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changed loading native Supaplex levels to rate high scores by playing time
author
Holger Schemel
<info@artsoft.org>
Sat, 20 Mar 2021 09:30:48 +0000
(10:30 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sat, 1 May 2021 13:38:01 +0000
(15:38 +0200)
src/files.c
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diff --git
a/src/files.c
b/src/files.c
index 133a2d2609b2515de8b5eeb3edf82d34ae65a798..104ecb4d3560b2f29fa9ac41cfd59569036cf557 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-3938,12
+3938,11
@@
static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
-#if 1
- // original Supaplex does not use score values -- use default values
-#else
+ // original Supaplex does not use score values -- rate by playing time
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
-#endif
+
+ level->rate_time_over_score = TRUE;
// there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)