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added converting BD style grass for R'n'D game engine
author
Holger Schemel
<holger.schemel@virtion.de>
Fri, 13 Dec 2024 20:11:38 +0000
(21:11 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Fri, 13 Dec 2024 16:12:22 +0000
(17:12 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index dfa43ee74817431ed7940325a0d3fab74b6fcd30..72562d28ea5089d546d98232cb5acb6d96c5da66 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1849,6
+1849,7
@@
static void InitFieldForEngine_RND(int x, int y)
element == EL_BDX_PLAYER ? EL_PLAYER_1 :
element == EL_BDX_INBOX ? EL_PLAYER_1 :
element == EL_BDX_SAND ? EL_SAND :
+ element == EL_BDX_GRASS ? EL_EMC_GRASS :
element == EL_BDX_WALL ? EL_BD_WALL :
element == EL_BDX_STEELWALL ? EL_STEELWALL :
element == EL_BDX_ROCK ? EL_BD_ROCK :