+2007-03-14
+ * added internal ad-hoc config settings for displaying text files like
+ title messages or "readme.txt" style level set info files:
+ - .autowrap: true,false (default: true)
+ - .centered: true,false (default: false)
+ - .skip_comments: true,false (default: true)
+ (the leading '.' and the separating ':' are mandatory here)
+
2007-03-08
* changed some numerical limits in the level editor from 255 to 999
{ "main.text.quit.align", "left" },
{ "main.text.quit.font", "font.menu_1" },
- { "main.text.current_level.x", "352" },
- { "main.text.current_level.y", "96" },
- { "main.text.current_level.align", "left" },
- { "main.text.current_level.font", "font.value_1" },
{ "main.text.first_level.x", "488" },
{ "main.text.first_level.y", "98" },
{ "main.text.first_level.align", "left" },
{ "main.text.last_level.y", "112" },
{ "main.text.last_level.align", "left" },
{ "main.text.last_level.font", "font.text_3" },
+ { "main.text.level_number.x", "352" },
+ { "main.text.level_number.y", "96" },
+ { "main.text.level_number.align", "left" },
+ { "main.text.level_number.font", "font.value_1" },
{ "main.text.level_info_1.x", "272" },
{ "main.text.level_info_1.y", "352" },
{ "main.text.level_info_1.align", "center" },
{ "door_2.step_delay", "10" },
{ "door_2.anim_mode", "default" },
- { "game.panel.level.x", "51" },
- { "game.panel.level.y", "20" },
- { "game.panel.level.align", "center" },
- { "game.panel.level.chars", "-1" },
- { "game.panel.level.font", "font.text_2" },
- { "game.panel.level.font_narrow", "font.text_1" },
+ { "game.panel.level_number.x", "51" },
+ { "game.panel.level_number.y", "20" },
+ { "game.panel.level_number.align", "center" },
+ { "game.panel.level_number.chars", "-1" },
+ { "game.panel.level_number.font", "font.text_2" },
+ { "game.panel.level_number.font_narrow", "font.text_1" },
+
{ "game.panel.gems.x", "50" },
{ "game.panel.gems.y", "54" },
{ "game.panel.gems.align", "center" },
{ "game.panel.gems.chars", "3" },
{ "game.panel.gems.font", "font.text_2" },
+
{ "game.panel.inventory.x", "50" },
{ "game.panel.inventory.y", "89" },
{ "game.panel.inventory.align", "center" },
{ "game.panel.inventory.chars", "3" },
{ "game.panel.inventory.font", "font.text_2" },
- { "game.panel.keys.x", "50" },
- { "game.panel.keys.y", "123" },
- { "game.panel.keys.align", "center" },
+
+ { "game.panel.key_1.x", "18" },
+ { "game.panel.key_1.y", "123" },
+ { "game.panel.key_2.x", "34" },
+ { "game.panel.key_2.y", "123" },
+ { "game.panel.key_3.x", "50" },
+ { "game.panel.key_3.y", "123" },
+ { "game.panel.key_4.x", "66" },
+ { "game.panel.key_4.y", "123" },
+ { "game.panel.key_5.x", "-1" },
+ { "game.panel.key_5.y", "-1" },
+ { "game.panel.key_6.x", "-1" },
+ { "game.panel.key_6.y", "-1" },
+ { "game.panel.key_7.x", "-1" },
+ { "game.panel.key_7.y", "-1" },
+ { "game.panel.key_8.x", "-1" },
+ { "game.panel.key_8.y", "-1" },
+ { "game.panel.key_white.x", "-1" },
+ { "game.panel.key_white.y", "-1" },
+ { "game.panel.key_white_count.x", "-1" },
+ { "game.panel.key_white_count.y", "-1" },
+ { "game.panel.key_white_count.align", "left" },
+ { "game.panel.key_white_count.chars", "-1" },
+ { "game.panel.key_white_count.font", "font.text_2" },
+
{ "game.panel.score.x", "50" },
{ "game.panel.score.y", "159" },
{ "game.panel.score.align", "center" },
{ "game.panel.score.chars", "5" },
{ "game.panel.score.font", "font.text_2" },
+
{ "game.panel.time.x", "50" },
{ "game.panel.time.y", "194" },
{ "game.panel.time.align", "center" },
{ "game.panel.drop_next_7.y", "-1" },
{ "game.panel.drop_next_8.x", "-1" },
{ "game.panel.drop_next_8.y", "-1" },
- { "game.panel.emc_keys.x", "-1" },
- { "game.panel.emc_keys.y", "-1" },
- { "game.panel.emc_keys.align", "left" },
- { "game.panel.key_1.x", "-1" },
- { "game.panel.key_1.y", "-1" },
- { "game.panel.key_2.x", "-1" },
- { "game.panel.key_2.y", "-1" },
- { "game.panel.key_3.x", "-1" },
- { "game.panel.key_3.y", "-1" },
- { "game.panel.key_4.x", "-1" },
- { "game.panel.key_4.y", "-1" },
- { "game.panel.key_5.x", "-1" },
- { "game.panel.key_5.y", "-1" },
- { "game.panel.key_6.x", "-1" },
- { "game.panel.key_6.y", "-1" },
- { "game.panel.key_7.x", "-1" },
- { "game.panel.key_7.y", "-1" },
- { "game.panel.key_8.x", "-1" },
- { "game.panel.key_8.y", "-1" },
- { "game.panel.key_white.x", "-1" },
- { "game.panel.key_white.y", "-1" },
- { "game.panel.key_white_count.x", "-1" },
- { "game.panel.key_white_count.y", "-1" },
- { "game.panel.key_white_count.align", "left" },
- { "game.panel.key_white_count.chars", "-1" },
- { "game.panel.key_white_count.font", "font.text_2" },
{ "game.panel.shield_normal.x", "-1" },
{ "game.panel.shield_normal.y", "-1" },
{ "game.panel.level_author.chars", "-1" },
{ "game.panel.level_author.font", "font.text_2" },
- { "game.button.stop.x", "-1" },
- { "game.button.stop.y", "-1" },
- { "game.button.pause.x", "-1" },
- { "game.button.pause.y", "-1" },
- { "game.button.play.x", "-1" },
- { "game.button.play.y", "-1" },
- { "game.button.sound_music.x", "-1" },
- { "game.button.sound_music.y", "-1" },
- { "game.button.sound_loops.x", "-1" },
- { "game.button.sound_loops.y", "-1" },
- { "game.button.sound_simple.x", "-1" },
- { "game.button.sound_simple.y", "-1" },
+ { "game.button.stop.x", "5" },
+ { "game.button.stop.y", "215" },
+ { "game.button.pause.x", "35" },
+ { "game.button.pause.y", "215" },
+ { "game.button.play.x", "65" },
+ { "game.button.play.y", "215" },
+ { "game.button.sound_music.x", "5" },
+ { "game.button.sound_music.y", "245" },
+ { "game.button.sound_loops.x", "35" },
+ { "game.button.sound_loops.y", "245" },
+ { "game.button.sound_simple.x", "65" },
+ { "game.button.sound_simple.y", "245" },
{ "[player].boring_delay_fixed", "1000" },
{ "[player].boring_delay_random", "1000" },
"main.text.quit.font",
&menu.main.text.quit.font
},
- {
- "main.text.current_level.x",
- &menu.main.text.current_level.x
- },
- {
- "main.text.current_level.y",
- &menu.main.text.current_level.y
- },
- {
- "main.text.current_level.align",
- &menu.main.text.current_level.align
- },
- {
- "main.text.current_level.font",
- &menu.main.text.current_level.font
- },
{
"main.text.first_level.x",
&menu.main.text.first_level.x
"main.text.last_level.font",
&menu.main.text.last_level.font
},
+ {
+ "main.text.level_number.x",
+ &menu.main.text.level_number.x
+ },
+ {
+ "main.text.level_number.y",
+ &menu.main.text.level_number.y
+ },
+ {
+ "main.text.level_number.align",
+ &menu.main.text.level_number.align
+ },
+ {
+ "main.text.level_number.font",
+ &menu.main.text.level_number.font
+ },
{
"main.text.level_info_1.x",
&menu.main.text.level_info_1.x
&door_2.anim_mode
},
{
- "game.panel.level.x",
- &game.panel.level.x
+ "game.panel.level_number.x",
+ &game.panel.level_number.x
},
{
- "game.panel.level.y",
- &game.panel.level.y
+ "game.panel.level_number.y",
+ &game.panel.level_number.y
},
{
- "game.panel.level.align",
- &game.panel.level.align
+ "game.panel.level_number.align",
+ &game.panel.level_number.align
},
{
- "game.panel.level.chars",
- &game.panel.level.chars
+ "game.panel.level_number.chars",
+ &game.panel.level_number.chars
},
{
- "game.panel.level.font",
- &game.panel.level.font
+ "game.panel.level_number.font",
+ &game.panel.level_number.font
},
{
- "game.panel.level.font_narrow",
- &game.panel.level.font_alt
+ "game.panel.level_number.font_narrow",
+ &game.panel.level_number.font_alt
},
{
"game.panel.gems.x",
&game.panel.inventory.font
},
{
- "game.panel.keys.x",
- &game.panel.keys.x
+ "game.panel.key_1.x",
+ &game.panel.key[0].x
+ },
+ {
+ "game.panel.key_1.y",
+ &game.panel.key[0].y
+ },
+ {
+ "game.panel.key_2.x",
+ &game.panel.key[1].x
+ },
+ {
+ "game.panel.key_2.y",
+ &game.panel.key[1].y
+ },
+ {
+ "game.panel.key_3.x",
+ &game.panel.key[2].x
+ },
+ {
+ "game.panel.key_3.y",
+ &game.panel.key[2].y
+ },
+ {
+ "game.panel.key_4.x",
+ &game.panel.key[3].x
+ },
+ {
+ "game.panel.key_4.y",
+ &game.panel.key[3].y
+ },
+ {
+ "game.panel.key_5.x",
+ &game.panel.key[4].x
+ },
+ {
+ "game.panel.key_5.y",
+ &game.panel.key[4].y
+ },
+ {
+ "game.panel.key_6.x",
+ &game.panel.key[5].x
+ },
+ {
+ "game.panel.key_6.y",
+ &game.panel.key[5].y
+ },
+ {
+ "game.panel.key_7.x",
+ &game.panel.key[6].x
+ },
+ {
+ "game.panel.key_7.y",
+ &game.panel.key[6].y
+ },
+ {
+ "game.panel.key_8.x",
+ &game.panel.key[7].x
+ },
+ {
+ "game.panel.key_8.y",
+ &game.panel.key[7].y
+ },
+ {
+ "game.panel.key_white.x",
+ &game.panel.key_white.x
+ },
+ {
+ "game.panel.key_white.y",
+ &game.panel.key_white.y
+ },
+ {
+ "game.panel.key_white_count.x",
+ &game.panel.key_white_count.x
},
{
- "game.panel.keys.y",
- &game.panel.keys.y
+ "game.panel.key_white_count.y",
+ &game.panel.key_white_count.y
+ },
+ {
+ "game.panel.key_white_count.align",
+ &game.panel.key_white_count.align
+ },
+ {
+ "game.panel.key_white_count.chars",
+ &game.panel.key_white_count.chars
},
{
- "game.panel.keys.align",
- &game.panel.keys.align
+ "game.panel.key_white_count.font",
+ &game.panel.key_white_count.font
},
{
"game.panel.score.x",
"game.panel.drop_next_8.y",
&game.panel.drop_next_8.y
},
- {
- "game.panel.emc_keys.x",
- &game.panel.emc_keys.x
- },
- {
- "game.panel.emc_keys.y",
- &game.panel.emc_keys.y
- },
- {
- "game.panel.emc_keys.align",
- &game.panel.emc_keys.align
- },
- {
- "game.panel.key_1.x",
- &game.panel.key_1.x
- },
- {
- "game.panel.key_1.y",
- &game.panel.key_1.y
- },
- {
- "game.panel.key_2.x",
- &game.panel.key_2.x
- },
- {
- "game.panel.key_2.y",
- &game.panel.key_2.y
- },
- {
- "game.panel.key_3.x",
- &game.panel.key_3.x
- },
- {
- "game.panel.key_3.y",
- &game.panel.key_3.y
- },
- {
- "game.panel.key_4.x",
- &game.panel.key_4.x
- },
- {
- "game.panel.key_4.y",
- &game.panel.key_4.y
- },
- {
- "game.panel.key_5.x",
- &game.panel.key_5.x
- },
- {
- "game.panel.key_5.y",
- &game.panel.key_5.y
- },
- {
- "game.panel.key_6.x",
- &game.panel.key_6.x
- },
- {
- "game.panel.key_6.y",
- &game.panel.key_6.y
- },
- {
- "game.panel.key_7.x",
- &game.panel.key_7.x
- },
- {
- "game.panel.key_7.y",
- &game.panel.key_7.y
- },
- {
- "game.panel.key_8.x",
- &game.panel.key_8.x
- },
- {
- "game.panel.key_8.y",
- &game.panel.key_8.y
- },
- {
- "game.panel.key_white.x",
- &game.panel.key_white.x
- },
- {
- "game.panel.key_white.y",
- &game.panel.key_white.y
- },
- {
- "game.panel.key_white_count.x",
- &game.panel.key_white_count.x
- },
- {
- "game.panel.key_white_count.y",
- &game.panel.key_white_count.y
- },
- {
- "game.panel.key_white_count.align",
- &game.panel.key_white_count.align
- },
- {
- "game.panel.key_white_count.chars",
- &game.panel.key_white_count.chars
- },
- {
- "game.panel.key_white_count.font",
- &game.panel.key_white_count.font
- },
{
"game.panel.shield_normal.x",
&game.panel.shield_normal.x
-#define COMPILE_DATE_STRING "2007-03-12 23:44"
+#define COMPILE_DATE_STRING "2007-03-14 00:32"
#define GAME_CONTROL_LEVEL 0
#define GAME_CONTROL_GEMS 1
#define GAME_CONTROL_INVENTORY 2
-#define GAME_CONTROL_KEYS 3
-#define GAME_CONTROL_SCORE 4
-#define GAME_CONTROL_TIME 5
-#define GAME_CONTROL_TIME_HH 6
-#define GAME_CONTROL_TIME_MM 7
-#define GAME_CONTROL_TIME_SS 8
-#define GAME_CONTROL_DROP_NEXT_1 9
-#define GAME_CONTROL_DROP_NEXT_2 10
-#define GAME_CONTROL_DROP_NEXT_3 11
-#define GAME_CONTROL_DROP_NEXT_4 12
-#define GAME_CONTROL_DROP_NEXT_5 13
-#define GAME_CONTROL_DROP_NEXT_6 14
-#define GAME_CONTROL_DROP_NEXT_7 15
-#define GAME_CONTROL_DROP_NEXT_8 16
-#define GAME_CONTROL_EMC_KEYS 17
-#define GAME_CONTROL_KEY_1 18
-#define GAME_CONTROL_KEY_2 19
-#define GAME_CONTROL_KEY_3 20
-#define GAME_CONTROL_KEY_4 21
-#define GAME_CONTROL_KEY_5 22
-#define GAME_CONTROL_KEY_6 23
-#define GAME_CONTROL_KEY_7 24
-#define GAME_CONTROL_KEY_8 25
-#define GAME_CONTROL_KEY_WHITE 26
-#define GAME_CONTROL_KEY_WHITE_COUNT 27
-#define GAME_CONTROL_SHIELD_NORMAL 28
-#define GAME_CONTROL_SHIELD_NORMAL_TIME 29
-#define GAME_CONTROL_SHIELD_DEADLY 30
-#define GAME_CONTROL_SHIELD_DEADLY_TIME 31
-#define GAME_CONTROL_EXIT 32
-#define GAME_CONTROL_EM_EXIT 33
-#define GAME_CONTROL_SP_EXIT 34
-#define GAME_CONTROL_STEEL_EXIT 35
-#define GAME_CONTROL_EM_STEEL_EXIT 36
-#define GAME_CONTROL_EMC_MAGIC_BALL 37
-#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 38
-#define GAME_CONTROL_LIGHT_SWITCH 39
-#define GAME_CONTROL_LIGHT_SWITCH_TIME 40
-#define GAME_CONTROL_TIMEGATE_SWITCH 41
-#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 42
-#define GAME_CONTROL_SWITCHGATE_SWITCH 43
-#define GAME_CONTROL_EMC_LENSES 44
-#define GAME_CONTROL_EMC_LENSES_TIME 45
-#define GAME_CONTROL_EMC_MAGNIFIER 46
-#define GAME_CONTROL_EMC_MAGNIFIER_TIME 47
-#define GAME_CONTROL_BALLOON_SWITCH 48
-#define GAME_CONTROL_DYNABOMB_NUMBER 49
-#define GAME_CONTROL_DYNABOMB_SIZE 50
-#define GAME_CONTROL_DYNABOMB_POWER 51
-#define GAME_CONTROL_PENGUINS 52
-#define GAME_CONTROL_SOKOBAN_OBJECTS 53
-#define GAME_CONTROL_SOKOBAN_FIELDS 54
-#define GAME_CONTROL_ROBOT_WHEEL 55
-#define GAME_CONTROL_CONVEYOR_BELT_1 56
-#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 57
-#define GAME_CONTROL_CONVEYOR_BELT_2 58
-#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 59
-#define GAME_CONTROL_CONVEYOR_BELT_3 60
-#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 61
-#define GAME_CONTROL_CONVEYOR_BELT_4 62
-#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 63
-#define GAME_CONTROL_MAGIC_WALL 64
-#define GAME_CONTROL_MAGIC_WALL_TIME 65
-#define GAME_CONTROL_BD_MAGIC_WALL 66
-#define GAME_CONTROL_DC_MAGIC_WALL 67
-#define GAME_CONTROL_PLAYER_NAME 68
-#define GAME_CONTROL_LEVEL_NAME 69
-#define GAME_CONTROL_LEVEL_AUTHOR 70
+#define GAME_CONTROL_KEY_1 3
+#define GAME_CONTROL_KEY_2 4
+#define GAME_CONTROL_KEY_3 5
+#define GAME_CONTROL_KEY_4 6
+#define GAME_CONTROL_KEY_5 7
+#define GAME_CONTROL_KEY_6 8
+#define GAME_CONTROL_KEY_7 9
+#define GAME_CONTROL_KEY_8 10
+#define GAME_CONTROL_KEY_WHITE 11
+#define GAME_CONTROL_KEY_WHITE_COUNT 12
+#define GAME_CONTROL_SCORE 13
+#define GAME_CONTROL_TIME 14
+#define GAME_CONTROL_TIME_HH 15
+#define GAME_CONTROL_TIME_MM 16
+#define GAME_CONTROL_TIME_SS 17
+#define GAME_CONTROL_DROP_NEXT_1 18
+#define GAME_CONTROL_DROP_NEXT_2 19
+#define GAME_CONTROL_DROP_NEXT_3 20
+#define GAME_CONTROL_DROP_NEXT_4 21
+#define GAME_CONTROL_DROP_NEXT_5 22
+#define GAME_CONTROL_DROP_NEXT_6 23
+#define GAME_CONTROL_DROP_NEXT_7 24
+#define GAME_CONTROL_DROP_NEXT_8 25
+#define GAME_CONTROL_SHIELD_NORMAL 26
+#define GAME_CONTROL_SHIELD_NORMAL_TIME 27
+#define GAME_CONTROL_SHIELD_DEADLY 28
+#define GAME_CONTROL_SHIELD_DEADLY_TIME 29
+#define GAME_CONTROL_EXIT 30
+#define GAME_CONTROL_EM_EXIT 31
+#define GAME_CONTROL_SP_EXIT 32
+#define GAME_CONTROL_STEEL_EXIT 33
+#define GAME_CONTROL_EM_STEEL_EXIT 34
+#define GAME_CONTROL_EMC_MAGIC_BALL 35
+#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 36
+#define GAME_CONTROL_LIGHT_SWITCH 37
+#define GAME_CONTROL_LIGHT_SWITCH_TIME 38
+#define GAME_CONTROL_TIMEGATE_SWITCH 39
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 40
+#define GAME_CONTROL_SWITCHGATE_SWITCH 41
+#define GAME_CONTROL_EMC_LENSES 42
+#define GAME_CONTROL_EMC_LENSES_TIME 43
+#define GAME_CONTROL_EMC_MAGNIFIER 44
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME 45
+#define GAME_CONTROL_BALLOON_SWITCH 46
+#define GAME_CONTROL_DYNABOMB_NUMBER 47
+#define GAME_CONTROL_DYNABOMB_SIZE 48
+#define GAME_CONTROL_DYNABOMB_POWER 49
+#define GAME_CONTROL_PENGUINS 50
+#define GAME_CONTROL_SOKOBAN_OBJECTS 51
+#define GAME_CONTROL_SOKOBAN_FIELDS 52
+#define GAME_CONTROL_ROBOT_WHEEL 53
+#define GAME_CONTROL_CONVEYOR_BELT_1 54
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 55
+#define GAME_CONTROL_CONVEYOR_BELT_2 56
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 57
+#define GAME_CONTROL_CONVEYOR_BELT_3 58
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 59
+#define GAME_CONTROL_CONVEYOR_BELT_4 60
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 61
+#define GAME_CONTROL_MAGIC_WALL 62
+#define GAME_CONTROL_MAGIC_WALL_TIME 63
+#define GAME_CONTROL_BD_MAGIC_WALL 64
+#define GAME_CONTROL_DC_MAGIC_WALL 65
+#define GAME_CONTROL_PLAYER_NAME 66
+#define GAME_CONTROL_LEVEL_NAME 67
+#define GAME_CONTROL_LEVEL_AUTHOR 68
struct GameControlInfo
{
void DrawGameValue_Level(int value)
{
- struct TextPosInfo *pos = &game.panel.level;
+ struct TextPosInfo *pos = &game.panel.level_number;
int chars1 = 2;
int chars2 = 3;
int chars = pos->chars;
void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
{
+#if 0
struct TextPosInfo *pos = &game.panel.keys;
+#endif
+#if 0
int base_key_graphic = EL_KEY_1;
+#endif
int i;
+#if 0
if (PANEL_DEACTIVATED(pos))
return;
+#endif
+#if 0
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
base_key_graphic = EL_EM_KEY_1;
+#endif
+#if 0
pos->width = 4 * MINI_TILEX;
+#endif
+#if 1
+ for (i = 0; i < MAX_NUM_KEYS; i++)
+#else
/* currently only 4 of 8 possible keys are displayed */
for (i = 0; i < STD_NUM_KEYS; i++)
+#endif
{
+#if 1
+ struct TextPosInfo *pos = &game.panel.key[i];
+#endif
int src_x = DOOR_GFX_PAGEX5 + 18;
int src_y = DOOR_GFX_PAGEY1 + 123;
+#if 1
+ int dst_x = PANEL_XPOS(pos);
+ int dst_y = PANEL_YPOS(pos);
+#else
int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX;
int dst_y = PANEL_YPOS(pos);
+#endif
+
+#if 1
+ int element = (i >= STD_NUM_KEYS ? EL_EMC_KEY_5 - 4 :
+ level.game_engine_type == GAME_ENGINE_TYPE_EM ? EL_EM_KEY_1 :
+ EL_KEY_1) + i;
+ int graphic = el2edimg(element);
+#endif
+
+#if 1
+ if (PANEL_DEACTIVATED(pos))
+ continue;
+#endif
#if 0
/* masked blit with tiles from half-size scaled bitmap does not work yet
if (key[i])
{
+#if 0
int graphic = el2edimg(base_key_graphic + i);
+#endif
Bitmap *src_bitmap;
int src_x, src_y;
BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
dst_x, dst_y);
}
+#else
+#if 1
+ if (key[i])
+ DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+ else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+ MINI_TILEX, MINI_TILEY, dst_x, dst_y);
#else
if (key[i])
DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i));
else
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#endif
#endif
}
}
static struct
{
- int x, y;
+ int *x, *y;
+ int gd_x, gd_y;
int gadget_id;
char *infotext;
} gamebutton_info[NUM_GAME_BUTTONS] =
{
+#if 1
+ {
+ &game.button.stop.x, &game.button.stop.y,
+ GAME_BUTTON_STOP_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_STOP,
+ "stop game"
+ },
+ {
+ &game.button.pause.x, &game.button.pause.y,
+ GAME_BUTTON_PAUSE_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_PAUSE,
+ "pause game"
+ },
+ {
+ &game.button.play.x, &game.button.play.y,
+ GAME_BUTTON_PLAY_XPOS, GAME_BUTTON_YPOS,
+ GAME_CTRL_ID_PLAY,
+ "play game"
+ },
+ {
+ &game.button.sound_music.x, &game.button.sound_music.y,
+ SOUND_BUTTON_MUSIC_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_MUSIC,
+ "background music on/off"
+ },
+ {
+ &game.button.sound_loops.x, &game.button.sound_loops.y,
+ SOUND_BUTTON_LOOPS_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_LOOPS,
+ "sound loops on/off"
+ },
+ {
+ &game.button.sound_simple.x,&game.button.sound_simple.y,
+ SOUND_BUTTON_SIMPLE_XPOS, SOUND_BUTTON_YPOS,
+ SOUND_CTRL_ID_SIMPLE,
+ "normal sounds on/off"
+ }
+#else
{
GAME_BUTTON_STOP_XPOS, GAME_BUTTON_YPOS,
GAME_CTRL_ID_STOP,
SOUND_CTRL_ID_SIMPLE,
"normal sounds on/off"
}
+#endif
};
void CreateGameButtons()
int button_type;
boolean checked;
unsigned long event_mask;
+ int x, y;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = i;
- gd_xoffset = gamebutton_info[i].x;
- gd_yoffset = gamebutton_info[i].y;
+ x = DX + *gamebutton_info[i].x;
+ y = DY + *gamebutton_info[i].y;
+ gd_xoffset = gamebutton_info[i].gd_x;
+ gd_yoffset = gamebutton_info[i].gd_y;
gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, gamebutton_info[i].infotext,
+#if 1
+ GDI_X, x,
+ GDI_Y, y,
+#else
GDI_X, DX + gd_xoffset,
GDI_Y, DY + gd_yoffset,
+#endif
GDI_WIDTH, GAME_BUTTON_XSIZE,
GDI_HEIGHT, GAME_BUTTON_YSIZE,
GDI_TYPE, button_type,
#if 1
struct GamePanelInfo
{
- struct TextPosInfo level;
+ struct TextPosInfo level_number;
struct TextPosInfo gems;
struct TextPosInfo inventory;
- struct TextPosInfo keys;
+ struct TextPosInfo key[MAX_NUM_KEYS];
+ struct TextPosInfo key_white;
+ struct TextPosInfo key_white_count;
struct TextPosInfo score;
struct TextPosInfo time;
-
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
struct TextPosInfo drop_next_6;
struct TextPosInfo drop_next_7;
struct TextPosInfo drop_next_8;
- struct TextPosInfo emc_keys;
- struct TextPosInfo key_1;
- struct TextPosInfo key_2;
- struct TextPosInfo key_3;
- struct TextPosInfo key_4;
- struct TextPosInfo key_5;
- struct TextPosInfo key_6;
- struct TextPosInfo key_7;
- struct TextPosInfo key_8;
- struct TextPosInfo key_white;
- struct TextPosInfo key_white_count;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
return e;
}
+boolean getTokenValueFromString(char *string, char **token, char **value)
+{
+ return getTokenValueFromSetupLine(string, token, value);
+}
+
/* ------------------------------------------------------------------------- */
/* counter functions */
char *i_to_a(unsigned int);
int log_2(unsigned int);
+boolean getTokenValueFromString(char *, char **, char **);
+
void InitCounter(void);
unsigned long Counter(void);
void Delay(unsigned long);
#define ALLOW_TOKEN_VALUE_SEPARATOR_BEING_WHITESPACE 1
#define CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING 0
+static boolean token_value_separator_found = FALSE;
+#if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
+static boolean token_value_separator_warning = FALSE;
+#endif
+
+static boolean getTokenValueFromSetupLineExt(char *line,
+ char **token_ptr, char **value_ptr,
+ char *filename, char *line_raw,
+ int line_nr,
+ boolean separator_required)
+{
+ static char line_copy[MAX_LINE_LEN + 1], line_raw_copy[MAX_LINE_LEN + 1];
+ char *token, *value, *line_ptr;
+
+ /* when externally invoked via ReadTokenValueFromLine(), copy line buffers */
+ if (line_raw == NULL)
+ {
+ strncpy(line_copy, line, MAX_LINE_LEN);
+ line_copy[MAX_LINE_LEN] = '\0';
+ line = line_copy;
+
+ strcpy(line_raw_copy, line_copy);
+ line_raw = line_raw_copy;
+ }
+
+ /* cut trailing comment from input line */
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ if (*line_ptr == '#')
+ {
+ *line_ptr = '\0';
+ break;
+ }
+ }
+
+ /* cut trailing whitespaces from input line */
+ for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
+ if ((*line_ptr == ' ' || *line_ptr == '\t') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
+
+ /* ignore empty lines */
+ if (*line == '\0')
+ return FALSE;
+
+ /* cut leading whitespaces from token */
+ for (token = line; *token; token++)
+ if (*token != ' ' && *token != '\t')
+ break;
+
+ /* start with empty value as reliable default */
+ value = "";
+
+ token_value_separator_found = FALSE;
+
+ /* find end of token to determine start of value */
+ for (line_ptr = token; *line_ptr; line_ptr++)
+ {
+#if 1
+ /* first look for an explicit token/value separator, like ':' or '=' */
+ if (*line_ptr == ':' || *line_ptr == '=')
+#else
+ if (*line_ptr == ' ' || *line_ptr == '\t' || *line_ptr == ':')
+#endif
+ {
+ *line_ptr = '\0'; /* terminate token string */
+ value = line_ptr + 1; /* set beginning of value */
+
+ token_value_separator_found = TRUE;
+
+ break;
+ }
+ }
+
+#if ALLOW_TOKEN_VALUE_SEPARATOR_BEING_WHITESPACE
+ /* fallback: if no token/value separator found, also allow whitespaces */
+ if (!token_value_separator_found && !separator_required)
+ {
+ for (line_ptr = token; *line_ptr; line_ptr++)
+ {
+ if (*line_ptr == ' ' || *line_ptr == '\t')
+ {
+ *line_ptr = '\0'; /* terminate token string */
+ value = line_ptr + 1; /* set beginning of value */
+
+ token_value_separator_found = TRUE;
+
+ break;
+ }
+ }
+
+#if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
+ if (token_value_separator_found)
+ {
+ if (!token_value_separator_warning)
+ {
+ Error(ERR_INFO_LINE, "-");
+
+ if (filename != NULL)
+ {
+ Error(ERR_WARN, "missing token/value separator(s) in config file:");
+ Error(ERR_INFO, "- config file: '%s'", filename);
+ }
+ else
+ {
+ Error(ERR_WARN, "missing token/value separator(s):");
+ }
+
+ token_value_separator_warning = TRUE;
+ }
+
+ if (filename != NULL)
+ Error(ERR_INFO, "- line %d: '%s'", line_nr, line_raw);
+ else
+ Error(ERR_INFO, "- line: '%s'", line_raw);
+ }
+#endif
+ }
+#endif
+
+ /* cut trailing whitespaces from token */
+ for (line_ptr = &token[strlen(token)]; line_ptr >= token; line_ptr--)
+ if ((*line_ptr == ' ' || *line_ptr == '\t') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
+
+ /* cut leading whitespaces from value */
+ for (; *value; value++)
+ if (*value != ' ' && *value != '\t')
+ break;
+
+#if 0
+ if (*value == '\0')
+ value = "true"; /* treat tokens without value as "true" */
+#endif
+
+ *token_ptr = token;
+ *value_ptr = value;
+
+ return TRUE;
+}
+
+boolean getTokenValueFromSetupLine(char *line, char **token, char **value)
+{
+ /* while the internal (old) interface does not require a token/value
+ separator (for downwards compatibility with existing files which
+ don't use them), it is mandatory for the external (new) interface */
+
+ return getTokenValueFromSetupLineExt(line, token, value, NULL, NULL, 0, TRUE);
+}
+
+#if 1
static void loadSetupFileData(void *setup_file_data, char *filename,
boolean top_recursion_level, boolean is_hash)
{
char *token, *value, *line_ptr;
void *insert_ptr = NULL;
boolean read_continued_line = FALSE;
- boolean token_value_separator_found;
+ FILE *file;
+ int line_nr = 0;
+ int token_count = 0;
+
+#if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
+ token_value_separator_warning = FALSE;
+#endif
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot open configuration file '%s'", filename);
+
+ return;
+ }
+
+ /* use "insert pointer" to store list end for constant insertion complexity */
+ if (!is_hash)
+ insert_ptr = setup_file_data;
+
+ /* on top invocation, create hash to mark included files (to prevent loops) */
+ if (top_recursion_level)
+ include_filename_hash = newSetupFileHash();
+
+ /* mark this file as already included (to prevent including it again) */
+ setHashEntry(include_filename_hash, getBaseNamePtr(filename), "true");
+
+ while (!feof(file))
+ {
+ /* read next line of input file */
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ /* check if line was completely read and is terminated by line break */
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
+ line_nr++;
+
+ /* cut trailing line break (this can be newline and/or carriage return) */
+ for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
+ if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
+ *line_ptr = '\0';
+
+ /* copy raw input line for later use (mainly debugging output) */
+ strcpy(line_raw, line);
+
+ if (read_continued_line)
+ {
+#if 0
+ /* !!! ??? WHY ??? !!! */
+ /* cut leading whitespaces from input line */
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ if (*line_ptr != ' ' && *line_ptr != '\t')
+ break;
+#endif
+
+ /* append new line to existing line, if there is enough space */
+ if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
+ strcat(previous_line, line_ptr);
+
+ strcpy(line, previous_line); /* copy storage buffer to line */
+
+ read_continued_line = FALSE;
+ }
+
+ /* if the last character is '\', continue at next line */
+ if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
+ {
+ line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
+ strcpy(previous_line, line); /* copy line to storage buffer */
+
+ read_continued_line = TRUE;
+
+ continue;
+ }
+
+ if (!getTokenValueFromSetupLineExt(line, &token, &value, filename,
+ line_raw, line_nr, FALSE))
+ continue;
+
+ if (*token)
+ {
+ if (strEqual(token, "include"))
+ {
+ if (getHashEntry(include_filename_hash, value) == NULL)
+ {
+ char *basepath = getBasePath(filename);
+ char *basename = getBaseName(value);
+ char *filename_include = getPath2(basepath, basename);
+
+#if 0
+ Error(ERR_INFO, "[including file '%s']", filename_include);
+#endif
+
+ loadSetupFileData(setup_file_data, filename_include, FALSE, is_hash);
+
+ free(basepath);
+ free(basename);
+ free(filename_include);
+ }
+ else
+ {
+ Error(ERR_WARN, "ignoring already processed file '%s'", value);
+ }
+ }
+ else
+ {
+ if (is_hash)
+ setHashEntry((SetupFileHash *)setup_file_data, token, value);
+ else
+ insert_ptr = addListEntry((SetupFileList *)insert_ptr, token, value);
+
+ token_count++;
+ }
+ }
+ }
+
+ fclose(file);
+
#if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
- boolean token_value_separator_warning = FALSE;
+ if (token_value_separator_warning)
+ Error(ERR_INFO_LINE, "-");
#endif
+
+ if (token_count == 0)
+ Error(ERR_WARN, "configuration file '%s' is empty", filename);
+
+ if (top_recursion_level)
+ freeSetupFileHash(include_filename_hash);
+}
+
+#else
+
+static void loadSetupFileData(void *setup_file_data, char *filename,
+ boolean top_recursion_level, boolean is_hash)
+{
+ static SetupFileHash *include_filename_hash = NULL;
+ char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
+ char *token, *value, *line_ptr;
+ void *insert_ptr = NULL;
+ boolean read_continued_line = FALSE;
FILE *file;
int line_nr = 0;
int token_count = 0;
+#if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
+ token_value_separator_warning = FALSE;
+#endif
+
if (!(file = fopen(filename, MODE_READ)))
{
Error(ERR_WARN, "cannot open configuration file '%s'", filename);
if (top_recursion_level)
freeSetupFileHash(include_filename_hash);
}
+#endif
void saveSetupFileHash(SetupFileHash *hash, char *filename)
{
char *getFormattedSetupEntry(char *, char *);
+boolean getTokenValueFromSetupLine(char *, char **, char **);
+
SetupFileList *newSetupFileList(char *, char *);
void freeSetupFileList(SetupFileList *);
char *getListEntry(SetupFileList *, char *);
}
#endif
+static boolean getCheckedTokenValueFromString(char *string, char **token,
+ char **value)
+{
+ char *ptr;
+
+ if (!getTokenValueFromString(string, token, value))
+ return FALSE;
+
+ if (**token != '.') /* token should begin with dot */
+ return FALSE;
+
+ for (ptr = *token; *ptr; ptr++) /* token should contain no whitespace */
+ if (*ptr == ' ' || *ptr == '\t')
+ return FALSE;
+
+ for (ptr = *value; *ptr; ptr++) /* value should contain no whitespace */
+ if (*ptr == ' ' || *ptr == '\t')
+ return FALSE;
+
+ return TRUE;
+}
+
+static void DrawTextBuffer_Flush(int x, int y, char *buffer, int font_nr,
+ int line_length, int cut_length, int mask_mode,
+ boolean centered, int current_line)
+{
+ int buffer_len = strlen(buffer);
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int offset_chars = (centered ? (line_length - buffer_len) / 2 : 0);
+ int offset_xsize =
+ (centered ? font_width * (line_length - buffer_len) / 2 : 0);
+ int final_cut_length = MAX(0, cut_length - offset_chars);
+ int xx = x + offset_xsize;
+ int yy = y + current_line * font_height;
+
+ buffer[final_cut_length] = '\0';
+
+ if (mask_mode != -1)
+ DrawTextExt(drawto, xx, yy, buffer, font_nr, mask_mode);
+ else
+ DrawText(xx, yy, buffer, font_nr);
+}
+
int DrawTextBuffer(int x, int y, char *text_buffer, int font_nr,
int line_length, int cut_length, int max_lines,
int mask_mode, boolean autowrap, boolean centered,
boolean skip_comments)
{
+#if 0
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
+#endif
char buffer[line_length + 1];
int buffer_len;
int current_line = 0;
break;
line[i] = '\0';
+ /* prevent 'num_line_chars' sized lines to cause additional empty line */
+ if (i == num_line_chars && *text_buffer == '\n')
+ text_buffer++;
+
/* skip comments (lines directly beginning with '#') */
if (line[0] == '#' && skip_comments)
+ {
+ char *token, *value;
+
+ /* try to read generic token/value pair definition after comment sign */
+ if (getCheckedTokenValueFromString(line + 1, &token, &value))
+ {
+ /* if found, flush the current buffer, if non-empty */
+ if (buffer_len > 0 && current_line < max_lines)
+ {
+ DrawTextBuffer_Flush(x, y, buffer, font_nr, line_length, cut_length,
+ mask_mode, centered, current_line);
+
+ current_line++;
+
+ buffer[0] = '\0';
+ buffer_len = 0;
+ }
+
+ if (strEqual(token, ".autowrap"))
+ autowrap = get_boolean_from_string(value);
+ else if (strEqual(token, ".centered"))
+ centered = get_boolean_from_string(value);
+ else if (strEqual(token, ".skip_comments"))
+ skip_comments = get_boolean_from_string(value);
+ }
+
continue;
+ }
/* cut trailing newline and carriage return from input line */
for (line_ptr = line; *line_ptr; line_ptr++)
}
else
{
+ /* !!! CAN NEVER HAPPEN -- CHECK + CORRECT !!! */
buffer_len = line_length;
strncpy(buffer, line_ptr, line_length);
}
if (buffer_filled)
{
+#if 1
+ DrawTextBuffer_Flush(x, y, buffer, font_nr, line_length, cut_length,
+ mask_mode, centered, current_line);
+#else
int offset_chars = (centered ? (line_length - buffer_len) / 2 : 0);
int offset_xsize =
(centered ? font_width * (line_length - buffer_len) / 2 : 0);
font_nr, mask_mode);
else
DrawText(xx, y + current_line * font_height, buffer, font_nr);
+#endif
current_line++;
if (buffer_len > 0 && current_line < max_lines)
{
+#if 1
+ DrawTextBuffer_Flush(x, y, buffer, font_nr, line_length, cut_length,
+ mask_mode, centered, current_line);
+#else
int offset_chars = (centered ? (line_length - buffer_len) / 2 : 0);
int offset_xsize =
(centered ? font_width * (line_length - buffer_len) / 2 : 0);
font_nr, mask_mode);
else
DrawText(xx, y + current_line * font_height, buffer, font_nr);
+#endif
current_line++;
}
struct TextPosInfo setup;
struct TextPosInfo quit;
- struct TextPosInfo current_level;
struct TextPosInfo first_level;
struct TextPosInfo last_level;
+ struct TextPosInfo level_number;
struct TextPosInfo level_info_1;
struct TextPosInfo level_info_2;
struct TextPosInfo level_name;
#define MAIN_CONTROL_QUIT 7
#define MAIN_CONTROL_PREV_LEVEL 8
#define MAIN_CONTROL_NEXT_LEVEL 9
-#define MAIN_CONTROL_CURRENT_LEVEL 10
-#define MAIN_CONTROL_FIRST_LEVEL 11
-#define MAIN_CONTROL_LAST_LEVEL 12
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
#define MAIN_CONTROL_LEVEL_INFO_1 13
#define MAIN_CONTROL_LEVEL_INFO_2 14
#define MAIN_CONTROL_LEVEL_NAME 15
#define MAIN_CONTROL_TITLE_3 23
static char str_main_text_name[10];
-static char str_main_text_current_level[10];
static char str_main_text_first_level[10];
static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
static char *main_text_name = str_main_text_name;
-static char *main_text_current_level = str_main_text_current_level;
static char *main_text_first_level = str_main_text_first_level;
static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
static char *main_text_levels = "Levelset";
static char *main_text_scores = "Hall Of Fame";
static char *main_text_editor = "Level Creator";
NULL, NULL,
},
#endif
- {
- MAIN_CONTROL_CURRENT_LEVEL,
- NULL, -1,
- &menu.main.text.current_level, &main_text_current_level,
- NULL, NULL,
- },
{
MAIN_CONTROL_FIRST_LEVEL,
NULL, -1,
&menu.main.text.last_level, &main_text_last_level,
NULL, NULL,
},
+ {
+ MAIN_CONTROL_LEVEL_NUMBER,
+ NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
+ },
{
MAIN_CONTROL_LEVEL_INFO_1,
NULL, -1,
int i;
/* set main control text values to dynamically determined values */
- sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
- sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
- sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
main_text_level_year = leveldir_current->year;
main_text_level_imported_from = leveldir_current->imported_from;
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);