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fixed sound action ".growing" to be non-looping in native BD engine
author
Holger Schemel
<holger.schemel@virtion.de>
Fri, 27 Dec 2024 14:42:56 +0000
(15:42 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Fri, 27 Dec 2024 15:10:28 +0000
(16:10 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index db6de61429f41d5717a520cb03fea2174467d6d3..5f4178c65cde871515c16fe50e884b165bf8112c 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15980,6
+15980,7
@@
void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample)
// some sound actions are always non-looping in native BD game engine
if (sound_action == ACTION_FALLING ||
sound_action == ACTION_MOVING ||
+ sound_action == ACTION_GROWING ||
sound_action == ACTION_OTHER)
is_loop_sound = FALSE;