return align_yoffset;
}
+static void StartPlayingFromHallOfFame(void)
+{
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
{
if (scores.continue_playing && scores.continue_on_return)
{
- StartGameActions(network.enabled, setup.autorecord,
- level.random_seed);
+ StartPlayingFromHallOfFame();
+
return;
}
else if (!scores.continue_on_return)