#define EL_SIEB_TOT 304
#define EL_SIEB2_TOT 305
#define EL_AUSGANG_ACT 306
+#define EL_SP_TERMINAL_ACTIVE 307
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 400
#define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
/* graphics from "RocksMore" */
-#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 0)
-#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 1)
-#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 2)
-#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 3)
-#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 4)
-#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 5)
-#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 6)
-#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 7)
-#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 0)
-#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 1)
-#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 2)
-#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 3)
-#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 4)
-#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 5)
-#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 6)
-#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 7)
-#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 0)
-#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 1)
-#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 2)
-#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 3)
-#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 4)
-#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 5)
-#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 6)
-#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 7)
-#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 0)
-#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 1)
-#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 2)
-#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 3)
-#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 4)
-#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 5)
-#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 6)
-#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 7)
-#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 0)
-#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 1)
-#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 2)
-#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 3)
-#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 4)
-#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 5)
-#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 6)
-#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 7)
+#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
+#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
+#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
+#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
+#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
+#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
+#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
+#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
+#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
+#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
+#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
+#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
+#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
+#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
+#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
+#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
+#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)