{
"bd_sand_loose",
"bd_sand_loose",
- "Sand (loose)"
+ "Loose sand"
},
{
"bd_sand_sloped_up_right",
"bd_covered",
"Covered"
},
+ {
+ "bd_sand_ball.falling",
+ "bd_sand_ball",
+ "Sand ball (falling)"
+ },
+ {
+ "bd_sand_loose.falling",
+ "bd_sand_loose",
+ "Loose sand (falling)"
+ },
+ {
+ "bd_rock.falling",
+ "bd_rock",
+ "Rock (falling)"
+ },
+ {
+ "bd_flying_rock.flying",
+ "bd_flying_rock",
+ "Flying rock (flying)"
+ },
+ {
+ "bd_mega_rock.falling",
+ "bd_mega_rock",
+ "Mega rock (falling)"
+ },
+ {
+ "bd_diamond.falling",
+ "bd_diamond",
+ "Diamond (falling)"
+ },
+ {
+ "bd_flying_diamond.flying",
+ "bd_flying_diamond",
+ "Flying diamond (flying)"
+ },
+ {
+ "bd_nut.falling",
+ "bd_nut",
+ "Nut with diamond (falling)"
+ },
+ {
+ "bd_falling_wall.falling",
+ "bd_wall",
+ "Falling wall (falling)"
+ },
+ {
+ "bd_nitro_pack.falling",
+ "bd_nitro_pack",
+ "Nitro pack (falling)"
+ },
+ {
+ "bd_water_1",
+ "bd_water",
+ "Water (1)"
+ },
+ {
+ "bd_water_2",
+ "bd_water",
+ "Water (2)"
+ },
+ {
+ "bd_water_3",
+ "bd_water",
+ "Water (3)"
+ },
+ {
+ "bd_water_4",
+ "bd_water",
+ "Water (4)"
+ },
+ {
+ "bd_water_5",
+ "bd_water",
+ "Water (5)"
+ },
+ {
+ "bd_water_6",
+ "bd_water",
+ "Water (6)"
+ },
+ {
+ "bd_water_7",
+ "bd_water",
+ "Water (7)"
+ },
+ {
+ "bd_water_8",
+ "bd_water",
+ "Water (8)"
+ },
+ {
+ "bd_water_9",
+ "bd_water",
+ "Water (9)"
+ },
+ {
+ "bd_water_10",
+ "bd_water",
+ "Water (10)"
+ },
+ {
+ "bd_water_11",
+ "bd_water",
+ "Water (11)"
+ },
+ {
+ "bd_water_12",
+ "bd_water",
+ "Water (12)"
+ },
+ {
+ "bd_water_13",
+ "bd_water",
+ "Water (13)"
+ },
+ {
+ "bd_water_14",
+ "bd_water",
+ "Water (14)"
+ },
+ {
+ "bd_water_15",
+ "bd_water",
+ "Water (15)"
+ },
+ {
+ "bd_water_16",
+ "bd_water",
+ "Water (16)"
+ },
+ {
+ "bd_cow_enclosed_1",
+ "bd_cow",
+ "Enclosed cow (1)"
+ },
+ {
+ "bd_cow_enclosed_2",
+ "bd_cow",
+ "Enclosed cow (2)"
+ },
+ {
+ "bd_cow_enclosed_3",
+ "bd_cow",
+ "Enclosed cow (3)"
+ },
+ {
+ "bd_cow_enclosed_4",
+ "bd_cow",
+ "Enclosed cow (4)"
+ },
+ {
+ "bd_cow_enclosed_5",
+ "bd_cow",
+ "Enclosed cow (5)"
+ },
+ {
+ "bd_cow_enclosed_6",
+ "bd_cow",
+ "Enclosed cow (6)"
+ },
+ {
+ "bd_cow_enclosed_7",
+ "bd_cow",
+ "Enclosed cow (7)"
+ },
+ {
+ "bd_bladder_1",
+ "bd_bladder",
+ "Bladder (1)"
+ },
+ {
+ "bd_bladder_2",
+ "bd_bladder",
+ "Bladder (2)"
+ },
+ {
+ "bd_bladder_3",
+ "bd_bladder",
+ "Bladder (3)"
+ },
+ {
+ "bd_bladder_4",
+ "bd_bladder",
+ "Bladder (4)"
+ },
+ {
+ "bd_bladder_5",
+ "bd_bladder",
+ "Bladder (5)"
+ },
+ {
+ "bd_bladder_6",
+ "bd_bladder",
+ "Bladder (6)"
+ },
+ {
+ "bd_bladder_7",
+ "bd_bladder",
+ "Bladder (7)"
+ },
+ {
+ "bd_bladder_8",
+ "bd_bladder",
+ "Bladder (8)"
+ },
+ {
+ "bd_player.growing_1",
+ "bd_player",
+ "Player birth (1)"
+ },
+ {
+ "bd_player.growing_2",
+ "bd_player",
+ "Player birth (2)"
+ },
+ {
+ "bd_player.growing_3",
+ "bd_player",
+ "Player birth (3)"
+ },
+ {
+ "bd_bomb.ticking_1",
+ "bd_bomb",
+ "Ticking bomb (1)"
+ },
+ {
+ "bd_bomb.ticking_2",
+ "bd_bomb",
+ "Ticking bomb (2)"
+ },
+ {
+ "bd_bomb.ticking_3",
+ "bd_bomb",
+ "Ticking bomb (3)"
+ },
+ {
+ "bd_bomb.ticking_4",
+ "bd_bomb",
+ "Ticking bomb (4)"
+ },
+ {
+ "bd_bomb.ticking_5",
+ "bd_bomb",
+ "Ticking bomb (5)"
+ },
+ {
+ "bd_bomb.ticking_6",
+ "bd_bomb",
+ "Ticking bomb (6)"
+ },
+ {
+ "bd_bomb.ticking_7",
+ "bd_bomb",
+ "Ticking bomb (7)"
+ },
+ {
+ "bd_clock.growing_1",
+ "bd_clock",
+ "Clock birth (1)"
+ },
+ {
+ "bd_clock.growing_2",
+ "bd_clock",
+ "Clock birth (2)"
+ },
+ {
+ "bd_clock.growing_3",
+ "bd_clock",
+ "Clock birth (3)"
+ },
+ {
+ "bd_clock.growing_4",
+ "bd_clock",
+ "Clock birth (4)"
+ },
+ {
+ "bd_diamond.growing_1",
+ "bd_diamond",
+ "Diamond birth (1)"
+ },
+ {
+ "bd_diamond.growing_2",
+ "bd_diamond",
+ "Diamond birth (2)"
+ },
+ {
+ "bd_diamond.growing_3",
+ "bd_diamond",
+ "Diamond birth (3)"
+ },
+ {
+ "bd_diamond.growing_4",
+ "bd_diamond",
+ "Diamond birth (4)"
+ },
+ {
+ "bd_diamond.growing_5",
+ "bd_diamond",
+ "Diamond birth (5)"
+ },
+ {
+ "bd_exploding_1",
+ "bd_exploding",
+ "Explosion (1)"
+ },
+ {
+ "bd_exploding_2",
+ "bd_exploding",
+ "Explosion (2)"
+ },
+ {
+ "bd_exploding_3",
+ "bd_exploding",
+ "Explosion (3)"
+ },
+ {
+ "bd_exploding_4",
+ "bd_exploding",
+ "Explosion (4)"
+ },
+ {
+ "bd_exploding_5",
+ "bd_exploding",
+ "Explosion (5)"
+ },
+ {
+ "bd_rock.growing_1",
+ "bd_rock",
+ "Rock birth (1)"
+ },
+ {
+ "bd_rock.growing_2",
+ "bd_rock",
+ "Rock birth (2)"
+ },
+ {
+ "bd_rock.growing_3",
+ "bd_rock",
+ "Rock birth (3)"
+ },
+ {
+ "bd_rock.growing_4",
+ "bd_rock",
+ "Rock birth (4)"
+ },
+ {
+ "bd_steelwall.growing_1",
+ "bd_steelwall",
+ "Steelwall birth (1)"
+ },
+ {
+ "bd_steelwall.growing_2",
+ "bd_steelwall",
+ "Steelwall birth (2)"
+ },
+ {
+ "bd_steelwall.growing_3",
+ "bd_steelwall",
+ "Steelwall birth (3)"
+ },
+ {
+ "bd_steelwall.growing_4",
+ "bd_steelwall",
+ "Steelwall birth (4)"
+ },
+ {
+ "bd_ghost.exploding_1",
+ "bd_ghost",
+ "Ghost explosion (1)"
+ },
+ {
+ "bd_ghost.exploding_2",
+ "bd_ghost",
+ "Ghost explosion (2)"
+ },
+ {
+ "bd_ghost.exploding_3",
+ "bd_ghost",
+ "Ghost explosion (3)"
+ },
+ {
+ "bd_ghost.exploding_4",
+ "bd_ghost",
+ "Ghost explosion (4)"
+ },
+ {
+ "bd_bomb.exploding_1",
+ "bd_bomb",
+ "Bomb explosion (1)"
+ },
+ {
+ "bd_bomb.exploding_2",
+ "bd_bomb",
+ "Bomb explosion (2)"
+ },
+ {
+ "bd_bomb.exploding_3",
+ "bd_bomb",
+ "Bomb explosion (3)"
+ },
+ {
+ "bd_bomb.exploding_4",
+ "bd_bomb",
+ "Bomb explosion (4)"
+ },
+ {
+ "bd_nitro_pack.exploding",
+ "bd_nitro_pack",
+ "Nitro pack (triggered)"
+ },
+ {
+ "bd_nitro_pack.exploding_1",
+ "bd_nitro_pack",
+ "Nitro pack explosion (1)"
+ },
+ {
+ "bd_nitro_pack.exploding_2",
+ "bd_nitro_pack",
+ "Nitro pack explosion (2)"
+ },
+ {
+ "bd_nitro_pack.exploding_3",
+ "bd_nitro_pack",
+ "Nitro pack explosion (3)"
+ },
+ {
+ "bd_nitro_pack.exploding_4",
+ "bd_nitro_pack",
+ "Nitro pack explosion (4)"
+ },
+ {
+ "bd_amoeba_2.exploding_1",
+ "bd_amoeba",
+ "Amoeba 2 explosion (1)"
+ },
+ {
+ "bd_amoeba_2.exploding_2",
+ "bd_amoeba",
+ "Amoeba 2 explosion (2)"
+ },
+ {
+ "bd_amoeba_2.exploding_3",
+ "bd_amoeba",
+ "Amoeba 2 explosion (3)"
+ },
+ {
+ "bd_amoeba_2.exploding_4",
+ "bd_amoeba",
+ "Amoeba 2 explosion (4)"
+ },
+ {
+ "bd_nut.breaking_1",
+ "bd_nut",
+ "Nut explosion (1)"
+ },
+ {
+ "bd_nut.breaking_2",
+ "bd_nut",
+ "Nut explosion (2)"
+ },
+ {
+ "bd_nut.breaking_3",
+ "bd_nut",
+ "Nut explosion (3)"
+ },
+ {
+ "bd_nut.breaking_4",
+ "bd_nut",
+ "Nut explosion (4)"
+ },
// --------------------------------------------------------------------------
// "real" (and therefore drawable) runtime elements
#define EL_MM_END_3 EL_DF_SLOPE_END
#define EL_DF_END_2 EL_DF_SLOPE_END
-// BD style elements
+// BD style elements (normal)
#define EL_BD_EMPTY_SPACE 1253
#define EL_BD_EMPTY EL_BD_EMPTY_SPACE
#define EL_BD_SAND 1254
#define EL_BD_FAKE_BONUS 1384
#define EL_BD_COVERED 1385
-#define NUM_FILE_ELEMENTS 1386
+// BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
+#define EL_BD_SAND_BALL_FALLING 1386
+#define EL_BD_SAND_LOOSE_FALLING 1387
+#define EL_BD_ROCK_FALLING 1388
+#define EL_BD_FLYING_ROCK_FLYING 1389
+#define EL_BD_MEGA_ROCK_FALLING 1390
+#define EL_BD_DIAMOND_FALLING 1391
+#define EL_BD_FLYING_DIAMOND_FLYING 1392
+#define EL_BD_NUT_FALLING 1393
+#define EL_BD_FALLING_WALL_FALLING 1394
+#define EL_BD_NITRO_PACK_FALLING 1395
+#define EL_BD_WATER_1 1396
+#define EL_BD_WATER_2 1397
+#define EL_BD_WATER_3 1398
+#define EL_BD_WATER_4 1399
+#define EL_BD_WATER_5 1400
+#define EL_BD_WATER_6 1401
+#define EL_BD_WATER_7 1402
+#define EL_BD_WATER_8 1403
+#define EL_BD_WATER_9 1404
+#define EL_BD_WATER_10 1405
+#define EL_BD_WATER_11 1406
+#define EL_BD_WATER_12 1407
+#define EL_BD_WATER_13 1408
+#define EL_BD_WATER_14 1409
+#define EL_BD_WATER_15 1410
+#define EL_BD_WATER_16 1411
+#define EL_BD_COW_ENCLOSED_1 1412
+#define EL_BD_COW_ENCLOSED_2 1413
+#define EL_BD_COW_ENCLOSED_3 1414
+#define EL_BD_COW_ENCLOSED_4 1415
+#define EL_BD_COW_ENCLOSED_5 1416
+#define EL_BD_COW_ENCLOSED_6 1417
+#define EL_BD_COW_ENCLOSED_7 1418
+#define EL_BD_BLADDER_1 1419
+#define EL_BD_BLADDER_2 1420
+#define EL_BD_BLADDER_3 1421
+#define EL_BD_BLADDER_4 1422
+#define EL_BD_BLADDER_5 1423
+#define EL_BD_BLADDER_6 1424
+#define EL_BD_BLADDER_7 1425
+#define EL_BD_BLADDER_8 1426
+#define EL_BD_PLAYER_GROWING_1 1427
+#define EL_BD_PLAYER_GROWING_2 1428
+#define EL_BD_PLAYER_GROWING_3 1429
+#define EL_BD_BOMB_TICKING_1 1430
+#define EL_BD_BOMB_TICKING_2 1431
+#define EL_BD_BOMB_TICKING_3 1432
+#define EL_BD_BOMB_TICKING_4 1433
+#define EL_BD_BOMB_TICKING_5 1434
+#define EL_BD_BOMB_TICKING_6 1435
+#define EL_BD_BOMB_TICKING_7 1436
+#define EL_BD_CLOCK_GROWING_1 1437
+#define EL_BD_CLOCK_GROWING_2 1438
+#define EL_BD_CLOCK_GROWING_3 1439
+#define EL_BD_CLOCK_GROWING_4 1440
+#define EL_BD_DIAMOND_GROWING_1 1441
+#define EL_BD_DIAMOND_GROWING_2 1442
+#define EL_BD_DIAMOND_GROWING_3 1443
+#define EL_BD_DIAMOND_GROWING_4 1444
+#define EL_BD_DIAMOND_GROWING_5 1445
+#define EL_BD_EXPLODING_1 1446
+#define EL_BD_EXPLODING_2 1447
+#define EL_BD_EXPLODING_3 1448
+#define EL_BD_EXPLODING_4 1449
+#define EL_BD_EXPLODING_5 1450
+#define EL_BD_ROCK_GROWING_1 1451
+#define EL_BD_ROCK_GROWING_2 1452
+#define EL_BD_ROCK_GROWING_3 1453
+#define EL_BD_ROCK_GROWING_4 1454
+#define EL_BD_STEELWALL_GROWING_1 1455
+#define EL_BD_STEELWALL_GROWING_2 1456
+#define EL_BD_STEELWALL_GROWING_3 1457
+#define EL_BD_STEELWALL_GROWING_4 1458
+#define EL_BD_GHOST_EXPLODING_1 1459
+#define EL_BD_GHOST_EXPLODING_2 1460
+#define EL_BD_GHOST_EXPLODING_3 1461
+#define EL_BD_GHOST_EXPLODING_4 1462
+#define EL_BD_BOMB_EXPLODING_1 1463
+#define EL_BD_BOMB_EXPLODING_2 1464
+#define EL_BD_BOMB_EXPLODING_3 1465
+#define EL_BD_BOMB_EXPLODING_4 1466
+#define EL_BD_NITRO_PACK_EXPLODING 1467
+#define EL_BD_NITRO_PACK_EXPLODING_1 1468
+#define EL_BD_NITRO_PACK_EXPLODING_2 1469
+#define EL_BD_NITRO_PACK_EXPLODING_3 1470
+#define EL_BD_NITRO_PACK_EXPLODING_4 1471
+#define EL_BD_AMOEBA_2_EXPLODING_1 1472
+#define EL_BD_AMOEBA_2_EXPLODING_2 1473
+#define EL_BD_AMOEBA_2_EXPLODING_3 1474
+#define EL_BD_AMOEBA_2_EXPLODING_4 1475
+#define EL_BD_NUT_BREAKING_1 1476
+#define EL_BD_NUT_BREAKING_2 1477
+#define EL_BD_NUT_BREAKING_3 1478
+#define EL_BD_NUT_BREAKING_4 1479
+
+#define NUM_FILE_ELEMENTS 1480
// "real" (and therefore drawable) runtime elements