+2014-10-07
+ * fixed bug when changing between graphic sets with different tile size
+ * cleanup of handling the various graphic sizes for different purposes
+ (like 32x32, 16x16 etc.); this change was needed for the bugfix above
+
2014-10-02
* added virtual keyboard on Android port when entering player name
-#define COMPILE_DATE_STRING "2014-10-02 10:57"
+#define COMPILE_DATE_STRING "2014-10-07 23:54"
inline void InitElementSmallImagesScaledUp(int graphic)
{
- CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor,
- graphic_info[graphic].tile_size);
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // create small and game tile sized bitmaps (and scale up, if needed)
+ CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
+
+ // default (standard sized) bitmap may have changed now -- update it
+ if (g->bitmaps)
+ g->bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
}
void InitElementSmallImages()
}
static void set_graphic_parameters_ext(int graphic, int *parameter,
- Bitmap *src_bitmap)
+ Bitmap **src_bitmaps)
{
struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
g->class = 0;
g->style = STYLE_DEFAULT;
+ g->bitmaps = src_bitmaps;
g->bitmap = src_bitmap;
/* optional zoom factor for scaling up the image to a larger size */
{
struct FileInfo *image = getImageListEntryFromImageID(graphic);
char **parameter_raw = image->parameter;
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
int parameter[NUM_GFX_ARGS];
int i;
image_config_suffix[i].token,
image_config_suffix[i].type);
- set_graphic_parameters_ext(graphic, parameter, src_bitmap);
+ set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
UPDATE_BUSY_STATE();
}
if (filename_anim_initial == NULL) /* should not happen */
Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
- anim_initial.bitmap = LoadCustomImage(filename_anim_initial);
+ anim_initial.bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
+
+ anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_anim_initial);
graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
- set_graphic_parameters_ext(0, parameter, anim_initial.bitmap);
+ set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
graphic_info = graphic_info_last;
char *source_filename;
int num_references;
- Bitmap *bitmap;
+ Bitmap *bitmaps[NUM_IMG_BITMAP_POINTERS];
int original_width; /* original image file width */
int original_height; /* original image file height */
boolean contains_small_images; /* set after adding small images */
boolean scaled_up; /* set after scaling up */
+
+ int game_tile_size; /* size of in-game sized bitmap */
};
typedef struct ImageInfo ImageInfo;
static void *Load_Image(char *filename)
{
- ImageInfo *img_info;
-
- img_info = checked_calloc(sizeof(ImageInfo));
+ ImageInfo *img_info = checked_calloc(sizeof(ImageInfo));
- if ((img_info->bitmap = LoadImage(filename)) == NULL)
+ if ((img_info->bitmaps[IMG_BITMAP_STANDARD] = LoadImage(filename)) == NULL)
{
Error(ERR_WARN, "cannot load image file '%s': LoadImage() failed: %s",
filename, GetError());
+
free(img_info);
+
return NULL;
}
img_info->source_filename = getStringCopy(filename);
- img_info->original_width = img_info->bitmap->width;
- img_info->original_height = img_info->bitmap->height;
+ img_info->original_width = img_info->bitmaps[IMG_BITMAP_STANDARD]->width;
+ img_info->original_height = img_info->bitmaps[IMG_BITMAP_STANDARD]->height;
img_info->contains_small_images = FALSE;
img_info->scaled_up = FALSE;
+ img_info->game_tile_size = 0; // will be set later
+
return img_info;
}
static void FreeImage(void *ptr)
{
ImageInfo *image = (ImageInfo *)ptr;
+ int i;
if (image == NULL)
return;
- if (image->bitmap)
- FreeBitmap(image->bitmap);
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ if (image->bitmaps[i])
+ FreeBitmap(image->bitmaps[i]);
if (image->source_filename)
free(image->source_filename);
return img_info[list_pos];
}
-Bitmap *getBitmapFromImageID(int pos)
+Bitmap **getBitmapsFromImageID(int pos)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
- return (img_info != NULL ? img_info->bitmap : NULL);
+ return (img_info != NULL ? img_info->bitmaps : NULL);
}
int getOriginalImageWidthFromImageID(int pos)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
- if (img_info == NULL || img_info->contains_small_images)
+ if (img_info == NULL)
+ return;
+
+ if (img_info->contains_small_images)
+ {
+ if (img_info->game_tile_size != gfx.game_tile_size)
+ ReCreateGameTileSizeBitmap(img_info->bitmaps);
+
+ img_info->game_tile_size = gfx.game_tile_size;
+
return;
+ }
- CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor, tile_size);
+ CreateBitmapWithSmallBitmaps(img_info->bitmaps, zoom_factor, tile_size);
img_info->contains_small_images = TRUE;
- img_info->scaled_up = TRUE;
+ img_info->scaled_up = TRUE; // scaling was also done here
+
+ img_info->game_tile_size = gfx.game_tile_size;
}
void ScaleImage(int pos, int zoom_factor)
return;
if (zoom_factor != 1)
- ScaleBitmap(img_info->bitmap, zoom_factor);
+ ScaleBitmap(img_info->bitmaps, zoom_factor);
img_info->scaled_up = TRUE;
}
#include "system.h"
+// these bitmap pointers either point to allocated bitmaps or are NULL
+#define IMG_BITMAP_32x32 0
+#define IMG_BITMAP_16x16 1
+#define IMG_BITMAP_8x8 2
+#define IMG_BITMAP_4x4 3
+#define IMG_BITMAP_2x2 4
+#define IMG_BITMAP_1x1 5
+#define IMG_BITMAP_CUSTOM 6
+
+#define NUM_IMG_BITMAPS 7
+
+// this bitmap pointer points to one of the above bitmaps (do not free it)
+#define IMG_BITMAP_GAME 7
+
+#define NUM_IMG_BITMAP_POINTERS 8
+
+// this bitmap pointer points to the bitmap with default image size
+#define IMG_BITMAP_STANDARD IMG_BITMAP_32x32
+
+
int getImageListSize();
struct FileInfo *getImageListEntryFromImageID(int);
-Bitmap *getBitmapFromImageID(int);
+Bitmap **getBitmapsFromImageID(int);
int getOriginalImageWidthFromImageID(int);
int getOriginalImageHeightFromImageID(int);
char *getTokenFromImageID(int);
return dst_bitmap;
}
-static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
+static void SetMaskedBitmapSurface(Bitmap *bitmap)
+{
+ if (bitmap == NULL)
+ return;
+
+ SDL_Surface *surface = bitmap->surface;
+
+ if (bitmap->surface_masked)
+ SDL_FreeSurface(bitmap->surface_masked);
+
+ SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
+
+ if ((bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+
+ SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0);
+}
+
+void ReCreateGameTileSizeBitmap(Bitmap **bitmaps)
+{
+ if (bitmaps[IMG_BITMAP_CUSTOM])
+ {
+ FreeBitmap(bitmaps[IMG_BITMAP_CUSTOM]);
+
+ bitmaps[IMG_BITMAP_CUSTOM] = NULL;
+ }
+
+ if (gfx.game_tile_size == gfx.standard_tile_size)
+ {
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
+
+ return;
+ }
+
+ Bitmap *bitmap = bitmaps[IMG_BITMAP_STANDARD];
+ int width = bitmap->width * gfx.game_tile_size / gfx.standard_tile_size;;
+ int height = bitmap->height * gfx.game_tile_size / gfx.standard_tile_size;;
+
+ Bitmap *bitmap_new = ZoomBitmap(bitmap, width, height);
+
+ bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new;
+ bitmaps[IMG_BITMAP_GAME] = bitmap_new;
+
+ SetMaskedBitmapSurface(bitmap_new);
+}
+
+static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor,
int tile_size, boolean create_small_bitmaps)
{
- Bitmap swap_bitmap;
- Bitmap *new_bitmap;
+ Bitmap *old_bitmap = bitmaps[IMG_BITMAP_STANDARD];
Bitmap *tmp_bitmap_final = NULL;
Bitmap *tmp_bitmap_0 = NULL;
Bitmap *tmp_bitmap_1 = NULL;
int width_16, height_16;
int width_32, height_32;
int old_width, old_height;
- int new_width, new_height;
+ int i;
print_timestamp_init("CreateScaledBitmaps");
UPDATE_BUSY_STATE();
}
- }
- if (create_small_bitmaps)
- {
/* calculate new image dimensions for small images */
width_2 = width_1 / 2;
height_2 = height_1 / 2;
tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32);
UPDATE_BUSY_STATE();
- }
- if (create_small_bitmaps)
- {
- new_width = width_1;
- new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
+ bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
+ bitmaps[IMG_BITMAP_16x16] = tmp_bitmap_2;
+ bitmaps[IMG_BITMAP_8x8] = tmp_bitmap_4;
+ bitmaps[IMG_BITMAP_4x4] = tmp_bitmap_8;
+ bitmaps[IMG_BITMAP_2x2] = tmp_bitmap_16;
+ bitmaps[IMG_BITMAP_1x1] = tmp_bitmap_32;
if (width_0 != width_1)
- {
- new_width += width_0;
- new_height = MAX(new_height, height_0);
- }
+ bitmaps[IMG_BITMAP_CUSTOM] = tmp_bitmap_0;
- new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
+ if (bitmaps[IMG_BITMAP_CUSTOM])
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_CUSTOM];
+ else
+ bitmaps[IMG_BITMAP_GAME] = bitmaps[IMG_BITMAP_STANDARD];
- if (width_0 != width_1)
- BlitBitmap(tmp_bitmap_0, new_bitmap, 0, 0, width_0, height_0, width_1, 0);
-
- BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
- BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
- 0, height_1);
- BlitBitmap(tmp_bitmap_4, new_bitmap, 0, 0, width_1 / 4, height_1 / 4,
- width_1 / 2, height_1);
- BlitBitmap(tmp_bitmap_8, new_bitmap, 0, 0, width_1 / 8, height_1 / 8,
- 3 * width_1 / 4, height_1);
- BlitBitmap(tmp_bitmap_16, new_bitmap, 0, 0, width_1 / 16, height_1 / 16,
- 7 * width_1 / 8, height_1);
- BlitBitmap(tmp_bitmap_32, new_bitmap, 0, 0, width_1 / 32, height_1 / 32,
- 15 * width_1 / 16, height_1);
+ boolean free_old_bitmap = TRUE;
- UPDATE_BUSY_STATE();
- }
- else
- {
- new_width = width_1;
- new_height = height_1;
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ if (bitmaps[i] == old_bitmap)
+ free_old_bitmap = FALSE;
- new_bitmap = tmp_bitmap_1; /* directly use tmp_bitmap_1 as new bitmap */
+ if (free_old_bitmap)
+ FreeBitmap(old_bitmap);
}
-
- if (create_small_bitmaps)
+ else
{
- /* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
-
- if (tmp_bitmap_final != old_bitmap)
- FreeBitmap(tmp_bitmap_final);
-
- if (tmp_bitmap_0 != old_bitmap &&
- tmp_bitmap_0 != tmp_bitmap_final)
- FreeBitmap(tmp_bitmap_0);
-
- if (tmp_bitmap_1 != old_bitmap &&
- tmp_bitmap_1 != tmp_bitmap_final &&
- tmp_bitmap_1 != tmp_bitmap_0)
- FreeBitmap(tmp_bitmap_1);
-
- if (tmp_bitmap_2 != old_bitmap)
- FreeBitmap(tmp_bitmap_2);
-
- if (tmp_bitmap_4 != old_bitmap)
- FreeBitmap(tmp_bitmap_4);
-
- if (tmp_bitmap_8 != old_bitmap)
- FreeBitmap(tmp_bitmap_8);
-
- if (tmp_bitmap_16 != old_bitmap)
- FreeBitmap(tmp_bitmap_16);
-
- if (tmp_bitmap_32 != old_bitmap)
- FreeBitmap(tmp_bitmap_32);
+ bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1;
}
- /* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
- swap_bitmap.surface = old_bitmap->surface;
- old_bitmap->surface = new_bitmap->surface;
- new_bitmap->surface = swap_bitmap.surface;
-
- old_bitmap->width = new_bitmap->width;
- old_bitmap->height = new_bitmap->height;
-
- /* this replaces all blit masks created when loading -- maybe optimize this */
- {
- SDL_Surface *old_surface = old_bitmap->surface;
-
- if (old_bitmap->surface_masked)
- SDL_FreeSurface(old_bitmap->surface_masked);
-
- SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
-
- if ((old_bitmap->surface_masked = SDLGetNativeSurface(old_surface)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
-
- SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
- }
+ // create corresponding bitmaps for masked blitting
+ for (i = 0; i < NUM_IMG_BITMAPS; i++)
+ if (bitmaps[i] != NULL &&
+ bitmaps[i] != old_bitmap)
+ SetMaskedBitmapSurface(bitmaps[i]);
UPDATE_BUSY_STATE();
- FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
-
print_timestamp_done("CreateScaledBitmaps");
}
-void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor,
+void CreateBitmapWithSmallBitmaps(Bitmap **bitmaps, int zoom_factor,
int tile_size)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, tile_size, TRUE);
+ CreateScaledBitmaps(bitmaps, zoom_factor, tile_size, TRUE);
}
-void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
+void ScaleBitmap(Bitmap **bitmaps, int zoom_factor)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, 0, FALSE);
+ CreateScaledBitmaps(bitmaps, zoom_factor, 0, FALSE);
}
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int, int);
-void ScaleBitmap(Bitmap *, int);
+void ReCreateGameTileSizeBitmap(Bitmap **);
+void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
struct GraphicInfo
{
- Bitmap *bitmap;
+ Bitmap **bitmaps; /* bitmaps in all required sizes */
+ Bitmap *bitmap; /* bitmap in default size */
+
int src_image_width; /* scaled bitmap size, but w/o small images */
int src_image_height; /* scaled bitmap size, but w/o small images */
Bitmap **bitmap, int *x, int *y,
boolean get_backside)
{
- struct
- {
- int width_mult, width_div;
- int height_mult, height_div;
- }
- offset_calc[6] =
- {
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap = g->bitmap;
int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int bitmap_width = src_bitmap->width;
- int bitmap_height = src_bitmap->height;
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = bitmap_width * width_mult / width_div;
- int starty = bitmap_height * height_mult / height_div;
- int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
- tilesize_raw / TILESIZE;
- int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
- tilesize_raw / TILESIZE;
- int width = g->width * tilesize_raw / TILESIZE;
- int height = g->height * tilesize_raw / TILESIZE;
int offset_x = g->offset_x * tilesize_raw / TILESIZE;
int offset_y = g->offset_y * tilesize_raw / TILESIZE;
+ int offset2_x = (get_backside ? g->offset2_x : 0);
+ int offset2_y = (get_backside ? g->offset2_y : 0);
+ int src_x = (g->src_x + offset2_x) * tilesize_raw / TILESIZE;
+ int src_y = (g->src_y + offset2_y) * tilesize_raw / TILESIZE;
+ int width = g->width * tilesize_raw / TILESIZE;
+ int height = g->height * tilesize_raw / TILESIZE;
- if (game.tile_size != TILESIZE)
- {
- int bitmap_width_std =
- bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
- int bitmap_height_std =
- bitmap_height * TILESIZE / game.tile_size * 3 / 2;
-
- if (tilesize_raw == game.tile_size)
- {
- startx = bitmap_width_std;
- starty = 0;
- }
- else
- {
- bitmap_width = bitmap_width_std;
-
- if (game.tile_size > TILESIZE * 3 / 2)
- bitmap_height = bitmap_height_std;
-
- startx = bitmap_width * width_mult / width_div;
- starty = bitmap_height * height_mult / height_div;
- }
- }
+ if (tilesize_raw == gfx.standard_tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize_raw == game.tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ else
+ src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize)];
if (g->offset_y == 0) /* frames are ordered horizontally */
{
}
*bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ *x = src_x;
+ *y = src_y;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,