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fixed cave score (tape score) when playing BD games with multiple lives
author
Holger Schemel
<info@artsoft.org>
Tue, 21 Jan 2025 18:03:09 +0000
(19:03 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 21 Jan 2025 17:04:24 +0000
(18:04 +0100)
src/game_bd/main_bd.c
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diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index 3ef71561e61328950241c9c2d2f3ed6db613bc0b..290b6cb50ef4723a2954099ddbe0ada5557ca721 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-294,7
+294,7
@@
static void UpdateGameDoorValues_BD(void)
game_bd.time_left = time_left;
game_bd.gems_still_needed = gems_still_needed;
- game_bd.score = game_bd.game->
player_score;
// use cave score here
+ game_bd.score = game_bd.game->
cave_score;
// use cave score here
if (game.no_level_time_limit)
game_bd.time_left = getTimePlayed_BD();