game.explosions_delayed = TRUE;
- game.envelope_active = FALSE;
-
// special case: set custom artwork setting to initial value
game.use_masked_elements = game.use_masked_elements_initial;
game.restart_level = FALSE;
game.request_active = FALSE;
+ game.envelope_active = FALSE;
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
InitGameActions_MM();
int wind_direction;
boolean explosions_delayed;
- boolean envelope_active;
boolean no_level_time_limit; // (variable only in very special case)
boolean time_limit; // forced by levelset config or setup option
// values for special request dialog control
boolean request_active;
+ boolean envelope_active;
// values for special game control
int centered_player_nr;