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moved function call to redraw player name before opening request dialogs
author
Holger Schemel
<info@artsoft.org>
Sat, 24 Oct 2020 21:51:16 +0000
(23:51 +0200)
committer
Holger Schemel
<info@artsoft.org>
Sun, 13 Dec 2020 23:58:00 +0000
(
00:58
+0100)
src/screens.c
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diff --git
a/src/screens.c
b/src/screens.c
index 22d3887bc8420e4cec60845b06e0abd1e3add341..e5741bc01bd5bf81836133131ad40b71eba995ce 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4115,6
+4115,9
@@
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
setTypeNameValues_Name(name, pos);
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
int last_user_nr = user.nr;
if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
@@
-4137,8
+4140,6
@@
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{
- drawTypeNameText(name, pos, FALSE);
-
if (reset_setup)
{
if (Request("Reset setup values for this player?", REQ_ASK))