This bug appeared when using "use graphic of element" and then
changing some other CE settings (like counters etc.), which caused
the custom graphics to be reset to the CEs default graphics.
// copy change events also to special level editor variable
custom_element = element_info[element];
custom_element_change = *element_info[element].change;
+
+ // needed here to restore runtime value "element_info[element].gfx_element"
+ InitElementPropertiesGfxElement();
}
static void CopyGroupElementPropertiesToGame(int element)