--- /dev/null
+Like an ordinary rock, but this one is so light that you can push it without delay.
{ "bdx_heavy_rock.falling.EDITOR.xpos", "2" },
{ "bdx_heavy_rock.falling.EDITOR.ypos", "3" },
+ { "bdx_light_rock", "RocksBD.png" },
+ { "bdx_light_rock.xpos", "11" },
+ { "bdx_light_rock.ypos", "4" },
+ { "bdx_light_rock.frames", "1" },
+ { "bdx_light_rock.falling.EDITOR", "RocksBD2.png" },
+ { "bdx_light_rock.falling.EDITOR.xpos", "5" },
+ { "bdx_light_rock.falling.EDITOR.ypos", "3" },
+
{ "bdx_rock_glued", UNDEFINED_FILENAME },
{ "bdx_rock_glued.clone_from", "bd_rock" },
{ "bdx_rock_glued.EDITOR", "RocksBD2.png" },
{ "bdx_heavy_rock.pushing", "pusch.wav" },
{ "bdx_heavy_rock.falling", "klopf.wav" },
{ "bdx_heavy_rock.impact", "klopf.wav" },
+ { "bdx_light_rock.pushing", "pusch.wav" },
+ { "bdx_light_rock.falling", "klopf.wav" },
+ { "bdx_light_rock.impact", "klopf.wav" },
{ "bdx_waiting_rock.pushing", "pusch.wav" },
{ "bdx_chasing_rock.pushing", "pusch.wav" },
{ "bdx_nut.pushing", "knurk.wav" },
GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
GADGET_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,
+ GADGET_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
GADGET_ID_BD_MAGIC_WALL_NUT_TO,
GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
"Changes heavy rocks to:", NULL, NULL, NULL, "Element to turn heavy rocks to"
},
{
- ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+ ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO,
ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO, GADGET_ID_NONE,
+ &level.bd_magic_wall_light_rock_to, 1, 1,
+ "Changes light rocks to:", NULL, NULL, NULL, "Element to turn light rocks to"
+ },
+ {
+ ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
&level.bd_magic_wall_nut_to, 1, 1,
"Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
},
{
ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
- ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
&level.bd_magic_wall_nitro_pack_to, 1, 1,
},
{
ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
- ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
&level.bd_magic_wall_flying_diamond_to, 1, 1,
},
{
ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
- ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(13),
ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
&level.bd_magic_wall_flying_rock_to, 1, 1,
EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT,
EL_BDX_HEAVY_ROCK,
- EL_BDX_SWEET,
+ EL_BDX_LIGHT_ROCK,
EL_BDX_INVISIBLE_EXIT_CLOSED,
EL_BDX_INVISIBLE_EXIT_OPEN,
EL_BDX_CONVEYOR_DIR_SWITCH,
EL_BDX_CLOCK,
- EL_EMPTY,
+ EL_BDX_SWEET,
EL_BDX_GRAVESTONE,
EL_BDX_SKELETON,
EL_BDX_DIAMOND_FALLING,
EL_BDX_ROCK_FALLING,
EL_BDX_HEAVY_ROCK_FALLING,
- EL_BDX_FLYING_DIAMOND_FLYING,
+ EL_BDX_LIGHT_ROCK_FALLING,
- EL_BDX_FALLING_WALL_FALLING,
- EL_BDX_NITRO_PACK_FALLING,
- EL_BDX_NUT_FALLING,
+ EL_BDX_FLYING_DIAMOND_FLYING,
EL_BDX_FLYING_ROCK_FLYING,
+ EL_BDX_NUT_FALLING,
+ EL_BDX_NITRO_PACK_FALLING,
EL_BDX_SAND_BALL_FALLING,
EL_BDX_SAND_LOOSE_FALLING,
- EL_EMPTY,
+ EL_BDX_FALLING_WALL_FALLING,
EL_EMPTY,
EL_BDX_PLAYER_GROWING_1,
EL_BDX_HEAVY_ROCK_SCANNED,
EL_BDX_HEAVY_ROCK_FALLING_SCANNED,
+ EL_BDX_LIGHT_ROCK_SCANNED,
+ EL_BDX_LIGHT_ROCK_FALLING_SCANNED,
+
EL_BDX_DIAMOND_SCANNED,
EL_BDX_DIAMOND_FALLING_SCANNED,
-
EL_BDX_FLYING_DIAMOND_SCANNED,
EL_BDX_FLYING_DIAMOND_FLYING_SCANNED,
+
EL_BDX_NUT_SCANNED,
EL_BDX_NUT_FALLING_SCANNED,
+ EL_EMPTY,
+ EL_EMPTY,
EL_BDX_EXPANDABLE_WALL_HORIZONTAL_SCANNED,
EL_BDX_EXPANDABLE_WALL_VERTICAL_SCANNED,
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_HEAVY_ROCK_TO);
+ MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_LIGHT_ROCK_TO);
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
{
EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
+ &li.bd_magic_wall_light_rock_to, EL_BDX_LIGHT_ROCK_FALLING
},
{
EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
- &li.bd_magic_wall_nitro_pack_to, EL_BDX_HEAVY_ROCK_FALLING
+ &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
},
{
EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
- &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
+ &li.bd_magic_wall_nitro_pack_to, EL_BDX_HEAVY_ROCK_FALLING
},
{
EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
+ &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
+ },
+ {
+ EL_BDX_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(9),
&li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING
},
cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_heavy_rock_to);
+ cave->magic_light_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_light_rock_to);
cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
level->bd_magic_wall_heavy_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
+ level->bd_magic_wall_light_rock_to = CAVE_TO_LEVEL(cave->magic_light_stone_to);
level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
{
case GD_S_STONE_PUSHING:
case GD_S_MEGA_STONE_PUSHING:
+ case GD_S_LIGHT_STONE_PUSHING:
case GD_S_FLYING_STONE_PUSHING:
case GD_S_WAITING_STONE_PUSHING:
case GD_S_CHASING_STONE_PUSHING:
case GD_S_STONE_FALLING:
case GD_S_MEGA_STONE_FALLING:
+ case GD_S_LIGHT_STONE_FALLING:
case GD_S_FLYING_STONE_FALLING:
case GD_S_NUT_FALLING:
case GD_S_DIRT_BALL_FALLING:
case GD_S_STONE_IMPACT:
case GD_S_MEGA_STONE_IMPACT:
+ case GD_S_LIGHT_STONE_IMPACT:
case GD_S_FLYING_STONE_IMPACT:
case GD_S_NUT_IMPACT:
case GD_S_DIRT_BALL_IMPACT:
cave->magic_diamond_to = non_scanned_pair(cave->magic_diamond_to);
cave->magic_stone_to = non_scanned_pair(cave->magic_stone_to);
cave->magic_mega_stone_to = non_scanned_pair(cave->magic_mega_stone_to);
+ cave->magic_light_stone_to = non_scanned_pair(cave->magic_light_stone_to);
cave->magic_nut_to = non_scanned_pair(cave->magic_nut_to);
cave->magic_nitro_pack_to = non_scanned_pair(cave->magic_nitro_pack_to);
cave->magic_flying_diamond_to = non_scanned_pair(cave->magic_flying_diamond_to);
GdElement magic_stone_to; // magic wall converts falling stone to
GdElement magic_diamond_to; // magic wall converts falling diamond to
GdElement magic_mega_stone_to; // magic wall converts a falling mega stone to
+ GdElement magic_light_stone_to; // magic wall converts a falling light stone to
GdElement magic_nitro_pack_to; // magic wall converts a falling nitro pack to
GdElement magic_nut_to; // magic wall converts a falling nut to
GdElement magic_flying_stone_to; // flying stones are converted to
i_h_expanding_steel_wall,
i_v_expanding_steel_wall,
i_mega_stone_falling,
+ i_light_stone_falling,
i_time_penalty,
i_biter_1,
i_biter_2,
P_SCANNED,
"SCANN_MEGABOULDERf", 0, i_mega_stone_falling, i_mega_stone_falling, 272
},
+ {
+ O_LIGHT_STONE, O_LIGHT_STONE_scanned, N_("Light stone"),
+ P_SLOPED | P_MOVED_BY_CONVEYOR_TOP | P_PUSHABLE | P_CAN_FALL,
+ "LIGHTBOULDER", 0, 359, 359, 359, 156
+ }, // has ckdelay
+ {
+ O_LIGHT_STONE_scanned, O_LIGHT_STONE, N_("Light stone (scanned)"),
+ P_SCANNED,
+ "SCANN_LIGHTBOULDER", 0, 359, 359, 359
+ },
+ {
+ O_LIGHT_STONE_F, O_LIGHT_STONE_F_scanned, N_("Light stone, falling"),
+ P_FALLING,
+ "LIGHTBOULDERf", 0, i_light_stone_falling, i_light_stone_falling, 359, 156
+ }, // has ckdelay
+ {
+ O_LIGHT_STONE_F_scanned, O_LIGHT_STONE_F, N_("Light stone, falling (scanned)"),
+ P_SCANNED,
+ "SCANN_LIGHTBOULDERf", 0, i_light_stone_falling, i_light_stone_falling, 359
+ },
{
O_DIAMOND, O_DIAMOND_scanned, N_("Diamond"),
P_SLOPED | P_MOVED_BY_CONVEYOR_TOP | P_COLLECTIBLE | P_CAN_FALL,
N_("Mega stone to"), CAVE_OFFSET(magic_mega_stone_to), 1,
N_("If a mega stone falls into the magic wall, it will drop this element.")
},
+ {
+ "MagicWallProperties.lightstoneto", GD_TYPE_ELEMENT, 0,
+ N_("Light stone to"), CAVE_OFFSET(magic_light_stone_to), 1,
+ N_("If a light stone falls into the magic wall, it will drop this element.")
+ },
{
"MagicWallProperties.nitropackto", GD_TYPE_ELEMENT, 0,
N_("Nitro pack to"), CAVE_OFFSET(magic_nitro_pack_to), 1,
{ CAVE_OFFSET(magic_diamond_to), O_STONE_F },
{ CAVE_OFFSET(magic_stone_to), O_DIAMOND_F },
{ CAVE_OFFSET(magic_mega_stone_to), O_NITRO_PACK_F },
+ { CAVE_OFFSET(magic_light_stone_to), O_LIGHT_STONE_F },
{ CAVE_OFFSET(magic_nitro_pack_to), O_MEGA_STONE_F },
{ CAVE_OFFSET(magic_nut_to), O_NUT_F },
{ CAVE_OFFSET(magic_flying_stone_to), O_FLYING_DIAMOND_F },
gd_sound_play(cave, GD_S_MEGA_STONE_IMPACT, element, x, y);
break;
+ case O_LIGHT_STONE:
+ gd_sound_play(cave, GD_S_LIGHT_STONE_FALLING, element, x, y);
+ break;
+
+ case O_LIGHT_STONE_F:
+ gd_sound_play(cave, GD_S_LIGHT_STONE_IMPACT, element, x, y);
+ break;
+
case O_NITRO_PACK:
gd_sound_play(cave, GD_S_NITRO_PACK_FALLING, element, x, y);
break;
gd_sound_play(cave, GD_S_MEGA_STONE_PUSHING, element, x, y);
break;
+ case O_LIGHT_STONE:
+ gd_sound_play(cave, GD_S_LIGHT_STONE_PUSHING, element, x, y);
+ break;
+
case O_WAITING_STONE:
gd_sound_play(cave, GD_S_WAITING_STONE_PUSHING, element, x, y);
break;
case O_NITRO_PACK:
case O_CHASING_STONE:
case O_MEGA_STONE:
+ case O_LIGHT_STONE:
case O_FLYING_STONE:
case O_NUT:
// pushing some kind of stone or nut
prob = 1000000; // p = 1, always push
break;
+ case O_LIGHT_STONE:
+ // light stones are light, can always push
+ prob = 1000000;
+ break;
+
case O_STONE:
case O_NUT:
case O_FLYING_STONE:
do_start_fall(cave, x, y, cave->gravity, O_MEGA_STONE_F);
break;
+ case O_LIGHT_STONE: // standing light_stone
+ do_start_fall(cave, x, y, cave->gravity, O_LIGHT_STONE_F);
+ break;
+
case O_DIAMOND: // standing diamond
do_start_fall(cave, x, y, cave->gravity, cave->diamond_falling_effect);
break;
}
break;
+ case O_LIGHT_STONE_F: // falling light stone
+ if (!cave->gravity_disabled)
+ {
+ if (do_fall_try_crush_voodoo(cave, x, y, cave->gravity))
+ break;
+
+ if (do_fall_try_crack_nut(cave, x, y, cave->gravity, O_LIGHT_STONE))
+ break;
+
+ if (do_fall_try_magic(cave, x, y, cave->gravity, cave->magic_light_stone_to))
+ break;
+
+ if (do_fall_try_crush(cave, x, y, cave->gravity))
+ break;
+
+ do_fall_roll_or_stop(cave, x, y, cave->gravity, O_LIGHT_STONE);
+ }
+ break;
+
case O_DIAMOND_F: // falling diamond
if (!cave->gravity_disabled)
{
O_MEGA_STONE_scanned,
O_MEGA_STONE_F,
O_MEGA_STONE_F_scanned,
+ O_LIGHT_STONE,
+ O_LIGHT_STONE_scanned,
+ O_LIGHT_STONE_F,
+ O_LIGHT_STONE_F_scanned,
O_DIAMOND,
O_DIAMOND_scanned,
O_DIAMOND_F,
GD_S_MEGA_STONE_PUSHING,
GD_S_MEGA_STONE_FALLING,
GD_S_MEGA_STONE_IMPACT,
+ GD_S_LIGHT_STONE_PUSHING,
+ GD_S_LIGHT_STONE_FALLING,
+ GD_S_LIGHT_STONE_IMPACT,
GD_S_FLYING_STONE_PUSHING,
GD_S_FLYING_STONE_FALLING,
GD_S_FLYING_STONE_IMPACT,
{ GD_S_MEGA_STONE_PUSHING, 1, 10 },
{ GD_S_MEGA_STONE_FALLING, 1, 10 },
{ GD_S_MEGA_STONE_IMPACT, 1, 10 },
+ { GD_S_LIGHT_STONE_PUSHING, 1, 10 },
+ { GD_S_LIGHT_STONE_FALLING, 1, 10 },
+ { GD_S_LIGHT_STONE_IMPACT, 1, 10 },
{ GD_S_FLYING_STONE_PUSHING, 1, 10 },
{ GD_S_FLYING_STONE_FALLING, 1, 10 },
{ GD_S_FLYING_STONE_IMPACT, 1, 10 },
"bdx_magic_wall",
"Magic wall"
},
+ {
+ "bdx_light_rock",
+ "bdx_light_rock",
+ "Light rock"
+ },
{
"bdx_sand_ball.falling",
"bdx_sand_ball",
"bdx_heavy_rock",
"Heavy rock (falling)"
},
+ {
+ "bdx_light_rock.falling",
+ "bdx_light_rock",
+ "Light rock (falling)"
+ },
{
"bdx_diamond.falling",
"bdx_diamond",
"bdx_heavy_rock",
"Heavy rock (falling) (scanned)"
},
+ {
+ "bdx_light_rock.scanned",
+ "bdx_light_rock",
+ "Light rock (scanned)"
+ },
+ {
+ "bdx_light_rock.falling.scanned",
+ "bdx_light_rock",
+ "Light rock (falling) (scanned)"
+ },
{
"bdx_diamond.scanned",
"bdx_diamond",
#define EL_BDX_ROCK 1405
#define EL_BDX_DIAMOND 1406
#define EL_BDX_MAGIC_WALL 1407
+#define EL_BDX_LIGHT_ROCK 1408
// BD style elements (effects/scanned; runtime elements, but can also be stored in level file)
-#define EL_BDX_RUNTIME_START 1408
+#define EL_BDX_RUNTIME_START 1409
#define EL_BDX_EFFECTS_START EL_BDX_RUNTIME_START
#define EL_BDX_SAND_BALL_FALLING EL_BDX_EFFECTS_START
-#define EL_BDX_SAND_LOOSE_FALLING 1409
-#define EL_BDX_ROCK_FALLING 1410
-#define EL_BDX_FLYING_ROCK_FLYING 1411
-#define EL_BDX_HEAVY_ROCK_FALLING 1412
-#define EL_BDX_DIAMOND_FALLING 1413
-#define EL_BDX_FLYING_DIAMOND_FLYING 1414
-#define EL_BDX_NUT_FALLING 1415
-#define EL_BDX_FALLING_WALL_FALLING 1416
-#define EL_BDX_NITRO_PACK_FALLING 1417
-#define EL_BDX_WATER_1 1418
-#define EL_BDX_WATER_2 1419
-#define EL_BDX_WATER_3 1420
-#define EL_BDX_WATER_4 1421
-#define EL_BDX_WATER_5 1422
-#define EL_BDX_WATER_6 1423
-#define EL_BDX_WATER_7 1424
-#define EL_BDX_WATER_8 1425
-#define EL_BDX_WATER_9 1426
-#define EL_BDX_WATER_10 1427
-#define EL_BDX_WATER_11 1428
-#define EL_BDX_WATER_12 1429
-#define EL_BDX_WATER_13 1430
-#define EL_BDX_WATER_14 1431
-#define EL_BDX_WATER_15 1432
-#define EL_BDX_WATER_16 1433
-#define EL_BDX_COW_ENCLOSED_1 1434
-#define EL_BDX_COW_ENCLOSED_2 1435
-#define EL_BDX_COW_ENCLOSED_3 1436
-#define EL_BDX_COW_ENCLOSED_4 1437
-#define EL_BDX_COW_ENCLOSED_5 1438
-#define EL_BDX_COW_ENCLOSED_6 1439
-#define EL_BDX_COW_ENCLOSED_7 1440
-#define EL_BDX_BUBBLE_1 1441
-#define EL_BDX_BUBBLE_2 1442
-#define EL_BDX_BUBBLE_3 1443
-#define EL_BDX_BUBBLE_4 1444
-#define EL_BDX_BUBBLE_5 1445
-#define EL_BDX_BUBBLE_6 1446
-#define EL_BDX_BUBBLE_7 1447
-#define EL_BDX_BUBBLE_8 1448
-#define EL_BDX_PLAYER_GROWING_1 1449
-#define EL_BDX_PLAYER_GROWING_2 1450
-#define EL_BDX_PLAYER_GROWING_3 1451
-#define EL_BDX_BOMB_TICKING_1 1452
-#define EL_BDX_BOMB_TICKING_2 1453
-#define EL_BDX_BOMB_TICKING_3 1454
-#define EL_BDX_BOMB_TICKING_4 1455
-#define EL_BDX_BOMB_TICKING_5 1456
-#define EL_BDX_BOMB_TICKING_6 1457
-#define EL_BDX_BOMB_TICKING_7 1458
-#define EL_BDX_CLOCK_GROWING_1 1459
-#define EL_BDX_CLOCK_GROWING_2 1460
-#define EL_BDX_CLOCK_GROWING_3 1461
-#define EL_BDX_CLOCK_GROWING_4 1462
-#define EL_BDX_DIAMOND_GROWING_1 1463
-#define EL_BDX_DIAMOND_GROWING_2 1464
-#define EL_BDX_DIAMOND_GROWING_3 1465
-#define EL_BDX_DIAMOND_GROWING_4 1466
-#define EL_BDX_DIAMOND_GROWING_5 1467
-#define EL_BDX_EXPLODING_1 1468
-#define EL_BDX_EXPLODING_2 1469
-#define EL_BDX_EXPLODING_3 1470
-#define EL_BDX_EXPLODING_4 1471
-#define EL_BDX_EXPLODING_5 1472
-#define EL_BDX_ROCK_GROWING_1 1473
-#define EL_BDX_ROCK_GROWING_2 1474
-#define EL_BDX_ROCK_GROWING_3 1475
-#define EL_BDX_ROCK_GROWING_4 1476
-#define EL_BDX_STEELWALL_GROWING_1 1477
-#define EL_BDX_STEELWALL_GROWING_2 1478
-#define EL_BDX_STEELWALL_GROWING_3 1479
-#define EL_BDX_STEELWALL_GROWING_4 1480
-#define EL_BDX_GHOST_EXPLODING_1 1481
-#define EL_BDX_GHOST_EXPLODING_2 1482
-#define EL_BDX_GHOST_EXPLODING_3 1483
-#define EL_BDX_GHOST_EXPLODING_4 1484
-#define EL_BDX_BOMB_EXPLODING_1 1485
-#define EL_BDX_BOMB_EXPLODING_2 1486
-#define EL_BDX_BOMB_EXPLODING_3 1487
-#define EL_BDX_BOMB_EXPLODING_4 1488
-#define EL_BDX_NITRO_PACK_EXPLODING 1489
-#define EL_BDX_NITRO_PACK_EXPLODING_1 1490
-#define EL_BDX_NITRO_PACK_EXPLODING_2 1491
-#define EL_BDX_NITRO_PACK_EXPLODING_3 1492
-#define EL_BDX_NITRO_PACK_EXPLODING_4 1493
-#define EL_BDX_AMOEBA_2_EXPLODING_1 1494
-#define EL_BDX_AMOEBA_2_EXPLODING_2 1495
-#define EL_BDX_AMOEBA_2_EXPLODING_3 1496
-#define EL_BDX_AMOEBA_2_EXPLODING_4 1497
-#define EL_BDX_NUT_BREAKING_1 1498
-#define EL_BDX_NUT_BREAKING_2 1499
-#define EL_BDX_NUT_BREAKING_3 1500
-#define EL_BDX_NUT_BREAKING_4 1501
+#define EL_BDX_SAND_LOOSE_FALLING 1410
+#define EL_BDX_ROCK_FALLING 1411
+#define EL_BDX_FLYING_ROCK_FLYING 1412
+#define EL_BDX_HEAVY_ROCK_FALLING 1413
+#define EL_BDX_LIGHT_ROCK_FALLING 1414
+#define EL_BDX_DIAMOND_FALLING 1415
+#define EL_BDX_FLYING_DIAMOND_FLYING 1416
+#define EL_BDX_NUT_FALLING 1417
+#define EL_BDX_FALLING_WALL_FALLING 1418
+#define EL_BDX_NITRO_PACK_FALLING 1419
+#define EL_BDX_WATER_1 1420
+#define EL_BDX_WATER_2 1421
+#define EL_BDX_WATER_3 1422
+#define EL_BDX_WATER_4 1423
+#define EL_BDX_WATER_5 1424
+#define EL_BDX_WATER_6 1425
+#define EL_BDX_WATER_7 1426
+#define EL_BDX_WATER_8 1427
+#define EL_BDX_WATER_9 1428
+#define EL_BDX_WATER_10 1429
+#define EL_BDX_WATER_11 1430
+#define EL_BDX_WATER_12 1431
+#define EL_BDX_WATER_13 1432
+#define EL_BDX_WATER_14 1433
+#define EL_BDX_WATER_15 1434
+#define EL_BDX_WATER_16 1435
+#define EL_BDX_COW_ENCLOSED_1 1436
+#define EL_BDX_COW_ENCLOSED_2 1437
+#define EL_BDX_COW_ENCLOSED_3 1438
+#define EL_BDX_COW_ENCLOSED_4 1439
+#define EL_BDX_COW_ENCLOSED_5 1440
+#define EL_BDX_COW_ENCLOSED_6 1441
+#define EL_BDX_COW_ENCLOSED_7 1442
+#define EL_BDX_BUBBLE_1 1443
+#define EL_BDX_BUBBLE_2 1444
+#define EL_BDX_BUBBLE_3 1445
+#define EL_BDX_BUBBLE_4 1446
+#define EL_BDX_BUBBLE_5 1447
+#define EL_BDX_BUBBLE_6 1448
+#define EL_BDX_BUBBLE_7 1449
+#define EL_BDX_BUBBLE_8 1450
+#define EL_BDX_PLAYER_GROWING_1 1451
+#define EL_BDX_PLAYER_GROWING_2 1452
+#define EL_BDX_PLAYER_GROWING_3 1453
+#define EL_BDX_BOMB_TICKING_1 1454
+#define EL_BDX_BOMB_TICKING_2 1455
+#define EL_BDX_BOMB_TICKING_3 1456
+#define EL_BDX_BOMB_TICKING_4 1457
+#define EL_BDX_BOMB_TICKING_5 1458
+#define EL_BDX_BOMB_TICKING_6 1459
+#define EL_BDX_BOMB_TICKING_7 1460
+#define EL_BDX_CLOCK_GROWING_1 1461
+#define EL_BDX_CLOCK_GROWING_2 1462
+#define EL_BDX_CLOCK_GROWING_3 1463
+#define EL_BDX_CLOCK_GROWING_4 1464
+#define EL_BDX_DIAMOND_GROWING_1 1465
+#define EL_BDX_DIAMOND_GROWING_2 1466
+#define EL_BDX_DIAMOND_GROWING_3 1467
+#define EL_BDX_DIAMOND_GROWING_4 1468
+#define EL_BDX_DIAMOND_GROWING_5 1469
+#define EL_BDX_EXPLODING_1 1470
+#define EL_BDX_EXPLODING_2 1471
+#define EL_BDX_EXPLODING_3 1472
+#define EL_BDX_EXPLODING_4 1473
+#define EL_BDX_EXPLODING_5 1474
+#define EL_BDX_ROCK_GROWING_1 1475
+#define EL_BDX_ROCK_GROWING_2 1476
+#define EL_BDX_ROCK_GROWING_3 1477
+#define EL_BDX_ROCK_GROWING_4 1478
+#define EL_BDX_STEELWALL_GROWING_1 1479
+#define EL_BDX_STEELWALL_GROWING_2 1480
+#define EL_BDX_STEELWALL_GROWING_3 1481
+#define EL_BDX_STEELWALL_GROWING_4 1482
+#define EL_BDX_GHOST_EXPLODING_1 1483
+#define EL_BDX_GHOST_EXPLODING_2 1484
+#define EL_BDX_GHOST_EXPLODING_3 1485
+#define EL_BDX_GHOST_EXPLODING_4 1486
+#define EL_BDX_BOMB_EXPLODING_1 1487
+#define EL_BDX_BOMB_EXPLODING_2 1488
+#define EL_BDX_BOMB_EXPLODING_3 1489
+#define EL_BDX_BOMB_EXPLODING_4 1490
+#define EL_BDX_NITRO_PACK_EXPLODING 1491
+#define EL_BDX_NITRO_PACK_EXPLODING_1 1492
+#define EL_BDX_NITRO_PACK_EXPLODING_2 1493
+#define EL_BDX_NITRO_PACK_EXPLODING_3 1494
+#define EL_BDX_NITRO_PACK_EXPLODING_4 1495
+#define EL_BDX_AMOEBA_2_EXPLODING_1 1496
+#define EL_BDX_AMOEBA_2_EXPLODING_2 1497
+#define EL_BDX_AMOEBA_2_EXPLODING_3 1498
+#define EL_BDX_AMOEBA_2_EXPLODING_4 1499
+#define EL_BDX_NUT_BREAKING_1 1500
+#define EL_BDX_NUT_BREAKING_2 1501
+#define EL_BDX_NUT_BREAKING_3 1502
+#define EL_BDX_NUT_BREAKING_4 1503
#define EL_BDX_EFFECTS_END EL_BDX_NUT_BREAKING_4
-#define EL_BDX_SCANNED_START 1502
+#define EL_BDX_SCANNED_START 1504
#define EL_BDX_SAND_BALL_SCANNED EL_BDX_SCANNED_START
-#define EL_BDX_SAND_BALL_FALLING_SCANNED 1503
-#define EL_BDX_SAND_LOOSE_SCANNED 1504
-#define EL_BDX_SAND_LOOSE_FALLING_SCANNED 1505
-#define EL_BDX_ROCK_SCANNED 1506
-#define EL_BDX_ROCK_FALLING_SCANNED 1507
-#define EL_BDX_FLYING_ROCK_SCANNED 1508
-#define EL_BDX_FLYING_ROCK_FLYING_SCANNED 1509
-#define EL_BDX_HEAVY_ROCK_SCANNED 1510
-#define EL_BDX_HEAVY_ROCK_FALLING_SCANNED 1511
-#define EL_BDX_DIAMOND_SCANNED 1512
-#define EL_BDX_DIAMOND_FALLING_SCANNED 1513
-#define EL_BDX_FLYING_DIAMOND_SCANNED 1514
-#define EL_BDX_FLYING_DIAMOND_FLYING_SCANNED 1515
-#define EL_BDX_NUT_SCANNED 1516
-#define EL_BDX_NUT_FALLING_SCANNED 1517
-#define EL_BDX_EXPANDABLE_WALL_HORIZONTAL_SCANNED 1518
-#define EL_BDX_EXPANDABLE_WALL_VERTICAL_SCANNED 1519
-#define EL_BDX_EXPANDABLE_WALL_ANY_SCANNED 1520
-#define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL_SCANNED 1521
-#define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL_SCANNED 1522
-#define EL_BDX_EXPANDABLE_STEELWALL_ANY_SCANNED 1523
-#define EL_BDX_ACID_SCANNED 1524
-#define EL_BDX_FALLING_WALL_FALLING_SCANNED 1525
-#define EL_BDX_COW_LEFT_SCANNED 1526
-#define EL_BDX_COW_UP_SCANNED 1527
-#define EL_BDX_COW_RIGHT_SCANNED 1528
-#define EL_BDX_COW_DOWN_SCANNED 1529
-#define EL_BDX_AMOEBA_1_SCANNED 1530
-#define EL_BDX_AMOEBA_2_SCANNED 1531
-#define EL_BDX_WAITING_ROCK_SCANNED 1532
-#define EL_BDX_CHASING_ROCK_SCANNED 1533
-#define EL_BDX_GHOST_SCANNED 1534
-#define EL_BDX_FIREFLY_1_RIGHT_SCANNED 1535
-#define EL_BDX_FIREFLY_1_UP_SCANNED 1536
-#define EL_BDX_FIREFLY_1_LEFT_SCANNED 1537
-#define EL_BDX_FIREFLY_1_DOWN_SCANNED 1538
-#define EL_BDX_FIREFLY_2_RIGHT_SCANNED 1539
-#define EL_BDX_FIREFLY_2_UP_SCANNED 1540
-#define EL_BDX_FIREFLY_2_LEFT_SCANNED 1541
-#define EL_BDX_FIREFLY_2_DOWN_SCANNED 1542
-#define EL_BDX_BUTTERFLY_1_RIGHT_SCANNED 1543
-#define EL_BDX_BUTTERFLY_1_UP_SCANNED 1544
-#define EL_BDX_BUTTERFLY_1_LEFT_SCANNED 1545
-#define EL_BDX_BUTTERFLY_1_DOWN_SCANNED 1546
-#define EL_BDX_BUTTERFLY_2_RIGHT_SCANNED 1547
-#define EL_BDX_BUTTERFLY_2_UP_SCANNED 1548
-#define EL_BDX_BUTTERFLY_2_LEFT_SCANNED 1549
-#define EL_BDX_BUTTERFLY_2_DOWN_SCANNED 1550
-#define EL_BDX_STONEFLY_RIGHT_SCANNED 1551
-#define EL_BDX_STONEFLY_UP_SCANNED 1552
-#define EL_BDX_STONEFLY_LEFT_SCANNED 1553
-#define EL_BDX_STONEFLY_DOWN_SCANNED 1554
-#define EL_BDX_BITER_RIGHT_SCANNED 1555
-#define EL_BDX_BITER_UP_SCANNED 1556
-#define EL_BDX_BITER_LEFT_SCANNED 1557
-#define EL_BDX_BITER_DOWN_SCANNED 1558
-#define EL_BDX_DRAGONFLY_RIGHT_SCANNED 1559
-#define EL_BDX_DRAGONFLY_UP_SCANNED 1560
-#define EL_BDX_DRAGONFLY_LEFT_SCANNED 1561
-#define EL_BDX_DRAGONFLY_DOWN_SCANNED 1562
-#define EL_BDX_PLAYER_SCANNED 1563
-#define EL_BDX_PLAYER_WITH_BOMB_SCANNED 1564
-#define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER_SCANNED 1565
-#define EL_BDX_ROCKET_RIGHT_SCANNED 1566
-#define EL_BDX_ROCKET_UP_SCANNED 1567
-#define EL_BDX_ROCKET_LEFT_SCANNED 1568
-#define EL_BDX_ROCKET_DOWN_SCANNED 1569
-#define EL_BDX_NITRO_PACK_SCANNED 1570
-#define EL_BDX_NITRO_PACK_FALLING_SCANNED 1571
-#define EL_BDX_NITRO_PACK_EXPLODING_SCANNED 1572
-#define EL_BDX_CLOCK_GROWING_0 1573
-#define EL_BDX_DIAMOND_GROWING_0 1574
-#define EL_BDX_EXPLODING_0 1575
-#define EL_BDX_ROCK_GROWING_0 1576
-#define EL_BDX_STEELWALL_GROWING_0 1577
-#define EL_BDX_GHOST_EXPLODING_0 1578
-#define EL_BDX_BOMB_EXPLODING_0 1579
-#define EL_BDX_NITRO_PACK_EXPLODING_0 1580
-#define EL_BDX_AMOEBA_2_EXPLODING_0 1581
-#define EL_BDX_NUT_BREAKING_0 1582
+#define EL_BDX_SAND_BALL_FALLING_SCANNED 1505
+#define EL_BDX_SAND_LOOSE_SCANNED 1506
+#define EL_BDX_SAND_LOOSE_FALLING_SCANNED 1507
+#define EL_BDX_ROCK_SCANNED 1508
+#define EL_BDX_ROCK_FALLING_SCANNED 1509
+#define EL_BDX_FLYING_ROCK_SCANNED 1510
+#define EL_BDX_FLYING_ROCK_FLYING_SCANNED 1511
+#define EL_BDX_HEAVY_ROCK_SCANNED 1512
+#define EL_BDX_HEAVY_ROCK_FALLING_SCANNED 1513
+#define EL_BDX_LIGHT_ROCK_SCANNED 1514
+#define EL_BDX_LIGHT_ROCK_FALLING_SCANNED 1515
+#define EL_BDX_DIAMOND_SCANNED 1516
+#define EL_BDX_DIAMOND_FALLING_SCANNED 1517
+#define EL_BDX_FLYING_DIAMOND_SCANNED 1518
+#define EL_BDX_FLYING_DIAMOND_FLYING_SCANNED 1519
+#define EL_BDX_NUT_SCANNED 1520
+#define EL_BDX_NUT_FALLING_SCANNED 1521
+#define EL_BDX_EXPANDABLE_WALL_HORIZONTAL_SCANNED 1522
+#define EL_BDX_EXPANDABLE_WALL_VERTICAL_SCANNED 1523
+#define EL_BDX_EXPANDABLE_WALL_ANY_SCANNED 1524
+#define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL_SCANNED 1525
+#define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL_SCANNED 1526
+#define EL_BDX_EXPANDABLE_STEELWALL_ANY_SCANNED 1527
+#define EL_BDX_ACID_SCANNED 1528
+#define EL_BDX_FALLING_WALL_FALLING_SCANNED 1529
+#define EL_BDX_COW_LEFT_SCANNED 1530
+#define EL_BDX_COW_UP_SCANNED 1531
+#define EL_BDX_COW_RIGHT_SCANNED 1532
+#define EL_BDX_COW_DOWN_SCANNED 1533
+#define EL_BDX_AMOEBA_1_SCANNED 1534
+#define EL_BDX_AMOEBA_2_SCANNED 1535
+#define EL_BDX_WAITING_ROCK_SCANNED 1536
+#define EL_BDX_CHASING_ROCK_SCANNED 1537
+#define EL_BDX_GHOST_SCANNED 1538
+#define EL_BDX_FIREFLY_1_RIGHT_SCANNED 1539
+#define EL_BDX_FIREFLY_1_UP_SCANNED 1540
+#define EL_BDX_FIREFLY_1_LEFT_SCANNED 1541
+#define EL_BDX_FIREFLY_1_DOWN_SCANNED 1542
+#define EL_BDX_FIREFLY_2_RIGHT_SCANNED 1543
+#define EL_BDX_FIREFLY_2_UP_SCANNED 1544
+#define EL_BDX_FIREFLY_2_LEFT_SCANNED 1545
+#define EL_BDX_FIREFLY_2_DOWN_SCANNED 1546
+#define EL_BDX_BUTTERFLY_1_RIGHT_SCANNED 1547
+#define EL_BDX_BUTTERFLY_1_UP_SCANNED 1548
+#define EL_BDX_BUTTERFLY_1_LEFT_SCANNED 1549
+#define EL_BDX_BUTTERFLY_1_DOWN_SCANNED 1550
+#define EL_BDX_BUTTERFLY_2_RIGHT_SCANNED 1551
+#define EL_BDX_BUTTERFLY_2_UP_SCANNED 1552
+#define EL_BDX_BUTTERFLY_2_LEFT_SCANNED 1553
+#define EL_BDX_BUTTERFLY_2_DOWN_SCANNED 1554
+#define EL_BDX_STONEFLY_RIGHT_SCANNED 1555
+#define EL_BDX_STONEFLY_UP_SCANNED 1556
+#define EL_BDX_STONEFLY_LEFT_SCANNED 1557
+#define EL_BDX_STONEFLY_DOWN_SCANNED 1558
+#define EL_BDX_BITER_RIGHT_SCANNED 1559
+#define EL_BDX_BITER_UP_SCANNED 1560
+#define EL_BDX_BITER_LEFT_SCANNED 1561
+#define EL_BDX_BITER_DOWN_SCANNED 1562
+#define EL_BDX_DRAGONFLY_RIGHT_SCANNED 1563
+#define EL_BDX_DRAGONFLY_UP_SCANNED 1564
+#define EL_BDX_DRAGONFLY_LEFT_SCANNED 1565
+#define EL_BDX_DRAGONFLY_DOWN_SCANNED 1566
+#define EL_BDX_PLAYER_SCANNED 1567
+#define EL_BDX_PLAYER_WITH_BOMB_SCANNED 1568
+#define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER_SCANNED 1569
+#define EL_BDX_ROCKET_RIGHT_SCANNED 1570
+#define EL_BDX_ROCKET_UP_SCANNED 1571
+#define EL_BDX_ROCKET_LEFT_SCANNED 1572
+#define EL_BDX_ROCKET_DOWN_SCANNED 1573
+#define EL_BDX_NITRO_PACK_SCANNED 1574
+#define EL_BDX_NITRO_PACK_FALLING_SCANNED 1575
+#define EL_BDX_NITRO_PACK_EXPLODING_SCANNED 1576
+#define EL_BDX_CLOCK_GROWING_0 1577
+#define EL_BDX_DIAMOND_GROWING_0 1578
+#define EL_BDX_EXPLODING_0 1579
+#define EL_BDX_ROCK_GROWING_0 1580
+#define EL_BDX_STEELWALL_GROWING_0 1581
+#define EL_BDX_GHOST_EXPLODING_0 1582
+#define EL_BDX_BOMB_EXPLODING_0 1583
+#define EL_BDX_NITRO_PACK_EXPLODING_0 1584
+#define EL_BDX_AMOEBA_2_EXPLODING_0 1585
+#define EL_BDX_NUT_BREAKING_0 1586
#define EL_BDX_SCANNED_END EL_BDX_NUT_BREAKING_0
#define EL_BDX_RUNTIME_END EL_BDX_SCANNED_END
#define EL_BDX_END EL_BDX_RUNTIME_END
-#define NUM_FILE_ELEMENTS 1583
+#define NUM_FILE_ELEMENTS 1587
// "real" (and therefore drawable) runtime elements
int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
int bd_magic_wall_heavy_rock_to; // BD magic wall turns heavy rocks to specified element
+ int bd_magic_wall_light_rock_to; // BD magic wall turns light rocks to specified element
int bd_magic_wall_nut_to; // BD magic wall turns nuts to specified element
int bd_magic_wall_nitro_pack_to; // BD magic wall turns nitro packs to specified element
int bd_magic_wall_flying_diamond_to; // BD magic wall turns flying diamonds to specified element
O_MEGA_STONE_F, FALSE,
EL_BDX_HEAVY_ROCK, ACTION_FALLING, -1
},
+ {
+ O_LIGHT_STONE, TRUE,
+ EL_BDX_LIGHT_ROCK, -1, -1
+ },
+ {
+ O_LIGHT_STONE_F, TRUE,
+ EL_BDX_LIGHT_ROCK_FALLING, -1, -1
+ },
+ {
+ O_LIGHT_STONE_F, FALSE,
+ EL_BDX_LIGHT_ROCK, ACTION_FALLING, -1
+ },
{
O_DIAMOND, TRUE,
EL_BDX_DIAMOND, -1, -1
O_MEGA_STONE_F_scanned, TRUE,
EL_BDX_HEAVY_ROCK_FALLING_SCANNED, -1, -1
},
+ {
+ O_LIGHT_STONE_scanned, TRUE,
+ EL_BDX_LIGHT_ROCK_SCANNED, -1, -1
+ },
+ {
+ O_LIGHT_STONE_F_scanned, TRUE,
+ EL_BDX_LIGHT_ROCK_FALLING_SCANNED, -1, -1
+ },
{
O_DIAMOND_scanned, TRUE,
EL_BDX_DIAMOND_SCANNED, -1, -1