+#define IMG_PLAYER2_DOWN_MOVING 150
+#define IMG_PLAYER2_DOWN_DIGGING 151
+#define IMG_PLAYER2_UP 152
+#define IMG_PLAYER2_UP_MOVING 153
+#define IMG_PLAYER2_UP_DIGGING 154
+#define IMG_PLAYER2_LEFT 155
+#define IMG_PLAYER2_LEFT_MOVING 156
+#define IMG_PLAYER2_LEFT_DIGGING 157
+#define IMG_PLAYER2_LEFT_PUSHING 158
+#define IMG_PLAYER2_RIGHT 159
+#define IMG_PLAYER2_RIGHT_MOVING 160
+#define IMG_PLAYER2_RIGHT_DIGGING 161
+#define IMG_PLAYER2_RIGHT_PUSHING 162
+#define IMG_PLAYER3_DOWN 163
+#define IMG_PLAYER3_DOWN_MOVING 164
+#define IMG_PLAYER3_DOWN_DIGGING 165
+#define IMG_PLAYER3_UP 166
+#define IMG_PLAYER3_UP_MOVING 167
+#define IMG_PLAYER3_UP_DIGGING 168
+#define IMG_PLAYER3_LEFT 169
+#define IMG_PLAYER3_LEFT_MOVING 170
+#define IMG_PLAYER3_LEFT_DIGGING 171
+#define IMG_PLAYER3_LEFT_PUSHING 172
+#define IMG_PLAYER3_RIGHT 173
+#define IMG_PLAYER3_RIGHT_MOVING 174
+#define IMG_PLAYER3_RIGHT_DIGGING 175
+#define IMG_PLAYER3_RIGHT_PUSHING 176
+#define IMG_PLAYER4_DOWN 177
+#define IMG_PLAYER4_DOWN_MOVING 178
+#define IMG_PLAYER4_DOWN_DIGGING 179
+#define IMG_PLAYER4_UP 180
+#define IMG_PLAYER4_UP_MOVING 181
+#define IMG_PLAYER4_UP_DIGGING 182
+#define IMG_PLAYER4_LEFT 183
+#define IMG_PLAYER4_LEFT_MOVING 184
+#define IMG_PLAYER4_LEFT_DIGGING 185
+#define IMG_PLAYER4_LEFT_PUSHING 186
+#define IMG_PLAYER4_RIGHT 187
+#define IMG_PLAYER4_RIGHT_MOVING 188
+#define IMG_PLAYER4_RIGHT_DIGGING 189
+#define IMG_PLAYER4_RIGHT_PUSHING 190
+#define IMG_WALL_GROWING_DOWN 191
+#define IMG_WALL_GROWING_UP 192
+#define IMG_SHIELD_NORMAL_ACTIVE 193
+#define IMG_SHIELD_DEADLY_ACTIVE 194
+#define IMG_PIG_DOWN 195
+#define IMG_PIG_DOWN_MOVING 196
+#define IMG_PIG_DOWN_EATING 197
+#define IMG_PIG_UP 198
+#define IMG_PIG_UP_MOVING 199
+#define IMG_PIG_UP_EATING 200
+#define IMG_PIG_LEFT 201
+#define IMG_PIG_LEFT_MOVING 202
+#define IMG_PIG_LEFT_EATING 203
+#define IMG_PIG_RIGHT 204
+#define IMG_PIG_RIGHT_MOVING 205
+#define IMG_PIG_RIGHT_EATING 206
+#define IMG_DRAGON_DOWN 207
+#define IMG_DRAGON_DOWN_MOVING 208
+#define IMG_DRAGON_DOWN_ATTACKING 209
+#define IMG_DRAGON_UP 210
+#define IMG_DRAGON_UP_MOVING 211
+#define IMG_DRAGON_UP_ATTACKING 212
+#define IMG_DRAGON_LEFT 213
+#define IMG_DRAGON_LEFT_MOVING 214
+#define IMG_DRAGON_LEFT_ATTACKING 215
+#define IMG_DRAGON_RIGHT 216
+#define IMG_DRAGON_RIGHT_MOVING 217
+#define IMG_DRAGON_RIGHT_ATTACKING 218
+#define IMG_MOLE_DOWN 219
+#define IMG_MOLE_DOWN_MOVING 220
+#define IMG_MOLE_DOWN_DIGGING 221
+#define IMG_MOLE_UP 222
+#define IMG_MOLE_UP_MOVING 223
+#define IMG_MOLE_UP_DIGGING 224
+#define IMG_MOLE_LEFT 225
+#define IMG_MOLE_LEFT_MOVING 226
+#define IMG_MOLE_LEFT_DIGGING 227
+#define IMG_MOLE_RIGHT 228
+#define IMG_MOLE_RIGHT_MOVING 229
+#define IMG_MOLE_RIGHT_DIGGING 230
+#define IMG_PENGUIN_DOWN 231
+#define IMG_PENGUIN_DOWN_MOVING 232
+#define IMG_PENGUIN_UP 233
+#define IMG_PENGUIN_UP_MOVING 234
+#define IMG_PENGUIN_LEFT 235
+#define IMG_PENGUIN_LEFT_MOVING 236
+#define IMG_PENGUIN_RIGHT 237
+#define IMG_PENGUIN_RIGHT_MOVING 238
+#define IMG_SATELLITE 239
+#define IMG_SATELLITE_MOVING 240
+#define IMG_ACID_SPLASHING_LEFT 241
+#define IMG_ACID_SPLASHING_RIGHT 242
+#define IMG_SPARK_BLUE 243
+#define IMG_SPARK_WHITE 244
+#define IMG_FLAMES_LEFT1 245
+#define IMG_FLAMES_LEFT2 246
+#define IMG_FLAMES_LEFT3 247
+#define IMG_FLAMES_RIGHT1 248
+#define IMG_FLAMES_RIGHT2 249
+#define IMG_FLAMES_RIGHT3 250
+#define IMG_FLAMES_UP1 251
+#define IMG_FLAMES_UP2 252
+#define IMG_FLAMES_UP3 253
+#define IMG_FLAMES_DOWN1 254
+#define IMG_FLAMES_DOWN2 255
+#define IMG_FLAMES_DOWN3 256
+#define IMG_SP_EMPTY_SPACE 257
+#define IMG_SP_ZONK 258
+#define IMG_SP_ZONK_FALLING 259
+#define IMG_SP_ZONK_PUSHING 260
+#define IMG_SP_BASE 261
+#define IMG_SP_MURPHY 262
+#define IMG_SP_MURPHY_LEFT 263
+#define IMG_SP_MURPHY_LEFT_MOVING 264
+#define IMG_SP_MURPHY_LEFT_DIGGING 265
+#define IMG_SP_MURPHY_LEFT_PUSHING 266
+#define IMG_SP_MURPHY_LEFT_SNAPPING 267
+#define IMG_SP_MURPHY_RIGHT 268
+#define IMG_SP_MURPHY_RIGHT_MOVING 269
+#define IMG_SP_MURPHY_RIGHT_DIGGING 270
+#define IMG_SP_MURPHY_RIGHT_PUSHING 271
+#define IMG_SP_MURPHY_RIGHT_SNAPPING 272
+#define IMG_SP_MURPHY_UP 273
+#define IMG_SP_MURPHY_UP_SNAPPING 274
+#define IMG_SP_MURPHY_DOWN 275
+#define IMG_SP_MURPHY_DOWN_SNAPPING 276
+#define IMG_SP_MURPHY_CLONE 277
+#define IMG_SP_INFOTRON 278
+#define IMG_SP_INFOTRON_FALLING 279
+#define IMG_SP_CHIP_SINGLE 280
+#define IMG_SP_CHIP_LEFT 281
+#define IMG_SP_CHIP_RIGHT 282
+#define IMG_SP_CHIP_UPPER 283
+#define IMG_SP_CHIP_LOWER 284
+#define IMG_SP_HARD_GRAY 285
+#define IMG_SP_HARD_GREEN 286
+#define IMG_SP_HARD_BLUE 287
+#define IMG_SP_HARD_RED 288
+#define IMG_SP_HARD_YELLOW 289
+#define IMG_SP_EXIT_CLOSED 290
+#define IMG_SP_EXIT_OPEN 291
+#define IMG_SP_DISK_ORANGE 292
+#define IMG_SP_DISK_ORANGE_FALLING 293
+#define IMG_SP_DISK_ORANGE_PUSHING 294
+#define IMG_SP_DISK_YELLOW 295
+#define IMG_SP_DISK_YELLOW_PUSHING 296
+#define IMG_SP_DISK_RED 297
+#define IMG_SP_DISK_RED_COLLECTING 298
+#define IMG_SP_PORT1_RIGHT 299
+#define IMG_SP_PORT1_DOWN 300
+#define IMG_SP_PORT1_LEFT 301
+#define IMG_SP_PORT1_UP 302
+#define IMG_SP_PORT2_RIGHT 303
+#define IMG_SP_PORT2_DOWN 304
+#define IMG_SP_PORT2_LEFT 305
+#define IMG_SP_PORT2_UP 306
+#define IMG_SP_PORT_X 307
+#define IMG_SP_PORT_Y 308
+#define IMG_SP_PORT_XY 309
+#define IMG_SP_SNIKSNAK 310
+#define IMG_SP_SNIKSNAK_LEFT 311
+#define IMG_SP_SNIKSNAK_RIGHT 312
+#define IMG_SP_SNIKSNAK_UP 313
+#define IMG_SP_SNIKSNAK_DOWN 314
+#define IMG_SP_ELECTRON 315
+#define IMG_SP_TERMINAL 316
+#define IMG_SP_TERMINAL_ACTIVE 317
+#define IMG_SP_BUGGY_BASE 318
+#define IMG_SP_BUGGY_BASE_ACTIVATING 319
+#define IMG_SP_HARD_BASE1 320
+#define IMG_SP_HARD_BASE2 321
+#define IMG_SP_HARD_BASE3 322
+#define IMG_SP_HARD_BASE4 323
+#define IMG_SP_HARD_BASE5 324
+#define IMG_SP_HARD_BASE6 325
+#define IMG_INVISIBLE_STEELWALL 326
+#define IMG_INVISIBLE_STEELWALL_ON 327
+#define IMG_INVISIBLE_SAND 328
+#define IMG_INVISIBLE_SAND_ON 329
+#define IMG_INVISIBLE_WALL 330
+#define IMG_INVISIBLE_WALL_ON 331
+#define IMG_EM_KEY1 332
+#define IMG_EM_KEY2 333
+#define IMG_EM_KEY3 334
+#define IMG_EM_KEY4 335
+#define IMG_EM_GATE1 336
+#define IMG_EM_GATE2 337
+#define IMG_EM_GATE3 338
+#define IMG_EM_GATE4 339
+#define IMG_EM_GATE1_GRAY 340
+#define IMG_EM_GATE2_GRAY 341
+#define IMG_EM_GATE3_GRAY 342
+#define IMG_EM_GATE4_GRAY 343
+#define IMG_SP_EXPLOSION 344
+#define IMG_SP_EXPLOSION_INFOTRON 345
+#define IMG_CONVEYOR_BELT1_MIDDLE 346
+#define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 347
+#define IMG_CONVEYOR_BELT1_LEFT 348
+#define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 349
+#define IMG_CONVEYOR_BELT1_RIGHT 350
+#define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 351
+#define IMG_CONVEYOR_BELT1_SWITCH_LEFT 352
+#define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 353
+#define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 354
+#define IMG_CONVEYOR_BELT2_MIDDLE 355
+#define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 356
+#define IMG_CONVEYOR_BELT2_LEFT 357
+#define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 358
+#define IMG_CONVEYOR_BELT2_RIGHT 359
+#define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 360
+#define IMG_CONVEYOR_BELT2_SWITCH_LEFT 361
+#define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 362
+#define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 363
+#define IMG_CONVEYOR_BELT3_MIDDLE 364
+#define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 365
+#define IMG_CONVEYOR_BELT3_LEFT 366
+#define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 367
+#define IMG_CONVEYOR_BELT3_RIGHT 368
+#define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 369
+#define IMG_CONVEYOR_BELT3_SWITCH_LEFT 370
+#define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 371
+#define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 372
+#define IMG_CONVEYOR_BELT4_MIDDLE 373
+#define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 374
+#define IMG_CONVEYOR_BELT4_LEFT 375
+#define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 376
+#define IMG_CONVEYOR_BELT4_RIGHT 377
+#define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 378
+#define IMG_CONVEYOR_BELT4_SWITCH_LEFT 379
+#define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 380
+#define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 381
+#define IMG_SWITCHGATE_SWITCH_UP 382
+#define IMG_SWITCHGATE_SWITCH_DOWN 383
+#define IMG_LIGHT_SWITCH_OFF 384
+#define IMG_LIGHT_SWITCH_ON 385
+#define IMG_TIMEGATE_WHEEL 386
+#define IMG_TIMEGATE_WHEEL_ACTIVE 387
+#define IMG_ENVELOPE 388
+#define IMG_SIGN_EXCLAMATION 389
+#define IMG_SIGN_STOP 390
+#define IMG_LANDMINE 391
+#define IMG_STEELWALL_SLANTED 392
+#define IMG_EXTRA_TIME 393
+#define IMG_SHIELD_DEADLY 394
+#define IMG_SHIELD_NORMAL 395
+#define IMG_SWITCHGATE_CLOSED 396
+#define IMG_SWITCHGATE_OPENING 397
+#define IMG_SWITCHGATE_OPEN 398
+#define IMG_SWITCHGATE_CLOSING 399
+#define IMG_TIMEGATE_CLOSED 400
+#define IMG_TIMEGATE_OPENING 401
+#define IMG_TIMEGATE_OPEN 402
+#define IMG_TIMEGATE_CLOSING 403
+#define IMG_BALLOON 404
+#define IMG_BALLOON_MOVING 405
+#define IMG_BALLOON_WINDROSE_LEFT 406
+#define IMG_BALLOON_WINDROSE_RIGHT 407
+#define IMG_BALLOON_WINDROSE_UP 408
+#define IMG_BALLOON_WINDROSE_DOWN 409
+#define IMG_BALLOON_WINDROSE_ALL 410
+#define IMG_EMC_STEELWALL1 411
+#define IMG_EMC_STEELWALL2 412
+#define IMG_EMC_STEELWALL3 413
+#define IMG_EMC_STEELWALL4 414
+#define IMG_EMC_WALL_PILLAR_UPPER 415
+#define IMG_EMC_WALL_PILLAR_MIDDLE 416
+#define IMG_EMC_WALL_PILLAR_LOWER 417
+#define IMG_EMC_WALL4 418
+#define IMG_EMC_WALL5 419
+#define IMG_EMC_WALL6 420
+#define IMG_EMC_WALL7 421
+#define IMG_EMC_WALL8 422
+#define IMG_ARROW_BLUE_LEFT 423
+#define IMG_ARROW_BLUE_RIGHT 424
+#define IMG_ARROW_BLUE_UP 425
+#define IMG_ARROW_BLUE_DOWN 426
+#define IMG_ARROW_RED_LEFT 427
+#define IMG_ARROW_RED_RIGHT 428
+#define IMG_ARROW_RED_UP 429
+#define IMG_ARROW_RED_DOWN 430
+#define IMG_SCROLLBAR_BLUE 431
+#define IMG_SCROLLBAR_RED 432
+#define IMG_SCROLLBAR_GREEN 433
+#define IMG_SCROLLBAR_YELLOW 434
+#define IMG_PEARL 435
+#define IMG_PEARL_BREAKING 436
+#define IMG_CRYSTAL 437
+#define IMG_WALL_PEARL 438
+#define IMG_WALL_CRYSTAL 439
+#define IMG_SPRING 440
+#define IMG_TUBE_RIGHT_DOWN 441
+#define IMG_TUBE_HORIZONTAL_DOWN 442
+#define IMG_TUBE_LEFT_DOWN 443
+#define IMG_TUBE_HORIZONTAL 444
+#define IMG_TUBE_VERTICAL_RIGHT 445
+#define IMG_TUBE_ALL 446
+#define IMG_TUBE_VERTICAL_LEFT 447
+#define IMG_TUBE_VERTICAL 448
+#define IMG_TUBE_RIGHT_UP 449
+#define IMG_TUBE_HORIZONTAL_UP 450
+#define IMG_TUBE_LEFT_UP 451
+#define IMG_TRAP_INACTIVE 452
+#define IMG_TRAP_ACTIVE 453
+#define IMG_TRAP_ACTIVATING 454
+#define IMG_BD_WALL 455
+#define IMG_BD_ROCK 456
+#define IMG_BD_ROCK_FALLING 457
+#define IMG_BD_ROCK_PUSHING 458
+#define IMG_DX_BOMB 459
+
+#define NUM_IMAGE_FILES 460
/* values for sound configuration suffixes */
#define SND_BD_ROCK_PUSHING 4
#define SND_BD_ROCK_IMPACT 5
#define SND_BD_MAGIC_WALL_ACTIVATING 6
-#define SND_BD_MAGIC_WALL_CHANGING 7
-#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_MAGIC_WALL_ACTIVE 7
+#define SND_BD_MAGIC_WALL_CHANGING 8
#define SND_BD_AMOEBA_WAITING 9
#define SND_BD_AMOEBA_CREATING 10
#define SND_BD_AMOEBA_TURNING_TO_GEM 11
#define SND_BD_BUTTERFLY_WAITING 14
#define SND_BD_FIREFLY_MOVING 15
#define SND_BD_FIREFLY_WAITING 16
-#define SND_BD_EXIT_ENTERING 17
+#define SND_BD_EXIT_PASSING 17
#define SND_SP_EMPTY_SPACE_DIGGING 18
#define SND_SP_BASE_DIGGING 19
#define SND_SP_BUGGY_BASE_DIGGING 20
#define SND_SP_DISK_ORANGE_PUSHING 27
#define SND_SP_DISK_YELLOW_PUSHING 28
#define SND_SP_PORT_PASSING 29
-#define SND_SP_EXIT_ENTERING 30
+#define SND_SP_EXIT_PASSING 30
#define SND_SP_ELEMENT_EXPLODING 31
#define SND_SP_SNIKSNAK_MOVING 32
#define SND_SP_SNIKSNAK_WAITING 33
#define SND_SP_ELECTRON_MOVING 34
#define SND_SP_ELECTRON_WAITING 35
#define SND_SP_TERMINAL_ACTIVATING 36
-#define SND_SOKOBAN_OBJECT_PUSHING 37
-#define SND_SOKOBAN_FIELD_FILLING 38
-#define SND_SOKOBAN_FIELD_CLEARING 39
-#define SND_SOKOBAN_GAME_SOLVING 40
-#define SND_EMPTY_SPACE_DIGGING 41
-#define SND_SAND_DIGGING 42
-#define SND_EMERALD_COLLECTING 43
-#define SND_EMERALD_IMPACT 44
-#define SND_DIAMOND_COLLECTING 45
-#define SND_DIAMOND_IMPACT 46
-#define SND_DIAMOND_BREAKING 47
-#define SND_ROCK_PUSHING 48
-#define SND_ROCK_IMPACT 49
-#define SND_BOMB_PUSHING 50
-#define SND_NUT_PUSHING 51
-#define SND_NUT_CRACKING 52
-#define SND_NUT_IMPACT 53
-#define SND_DYNAMITE_COLLECTING 54
-#define SND_DYNAMITE_PLACING 55
-#define SND_DYNAMITE_BURNING 56
-#define SND_KEY_COLLECTING 57
-#define SND_GATE_PASSING 58
-#define SND_BUG_MOVING 59
-#define SND_BUG_WAITING 60
-#define SND_SPACESHIP_MOVING 61
-#define SND_SPACESHIP_WAITING 62
-#define SND_YAMYAM_MOVING 63
-#define SND_YAMYAM_WAITING 64
-#define SND_YAMYAM_EATING_DIAMOND 65
-#define SND_ROBOT_STEPPING 66
-#define SND_ROBOT_WAITING 67
-#define SND_ROBOT_WHEEL_ACTIVATING 68
-#define SND_ROBOT_WHEEL_RUNNING 69
-#define SND_MAGIC_WALL_ACTIVATING 70
-#define SND_MAGIC_WALL_CHANGING 71
-#define SND_MAGIC_WALL_RUNNING 72
-#define SND_AMOEBA_WAITING 73
-#define SND_AMOEBA_CREATING 74
-#define SND_AMOEBA_DROPPING 75
-#define SND_ACID_SPLASHING 76
-#define SND_QUICKSAND_FILLING 77
-#define SND_QUICKSAND_SLIPPING_THROUGH 78
-#define SND_QUICKSAND_EMPTYING 79
-#define SND_EXIT_OPENING 80
-#define SND_EXIT_ENTERING 81
-#define SND_BALLOON_MOVING 82
-#define SND_BALLOON_WAITING 83
-#define SND_BALLOON_PUSHING 84
-#define SND_BALLOON_SWITCH_ACTIVATING 85
-#define SND_SPRING_MOVING 86
-#define SND_SPRING_PUSHING 87
-#define SND_SPRING_IMPACT 88
-#define SND_WALL_GROWING 89
-#define SND_PEARL_COLLECTING 90
-#define SND_PEARL_BREAKING 91
-#define SND_PEARL_IMPACT 92
-#define SND_CRYSTAL_COLLECTING 93
-#define SND_CRYSTAL_IMPACT 94
-#define SND_ENVELOPE_COLLECTING 95
-#define SND_SAND_INVISIBLE_DIGGING 96
-#define SND_SHIELD_PASSIVE_COLLECTING 97
-#define SND_SHIELD_PASSIVE_ACTIVATED 98
-#define SND_SHIELD_ACTIVE_COLLECTING 99
-#define SND_SHIELD_ACTIVE_ACTIVATED 100
-#define SND_EXTRA_TIME_COLLECTING 101
-#define SND_MOLE_MOVING 102
-#define SND_MOLE_WAITING 103
-#define SND_MOLE_EATING_AMOEBA 104
-#define SND_SWITCHGATE_SWITCH_ACTIVATING 105
-#define SND_SWITCHGATE_OPENING 106
-#define SND_SWITCHGATE_CLOSING 107
-#define SND_SWITCHGATE_PASSING 108
-#define SND_TIMEGATE_WHEEL_ACTIVATING 109
-#define SND_TIMEGATE_WHEEL_RUNNING 110
-#define SND_TIMEGATE_OPENING 111
-#define SND_TIMEGATE_CLOSING 112
-#define SND_TIMEGATE_PASSING 113
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
-#define SND_CONVEYOR_BELT_RUNNING 115
-#define SND_LIGHT_SWITCH_ACTIVATING 116
-#define SND_LIGHT_SWITCH_DEACTIVATING 117
-#define SND_DX_BOMB_PUSHING 118
-#define SND_TRAP_INACTIVE_DIGGING 119
-#define SND_TRAP_ACTIVATING 120
-#define SND_TUBE_PASSING 121
-#define SND_AMOEBA_TURNING_TO_GEM 122
-#define SND_AMOEBA_TURNING_TO_ROCK 123
-#define SND_SPEED_PILL_COLLECTING 124
-#define SND_DYNABOMB_NR_COLLECTING 125
-#define SND_DYNABOMB_SZ_COLLECTING 126
-#define SND_DYNABOMB_XL_COLLECTING 127
-#define SND_DYNABOMB_PLACING 128
-#define SND_DYNABOMB_BURNING 129
-#define SND_SATELLITE_MOVING 130
-#define SND_SATELLITE_WAITING 131
-#define SND_SATELLITE_PUSHING 132
-#define SND_LAMP_ACTIVATING 133
-#define SND_LAMP_DEACTIVATING 134
-#define SND_TIME_ORB_FULL_COLLECTING 135
-#define SND_TIME_ORB_FULL_IMPACT 136
-#define SND_TIME_ORB_EMPTY_PUSHING 137
-#define SND_TIME_ORB_EMPTY_IMPACT 138
-#define SND_GAMEOFLIFE_WAITING 139
-#define SND_GAMEOFLIFE_CREATING 140
-#define SND_BIOMAZE_WAITING 141
-#define SND_BIOMAZE_CREATING 142
-#define SND_PACMAN_MOVING 143
-#define SND_PACMAN_WAITING 144
-#define SND_PACMAN_EATING_AMOEBA 145
-#define SND_DARK_YAMYAM_MOVING 146
-#define SND_DARK_YAMYAM_WAITING 147
-#define SND_DARK_YAMYAM_EATING_ANY 148
-#define SND_PENGUIN_MOVING 149
-#define SND_PENGUIN_WAITING 150
-#define SND_PENGUIN_ENTERING_EXIT 151
-#define SND_PIG_MOVING 152
-#define SND_PIG_WAITING 153
-#define SND_PIG_EATING_GEM 154
-#define SND_DRAGON_MOVING 155
-#define SND_DRAGON_WAITING 156
-#define SND_DRAGON_ATTACKING 157
-#define SND_PLAYER_DYING 158
-#define SND_ELEMENT_EXPLODING 159
-#define SND_GAME_STARTING 160
-#define SND_GAME_RUNNING_OUT_OF_TIME 161
-#define SND_GAME_LEVELTIME_BONUS 162
-#define SND_GAME_LOSING 163
-#define SND_GAME_WINNING 164
-#define SND_MENU_DOOR_OPENING 165
-#define SND_MENU_DOOR_CLOSING 166
-#define SND_MENU_HALL_OF_FAME 167
-#define SND_MENU_INFO_SCREEN 168
-
-#define NUM_SOUND_FILES 169
+#define SND_SP_TERMINAL_ACTIVE 37
+#define SND_SOKOBAN_OBJECT_PUSHING 38
+#define SND_SOKOBAN_FIELD_FILLING 39
+#define SND_SOKOBAN_FIELD_EMPTYING 40
+#define SND_SOKOBAN_GAME_SOLVING 41
+#define SND_EMPTY_SPACE_DIGGING 42
+#define SND_SAND_DIGGING 43
+#define SND_EMERALD_COLLECTING 44
+#define SND_EMERALD_IMPACT 45
+#define SND_DIAMOND_COLLECTING 46
+#define SND_DIAMOND_IMPACT 47
+#define SND_DIAMOND_BREAKING 48
+#define SND_ROCK_PUSHING 49
+#define SND_ROCK_IMPACT 50
+#define SND_BOMB_PUSHING 51
+#define SND_NUT_PUSHING 52
+#define SND_NUT_CRACKING 53
+#define SND_NUT_IMPACT 54
+#define SND_DYNAMITE_COLLECTING 55
+#define SND_DYNAMITE_DROPPING 56
+#define SND_DYNAMITE_BURNING 57
+#define SND_KEY_COLLECTING 58
+#define SND_GATE_PASSING 59
+#define SND_BUG_MOVING 60
+#define SND_BUG_WAITING 61
+#define SND_SPACESHIP_MOVING 62
+#define SND_SPACESHIP_WAITING 63
+#define SND_YAMYAM_MOVING 64
+#define SND_YAMYAM_WAITING 65
+#define SND_YAMYAM_EATING 66
+#define SND_ROBOT_STEPPING 67
+#define SND_ROBOT_WAITING 68
+#define SND_ROBOT_WHEEL_ACTIVATING 69
+#define SND_ROBOT_WHEEL_ACTIVE 70
+#define SND_MAGIC_WALL_ACTIVATING 71
+#define SND_MAGIC_WALL_ACTIVE 72
+#define SND_MAGIC_WALL_CHANGING 73
+#define SND_AMOEBA_WAITING 74
+#define SND_AMOEBA_CREATING 75
+#define SND_AMOEBA_DROP_CREATING 76
+#define SND_ACID_SPLASHING 77
+#define SND_QUICKSAND_FILLING 78
+#define SND_QUICKSAND_SLIPPING 79
+#define SND_QUICKSAND_EMPTYING 80
+#define SND_EXIT_OPENING 81
+#define SND_EXIT_PASSING 82
+#define SND_BALLOON_MOVING 83
+#define SND_BALLOON_WAITING 84
+#define SND_BALLOON_PUSHING 85
+#define SND_BALLOON_SWITCH_ACTIVATING 86
+#define SND_SPRING_MOVING 87
+#define SND_SPRING_PUSHING 88
+#define SND_SPRING_IMPACT 89
+#define SND_WALL_GROWING 90
+#define SND_PEARL_COLLECTING 91
+#define SND_PEARL_BREAKING 92
+#define SND_PEARL_IMPACT 93
+#define SND_CRYSTAL_COLLECTING 94
+#define SND_CRYSTAL_IMPACT 95
+#define SND_ENVELOPE_COLLECTING 96
+#define SND_SAND_INVISIBLE_DIGGING 97
+#define SND_SHIELD_NORMAL_COLLECTING 98
+#define SND_SHIELD_NORMAL_ACTIVE 99
+#define SND_SHIELD_DEADLY_COLLECTING 100
+#define SND_SHIELD_DEADLY_ACTIVE 101
+#define SND_EXTRA_TIME_COLLECTING 102
+#define SND_MOLE_MOVING 103
+#define SND_MOLE_WAITING 104
+#define SND_MOLE_EATING 105
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 106
+#define SND_SWITCHGATE_OPENING 107
+#define SND_SWITCHGATE_CLOSING 108
+#define SND_SWITCHGATE_PASSING 109
+#define SND_TIMEGATE_WHEEL_ACTIVATING 110
+#define SND_TIMEGATE_WHEEL_ACTIVE 111
+#define SND_TIMEGATE_OPENING 112
+#define SND_TIMEGATE_CLOSING 113
+#define SND_TIMEGATE_PASSING 114
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 115
+#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 116
+#define SND_CONVEYOR_BELT_ACTIVE 117
+#define SND_LIGHT_SWITCH_ACTIVATING 118
+#define SND_LIGHT_SWITCH_DEACTIVATING 119
+#define SND_DX_BOMB_PUSHING 120
+#define SND_TRAP_INACTIVE_DIGGING 121
+#define SND_TRAP_ACTIVATING 122
+#define SND_TUBE_PASSING 123
+#define SND_AMOEBA_TURNING_TO_GEM 124
+#define SND_AMOEBA_TURNING_TO_ROCK 125
+#define SND_SPEED_PILL_COLLECTING 126
+#define SND_DYNABOMB_NR_COLLECTING 127
+#define SND_DYNABOMB_SZ_COLLECTING 128
+#define SND_DYNABOMB_XL_COLLECTING 129
+#define SND_DYNABOMB_DROPPING 130
+#define SND_DYNABOMB_BURNING 131
+#define SND_SATELLITE_MOVING 132
+#define SND_SATELLITE_WAITING 133
+#define SND_SATELLITE_PUSHING 134
+#define SND_LAMP_ACTIVATING 135
+#define SND_LAMP_DEACTIVATING 136
+#define SND_TIME_ORB_FULL_COLLECTING 137
+#define SND_TIME_ORB_FULL_IMPACT 138
+#define SND_TIME_ORB_EMPTY_PUSHING 139
+#define SND_TIME_ORB_EMPTY_IMPACT 140
+#define SND_GAMEOFLIFE_WAITING 141
+#define SND_GAMEOFLIFE_CREATING 142
+#define SND_BIOMAZE_WAITING 143
+#define SND_BIOMAZE_CREATING 144
+#define SND_PACMAN_MOVING 145
+#define SND_PACMAN_WAITING 146
+#define SND_PACMAN_EATING 147
+#define SND_DARK_YAMYAM_MOVING 148
+#define SND_DARK_YAMYAM_WAITING 149
+#define SND_DARK_YAMYAM_EATING 150
+#define SND_PENGUIN_MOVING 151
+#define SND_PENGUIN_WAITING 152
+#define SND_PENGUIN_PASSING_EXIT 153
+#define SND_PIG_MOVING 154
+#define SND_PIG_WAITING 155
+#define SND_PIG_EATING 156
+#define SND_DRAGON_MOVING 157
+#define SND_DRAGON_WAITING 158
+#define SND_DRAGON_ATTACKING 159
+#define SND_PLAYER_DYING 160
+#define SND_ELEMENT_EXPLODING 161
+#define SND_GAME_STARTING 162
+#define SND_GAME_RUNNING_OUT_OF_TIME 163
+#define SND_GAME_LEVELTIME_BONUS 164
+#define SND_GAME_LOSING 165
+#define SND_GAME_WINNING 166
+#define SND_MENU_DOOR_OPENING 167
+#define SND_MENU_DOOR_CLOSING 168
+#define SND_MENU_HALL_OF_FAME 169
+#define SND_MENU_INFO_SCREEN 170
+
+#define NUM_SOUND_FILES 171
/* values for game_status */
#define EMU_SOKOBAN 2
#define EMU_SUPAPLEX 3
+struct HiScore
+{
+ char Name[MAX_PLAYER_NAME_LEN + 1];
+ int Score;
+};
+
+struct PlayerInfo
+{
+ boolean present; /* player present in level playfield */
+ boolean connected; /* player connected (locally or via network) */
+ boolean active; /* player (present && connected) */
+
+ int index_nr, client_nr, element_nr;
+
+ byte action; /* action from local input device */
+ byte effective_action; /* action acknowledged from network server
+ or summarized over all configured input
+ devices when in single player mode */
+ byte programmed_action; /* action forced by game itself (like moving
+ through doors); overrides other actions */
+
+ int jx,jy, last_jx,last_jy;
+ int MovDir, MovPos, GfxPos;
+ int Frame;
+
+ boolean Pushing;
+ boolean Switching;
+ boolean LevelSolved, GameOver;
+ boolean snapped;
+
+ int last_move_dir;
+ int is_moving;
+
+ unsigned long move_delay;
+ int move_delay_value;
+
+ unsigned long push_delay;
+ unsigned long push_delay_value;
+
+ int frame_reset_delay;
+
+ unsigned long actual_frame_counter;
+
+ int score;
+ int gems_still_needed;
+ int sokobanfields_still_needed;
+ int lights_still_needed;
+ int friends_still_needed;
+ int key[4];
+ int dynamite;
+ int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
+ int shield_passive_time_left;
+ int shield_active_time_left;
+};
+
+struct LevelInfo
+{
+ int file_version; /* file format version the level is stored with */
+ int game_version; /* game release version the level was created with */
+
+ boolean encoding_16bit_field; /* level contains 16-bit elements */
+ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
+ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
+
+ int fieldx;
+ int fieldy;
+ int time;
+ int gems_needed;
+ char name[MAX_LEVEL_NAME_LEN + 1];
+ char author[MAX_LEVEL_AUTHOR_LEN + 1];
+ int score[LEVEL_SCORE_ELEMENTS];
+ int yam_content[MAX_ELEMENT_CONTENTS][3][3];
+ int num_yam_contents;
+ int amoeba_speed;
+ int amoeba_content;
+ int time_magic_wall;
+ int time_wheel;
+ int time_light;
+ int time_timegate;
+ boolean double_speed;
+ boolean gravity;
+ boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
+};
+
+struct TapeInfo
+{
+ int file_version; /* file format version the tape is stored with */
+ int game_version; /* game release version the tape was created with */
+ int engine_version; /* game engine version the tape was recorded with */
+
+ int level_nr;
+ unsigned long random_seed;
+ unsigned long date;
+ unsigned long counter;
+ unsigned long length;
+ unsigned long length_seconds;
+ unsigned int delay_played;
+ boolean pause_before_death;
+ boolean recording, playing, pausing;
+ boolean fast_forward;
+ boolean index_search;
+ boolean quick_resume;
+ boolean single_step;
+ boolean changed;
+ boolean player_participates[MAX_PLAYERS];
+ int num_participating_players;
+
+ struct
+ {
+ byte action[MAX_PLAYERS];
+ byte delay;
+ } pos[MAX_TAPELEN];
+};
+
+struct GameInfo
+{
+ /* constant within running game */
+ int engine_version;
+ int emulation;
+ int initial_move_delay;
+ int initial_move_delay_value;
+
+ /* variable within running game */
+ int yam_content_nr;
+ boolean magic_wall_active;
+ int magic_wall_time_left;
+ int light_time_left;
+ int timegate_time_left;
+ int belt_dir[4];
+ int belt_dir_nr[4];
+ int switchgate_pos;
+ int balloon_dir;
+ boolean explosions_delayed;
+};
+
+struct GlobalInfo
+{
+ float frames_per_second;
+ boolean fps_slowdown;
+ int fps_slowdown_factor;
+};
+
+struct ElementInfo
+{
+ char *sound_class_name; /* classification for custom sound effects */
+ char *editor_description; /* short description for level editor */
+
+ int graphic[NUM_GFX_ACTIONS_MAPPED];
+
+ /* special graphics for left/right/up/down */
+ int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
+ boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
+};
+
+struct GraphicInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+};
+
+struct NewGraphicInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+ int anim_frames;
+ int anim_delay;
+ int anim_mode;
+ boolean anim_global_sync;
+ boolean anim_vertical;
+};
+
+extern GC tile_clip_gc;
+extern Bitmap *pix[];
+extern Pixmap tile_clipmask[];
+extern DrawBuffer *fieldbuffer;
+extern DrawBuffer *drawto_field;
+
+extern int game_status;
+extern boolean level_editor_test_game;
+extern boolean network_playing;
+
+extern int key_joystick_mapping;
+
+extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int redraw_x1, redraw_y1;
+
+extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
+
+extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
+
+extern int FX,FY, ScrollStepSize;
+extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int BorderElement;
+extern int GameFrameDelay;
+extern int FfwdFrameDelay;
+extern int BX1,BY1, BX2,BY2;
+extern int SBX_Left, SBX_Right;
+extern int SBY_Upper, SBY_Lower;
+extern int ZX,ZY, ExitX,ExitY;
+extern int AllPlayersGone;
+
+extern int TimeFrames, TimePlayed, TimeLeft;
+extern boolean SiebAktiv;
+extern int SiebCount;
+
+extern boolean network_player_action_received;
+
+extern struct LevelInfo level;
+extern struct PlayerInfo stored_player[], *local_player;
+extern struct HiScore highscore[];
+extern struct TapeInfo tape;
+extern struct GameInfo game;
+extern struct GlobalInfo global;
+extern struct ElementInfo element_info[];
+extern struct GraphicInfo graphic_info[];
+extern struct NewGraphicInfo new_graphic_info[];
+extern struct ConfigInfo image_config[], sound_config[];
+extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
+extern struct FileInfo *image_files, *sound_files;
+
#endif /* MAIN_H */