fixed sound action ".growing" to be non-looping in native BD engine
authorHolger Schemel <holger.schemel@virtion.de>
Fri, 27 Dec 2024 14:42:56 +0000 (15:42 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Fri, 27 Dec 2024 15:10:28 +0000 (16:10 +0100)
src/game.c

index db6de61429f41d5717a520cb03fea2174467d6d3..5f4178c65cde871515c16fe50e884b165bf8112c 100644 (file)
@@ -15980,6 +15980,7 @@ void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample)
   // some sound actions are always non-looping in native BD game engine
   if (sound_action == ACTION_FALLING ||
       sound_action == ACTION_MOVING ||
+      sound_action == ACTION_GROWING ||
       sound_action == ACTION_OTHER)
     is_loop_sound = FALSE;