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fixed entering single step pause mode before processing first EM game cycle
author
Holger Schemel
<info@artsoft.org>
Mon, 21 Dec 2020 22:50:28 +0000
(23:50 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 21 Dec 2020 22:50:28 +0000
(23:50 +0100)
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index a042e88fe91f7c84bcb914da569720cd63036612..2157ef740c812d23b87ba6cb453781c2eec7b877 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-9097,7
+9097,7
@@
boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
boolean any_player_dropping)
{
if (tape.single_step && tape.recording && !tape.pausing)
- if (frame == 7 && !any_player_dropping)
+ if (frame == 7 && !any_player_dropping
&& FrameCounter > 6
)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,