InitGlobalAnim_Clicked(-1, -1, ANIM_CLICKED_RESET);
}
+void RestartGlobalAnims(void)
+{
+ int anim_status_last = global.anim_status;
+
+ global.anim_status = GAME_MODE_LOADING;
+
+ SDLRedrawWindow();
+
+ global.anim_status = anim_status_last;
+}
+
boolean HandleGlobalAnimClicks(int mx, int my, int button, boolean force_click)
{
static boolean click_consumed = FALSE;
void InitGlobalAnimations(void);
void DrawGlobalAnimations(int, int);
+void RestartGlobalAnims(void);
+
boolean HandleGlobalAnimClicks(int, int, int, boolean);
int getGlobalAnimSyncFrame(void);